Our first WE died, knocking the spear down to 2.3/4HP. The second WE defeated the CGI archer and is now 8/2XP and can make three promotions.
Great news!
Our third WE has 74.87% odds against the final archer and our axe would have ~100% odds against the spear.
I say that we should stop here. An Axeman will have super-awesome odds against a Spearman later on regardless.
Although it feels like it sucks to delay the capture of the City, it is already Size 1... so, it can't hurt to delay its capture but it can help if delaying draws additional units to us.
Consider what COULD happen if we attack now:
- Our War Elephant loses and then he promotes his Archer
- Our War Elephant wins and our Axeman wins but then in between turns, Asoka sends in a Chariot that dispatches our undefended Axeman and recaptures his City
I don't think that attacking now gives us good enough payoff to be worth these risks. I mean, we won't really advance any further/faster by capturing Madurai now and we also won't deprive Asoka of any population points by capturing the City now, so I'd rather sit tight and wait for reinforcements.
Unfortunately, a Spearman probably means Bombarding and attacking with Catapults before attacking with War Elephants in a future round, but we want to "build up a stack" before going after Bombay anyway, so I'd rather work on collecting units in an unstoppable stack, rather than throwing units at the AI peacemeal.
If there is one tactic that the AI excels at, it is rock-paper-scissors warfare with small stacks. It can't handle warfare with mixed troops and huge stack sizes, so let's work on building our unstoppable stack of doom.
Scouting: Central wb continues toward the center.
Are we still being chased by a Barb Galley? If so, watch out for the Barb Galley cutting a corner and killing you. If in doubt, hide in the Ocean, particularly if you feel that the Barb Galley has been lured near an AI seafood Resource.
SW wb explores the barb culture, then Zulu.
Remember to end your turns in the Ocean when near the Barb Culture, even if doing so means for slow and painful movement, unless you see that there is a 0% chance of encountering a Barb Galley.
The explorer makes a beeline for Asoka's spoke. Lizzie's not mobilizing.
Well, with all of those Demand refusals, Genghis probably IS mobilizing. Will we be prepared if he declares war with 3 fully-loaded Galleys at Ivory City?
Does knowing Optics give us sufficient advance warning of his potential approach?
Don't forget that an Explorer gets promotion-based defensive bonuses on Hills and Forests.
Send one galleon, if possible, to Asoka's spoke to see if the cows were pastured by a barb or Asoka and if that city is on the desert tile or between the iron and the cows. Schedule its capture so we can create an canal there asap.
Out of curiosity, why do we need to send both an Explorer and a Galleon?
Can we really spare the Galleon at the present time?
2. T+0: Finish capturing Madurai. Load all cats plus some WEs into the 3 galleons that are closest to Madurai. Load the other units onto the other two galleons and move.
Is it worth risking everything on a single battle between our War Elephant and an Archer?
If we wait one more turn, we'll not only have reinforcements by boat, but we'll also have a second War Elephant for backup in our battle (the 8 XP one).
Diplomacy: No extortions, no wooden nickels.
Does that mean not only not making Demands but also not giving into Demands?
If we don't really fear Genghis, then we really don't
need to give into Demands.
Trade for MansaTeam Compass for Monarchy + lots of gold.
If there is still a Team that doesn't know Monarchy, I'd rather hold off on such a trade until the last AI Team learns Monarchy.