LowtherCastle said:
Warriors, however, did seem to go early. Maybe that 15h is a big enough difference in cost.
Well, we could replace our Warrior Military Police units with Archers and then send the existing Warriors on Galleons out to sea.
The Warriors would have:
- low XP
- a big differential in cost
- hopefully not be counted as "defensive units"
Err, wait, LC is already far ahead of me with planned locations from which to spam Warriors.
I'm not convinced that we should settle the Warrior pumps just yet... I'd hold off until we're certain that we absolutely cannot balance our books on some of the game turns.
If I didn't say it already, maybe we can whip a Market in the City with the 29 Gold Shrine once it comes out of revolt. We don't actually get the 29 Gold until after coming out of a revolt, so that'll be one of the rare Cities that saves us money once we start paying Maintenance Costs for it.
babybluepants said:
We currently have 476g in treasury and a whopping 628gpt loss this turn.
That doesn't sound absolutely horrendous... I mean, a Golden Age could probably get us out of that deficit... for a turn... then we'd just need more Capture Gold every few turns to reduce the total amount of Striking.
LowtherCastle said:
We might even skip Shaka's last city for now
If we don't kill Shaka's last City then Shaka's Stack of Doom will still be alive to potentially harass us. Kill his Cities and his Stack of Doom disappears.
As for the Golden Age... it's basically an extra-long Golden Age (which could help us in building more Courthouses in distant Cities, for example) versus a single Great Artist. Since we can always raze and resettle Cities at the end, I'm not convinced that a single Great Artist is THAT valuable.
I'm hoping that during the Golden Age, we'll be able to:
a) build Wealth on turns where we've captured Gold... remember the shortcut for this approach--click on a City's name on the main game screen so that the name and Food bar and Hammer bar are highlighted and so that you see the units/buildings that can be produced in the City but such that you do not actually "enter" the City screen. The shortcut is to hold Ctrl (or Alt--one is for "all Cities on this continent" and the other is for "all Cities," but both are pretty much the same on this map) when you click on a City's bar without entering the City (single click and not double click). If you got it right, you should see white-coloured highlighting around all Cities. From there, queue up Wealth by holding down Ctrl and clicking on Wealth. To reverse the effect on a following turn, again Ctrl or Alt click on a City's bar so as to select all Cities and then click on the Wealth build in the build queue to remove it from the build queue. You can micro individual Cities away from Wealth (such as Ivory City) but it's easier to mass-build-Wealth on turns where it will help and mass-stop-building-Wealth on turns where building Wealth won't be sufficient to push us into positive income. Note that you want to Ctrl + click on Wealth so that you don't replace the "0 Hammer builds" with Wealth... you want Wealth to appear above those build items so that when you remove the Wealth build, the other build items in your build queues will reappear again, without requiring you to micro them. SOME Cities that have Hammers invested will automatically "push" the current build item down if you don't press Ctrl, so it may look like it worked without pressing Ctrl when clicking on the Wealth build but you definitely want to click on Ctrl when clicking on Wealth, trust me.
b) build units on turns where we can't balance our books (build useful units in most Cities, plus Chariots in other Cities, Warriors where possible, and possibly extra Galleons in order to carry the Warriors and Chariots out to sea if there isn't somewhere outside of our Cultural Borders that they can just walk to)
c) build a few Courthouses and definitely the Forbidden Palace
Note that even if we have already revolted outside of a Golden Age, launching a Golden Age will cancel the Anarchy.
The whole point about "not worrying about Strikes" was not that we'd plan to Strike every turn but that we'd try to balance our budget on some turns and build units on turns where we couldn't balance it and thus the "not worrying about it" part was just that if we couldn't balance the budget on a turn, we'd allow the Strike to happen at relatively full force but with building extra units to try and compensate.
Revolting a lot is also an alternative but I'd also like to see someone test it out... I have a feeling that turns of Anarchy don't count toward the revolt countdown timer such that we'd probably have 10 turns of non-Golden-Age Striking in between all of these revolts and we'd produce a far lot less units (and would get less Culture in our Cities, too).
Still reading...