PPP T 122-128
Unresolved issues:
- Bribe Hatty to close borders with Toku.
- Trade Gold to Genghigawa. Get gold from Hammuragawa or take unhappiness in Dehli and PigGems.
- Move settler outside Hatty's land one extra turn on T121 to assess Hatty's war sit.
- What do we trade for Hammuragawas fish.
Gateway city
T121 Trireme
T122 Trireme
T123 Trireme
T124 Trireme
T125 Trireme
T126 Trireme
T127 Trireme
T128 Trireme
Dehli
T121 Catapult2
T122 Worker
T123 Worker
T124 Worker
T125 Wealth
T126 Wealth
T127 Wealth
T128 Wealth
Deergold
T121 Wealth (archer if we give away gold)
T122 Wealth
T123 Wealth
T124 Axe
T125 Axe
T126 Wealth
T127 Wealth
T128 Wealth
Sheeptown
T121 Settler
T122 Settler
T123 Settler
T124 Settler
T125 Wealth
T126 Wealth
T127 Wealth
T128 Wealth
CowTown
T121
Scout Wealth
T122 Wealth
T123 Wealth
T124 Wealth
T125 Wealth
T126 Wealth
T127 Wealth
T128 Wealth
PigGems
T121 Settler (Switch to Gmine from gfarm)
T122 Settler
T123 Worker
T124 Archer (switch to gfarm from gmine)
T125 Wealth
T126 Wealth
T127 Wealth
T128 Wealth
Crabsville
T121 Lighthouse
T122 Lighthouse
T123 Wealth
T124 Wealth
T125 Wealth
T126 Wealth
T127 Wealth
T128 Wealth
Island
T121 Lighthouse
T122 Lighthouse
T123 Wealth
T124 Wealth
T125 Wealth
T126 Wealth
T127 Weatlh
T128 Wealth
FishTown
T121-T128 Wealth
Hamsville
T121 Wealth
LizTown
T121 Wealth
Trojan Horse
T121 wealth, work Cottage
Eiffel
T121-128 Head to Hatty's lands for settler/city support
Fritz
Head to support city/settler in Cyrus's lands.
Hoover
Head off to Hatty's land for city/settler support.
Karl
T121 Move onto galley to join mainland.
T122 Land on the mainland.
T123 Farm wheat 1W of Hammsville
PigGem worker Faraday
T124 Farm 1T west of Deergold.
T125 Farm Wheat 1t
T126 Off to Cyrus's land.
Cowtown Settler
Head toward Genghis's lands. Watch our for Liz Archer.
T121
Send a four axe stack from Sheeptown now to GatewayCity!
Send Argo back to our territory.
Do not move settler in Toku's land one last turn into Hatty's lands.
Send GG to Gateway City
T122
Move Hindu Missionaries toward Gateway city.
Move settler toward Gateway city.
Move workers toward gateway city.
Workers place a road when near end of move if they can do so in a manner to not waste turns.
Karl lands on mainland SW of Deergold
T123
Karl heads to Cyrus's lands and farms one turn on wheat.
Cyrus stack staging at wheat.
T124
Faraday Farms 1W of deergold for one turn.
Keep two axes around Dehli so they can retake LizTown.
T125
GP arrives
If GE, hold for Eng bulb
If GS, hold for Optics bulb
If GP, do not research Monarchy and try to bulb CS.
Move two axes from Dehli 1N1W to take LizTown.
Remove two science specialists from Dehli.
T126
Stop!!
Assess when Liz will have Engineering and decide if stealing this turn is appropriate.
Give away LizTown and Trojan (In that order). Steal Machinery, +/- CoL, flip Liz to Hindu, attack. Consider Retaking Trojan and LizTown.
T127
Slider
0% T121-122 Paper
100% Espionage T123-T125
126 0% (Paper)
International units:
Shaka's/Cyrus' lands:
Scout Head north up Cyrus' coast.
Settler follow scout.
Missionary Head northeast to catch up with units.
Axeman and spy- head northeast as a group, spy leading
Cook head to coast for garrison for Coastal city if founded.
Workers head to Cyruses west coast following settler.
Hatty's lands:
Hindu missionary 6 explore north to Gateway City
Hindu missionary 7 SW, then NW to Gateway City.
Scout Check out Genghigawa's city, then check out Pig NW of Gateway city.
WATCH OUT FOR Liz Archer.
Consider gold trades every turn after currency discovered.
Check for tech trades.
Check for resource trades for gold.
Accept any demand for techs or gold or resources.
Will consult team for non-Tokugawa demands to war or trade embargo. (Leaning towards Deny)
Will refuse any Tokugawa demands for war or trade embargo.
Resource Trades:
??? for Fish
Gold to Genghisgawa
Stopping Points:
Coastal settling site found by Cyrus
Meet a new AI!
Unexpected War Dec
Random Hindu spread to Elizagawa, or a major city of Hammarugawa's or Tokugawa's
Elizagawa won't take LizTown or Trojan for some reason
Unexpected event occurs.
Every Turn:
Save Game at Begin and end turn.
Zoomed out culture display
See if Hindu spread randomly
Trade and resource opportunities
If AI not at war are in WHEOOHRN mode