bcool
Deity
I think Deergold should not be building the pyramids in your turn set. I think it should be building axes. I think there is real risk from Hammuragawa (or at least a somewhat unknown risk). I think we want at least 3 axes in that forest asap.This is the (non optimal) city build order I used in my test game last night. I'll try to check where is it possible to improve it.
Please tell me if you approve this kind of whipping. We don't need math to start accumulating failgold from the mids.
As bcool pointed out, a faster settler and later G priest is better, so I'll look into getting it done that way.
cheers
Cities
Delhi
T80 - build pyramids working 2GH mines, FP farm, corn, copper mine and GL farm.
T81 - switch build to settler to avoid growth into unhappiness.
T82 – switch back to pyramids, switch farm to G mine
T83 – switch back to settler. Growth, add farm
T84 – I switched 3 mines to priests while building settler. (It's better to finish the settler sooner, so no switch yet. I thought Cowtown and Deergold can build mids for some additional turns (and did so) if I delay the settler).
T86 - Pyramids 1T (hmm, idk what was I thinking. Setting up a whip somewhere I guess)
T87 – Settler. 2 priests back to mines
T88 – last priest to mine. G pro born, settler done
T89 – mids
T90 – Start AP
Deergold city
T80 - building axeman working deer, gold and farm.
T81 - growth, add GL mine.
T83 – whip axe at 1T from completition (1 pop).
T84 – Pyramids with 85 OF, work deer, gold and farm.
T85 – Pyramids . Growth, add GL mine.
T86 – axe.
T87 – switch mine to farm.
T89 – growth, add GL mine
I think it is probably better to let CowTown grow rather than 1 pop whip max OF axes into the pyramids. The whip of the granary is good because it helps us get 8 more food I believe. Whipping the axe might be a good idea since it is a lot of gold, but I would rather save the population and grow into the grass hill mines. Then later we can use that excess population to whip a library or emergency axes.Sheeptown city
T80 - continue the granary build, working sheep and gold.
T82 - (switch build queue to library or finish granary?)
T83 - growth, whip granary.
T84 – start library.
Cowtown city
T80 - Whip granary working deer and cow.
T81 – OF (49) into the pyramids.
T82 – Axeman. Growth, add mine
T83 – Pyramids
T84 – axe
T86 – Growth, whip axe
T87 – Pyramids
T89 – Axe
Pigsgems
T80 - build granary working pigs, gems and GL mine.
T81 - build trireme.
T83 - switch GL mine to riverside plains.
T84 - whip trireme (at 20/50 hammers). OF into a workboat working pigs and gems.
T85 - build workboat.
T86 - growth to size 3, whip workboat, work pigs and gems.
T87 - build 2nd workboat.
T88 – growth, whip 2nd, scouting WB
T89 – start library
I wouldn't whip the 2nd workboat.