mabraham
Deity
Trireme near Crabsville should move to our culture SW of Island in preparation for an upgrade to caravel to scout the southern ocean.
HammuTown does not need an MP - move to position to retake LizTown.
Note that on global view, Liz's culture has been scouted near Byblos. Scout goes to SW of pigs, then heads to Genghis culture and hope something good happens with OB?
Island town should re-start lighthouse and then grow on non-mine tiles.
Crabsville is too late to build a monastery I think. Suggest Wealth. Our expenses are going up when the army leaves our culture.
Renegotiate cash deals as appropriate during the turn set - many will come due.
Stealing plan: if we get a
HammuTown does not need an MP - move to position to retake LizTown.
Note that on global view, Liz's culture has been scouted near Byblos. Scout goes to SW of pigs, then heads to Genghis culture and hope something good happens with OB?
Island town should re-start lighthouse and then grow on non-mine tiles.
Crabsville is too late to build a monastery I think. Suggest Wealth. Our expenses are going up when the army leaves our culture.
Renegotiate cash deals as appropriate during the turn set - many will come due.
Stealing plan: if we get a
- Gsci, steal Mach and Compass, bulb Optics, steal CoL (definitely get CoL last, else we bulb Philo)
- GPro, steal Mach, Compass, Optics, bulb CoL
- GEng bulb Mach, steal Compass, Optics, CoL