bcool
Deity
It might just work. All the teleportation makes me uneasy though. I had nightmares after watching The Fly late one night![]()
Assuming we use the Bulawayo attack plan I recently outlined (move to the Cyrusgawa plot closest to Bulawayo and submit the DoW on t161), our stack needs to be 1-S of Hammsville by t151. That gives us 8t to build additional units and arrive at 1-S of Hammsville. We should be able to assemble a rather lethal combination of units and probably can spare a turn for upgrades (such as Axemen -> Macemen).
When our six "best" cities build/whip units (2 crossbowmen, 2 macemen & 2 Catapults) our deficit exceeds -100 Wpt while at Res 100%. We won't be able to complete Engineering in 3t at this rate; maybe not even 4t.
I'm not sure I like Kaitzilla's teleport plan to save 2t we don't really need to save; we also need to test that the teleport will actually work in the real game as planned; if it doesn't we'll have to delay our win by 10t. On the other hand, sabotaging a road that is critical for Shakegawa to counter-attack is a great idea.
If we can agree on the grand strategy, we can tune the micromanagement appropriately.
Sun Tzu Wu
Come on let's take a leap of faith together

The teleportation plan saves more than 2 turns. It allows for a new holy war to called on Shaka.
The holy war on shaka has 3 advantages that I can think of
OB with Genghisgawa
We can give Liz's city back and steal as much as we want (maybe paper, maybe astronomy) (assuming we can negotiate peace between her and Hamm and Toku)
Shaka is distracted by Hamm and Cyrus units.