I'll just do a quick dump of my concerns. I might keep adding to it...
1. We need more workers.
2. If we're not going to go to war soon

, then we don't need to finish any barracks.
3. We're already paying a ton of gold in unit maintenance and you two want to pile out more units?!?!?!?!?
4. If we're not going to war soon, we don't need to finish roads just for roading's sake.
5. What is our tech path? The last time I researched Engineering was never.
(that's a very small white lie...)
Six cats kill Duns city defenses in 2 turns (to 2%).
6. What do we do differently if we get the Prophet and don't need to grow Paris to pop11?
7. I doubt we're ever going to steal another tech from Brennus. DOes that change anything?
8. Camulounum is more valuable than all of Brennus TRs combined.
9. We can safely capture those two corn workers T123. SHould we?
10. Working 2 sci in all our cities asap is more important than anything else but granaries + forges, I'm pretty sure, especially if we're not going to beeline HBR.
11. (related to #7) JungleGems
should build a granary asap. There's no reason to gift it to Brennus if we're not going to steal more techs from him.
12. (related to #10) Imo, the main lack in our current empire is worker improvements--mines, farms, cottages, roads, and very soon plantations.
13. I haven't had time to calculate Ramesses tech rate yet, but my wild guess is that he'll complete his next tech in a handful of turns, so if that's Calendar, will we be ready to plantate?
14. I only see two more cities we need to settle now: clams/3fp and clams/sugar. I'm not even sure clams/sugar is important, to be honest. If Brennus settles it, we take it back. If Ramesses settles it, well, we'll get sugar from Dorkatorium. Edit: And of course, marble if we locate it.
15. Every Brennus city we capture weakens him and brings us one city closer to stone, which we need asap.
16. Horse archers are twice faster than maces. Horse archers rock:
Code:
Assuming 0% city defenses, 25% fortified city defenders
CGI archer CI axe CI Gallic CI Spear
---------- ------ --------- --------
CI 75%
CII 79% 73% 44% 38%
Flank I 75% 51%
Flank II 82% 65% 60% 54% (survival odds)
.