Got 'em, thx.
Great turnset, Kaitzilla. Three week's worth!!!
I've always thought the mark of an excellent turnset is making it easy for the next player. I think WastinTime should be able to go to town with this...![]()
Why do you think I joined Kakumeika?I don't want to end up like OSS in SGOTM 14, scrambling to finish.
If you want to be part of a well managed team, you can always come over to us![]()
Not to worry. Kakumeika has an ace in the hole:There will be some heavy micro at the end to get everything to fall into place.
Man, I feel like taking OSS's save and just finishing the game to see where they are going to finish. They are taking forever![]()
Excellent idea! Gaining your perspective was another reason I wanted to follow Kakumeika.I think a good strategy would be for me to take the test game (if someone would be so kind and update it) and play 10 turns before I read the suggestions. A nice fresh perspective could give us some new ideas.
Excellent idea! Gaining your perspective was another reason I wanted to follow Kakumeika.![]()
We can attempt to steal Iron Working right now T126 in Camulodunum for 256or wait 4 more turns for a lower price. 82% chance of success right now T126.
This is (hopefully!) a complete summary of how spy detection and interception works. All numbers are assuming an unmodified version of the game. For the sake of consistency, this example will assume that "we" or "us" are the ones spying, and "they" or "them" are the ones defending.
There are a number of variables to take into consideration. The first is the intercept modifer. If we have an Open Borders treaty with them, we have "ESPIONAGE_SPY_NO_INTRUDE_INTERCEPT_MOD", or ESNIIM = 10 (it's stored as -90, but the actual value is used as "100 + ESNIIM"). If not, we have "ESPIONAGE_SPY_INTERCEPT_MOD", or ESIM = 25 (or -75). The next variable is the ratio of total espionage points between us and them. That is the complete total amount of espionage points ever put in, not merely the points we have put into them or vice versa. Let's call our total points as OME, and theirs as TME, and the ratio as REP. The formula for the ratio is: TME / (TME + OME). This number is multiplied by a variable called "ESPIONAGE_INTERCEPT_SPENDING_MAX", or EISM, which is defined as 25.
Next is counter-spying. Counter-spying can be accomplished in two ways - by them having a spy on the square we are on, or by them having built the Security Bureau in the city we are in. If that's the case, that triggers the "ESPIONAGE_INTERCEPT_COUNTERSPY" or EIC, value of 15. Next, is the possibility that they have ran the counter-intelligence mission against us. If that's the case, they triggered "ESPIONAGE_INTERCEPT_COUNTERESPIONAGE_MISSION", or EICM which is defined as 20. And finally, if our spy just moved onto the square, or if we already have a spy on that square, we trigger "ESPIONAGE_INTERCEPT_RECENT_MISSION", or EIRM, value of 15.
So to recap:
ESNIIM = 10
ESIM = 25
REP = TME / (TME + OME)
EISM = 25
EIC = 15
EICM = 20
EIRM = 15
The complete formulas, assuming all values are relevant is:
((EISM * REP) + EIC + EICM + EIRM) * ESNIIM (Open Borders)
((EISM * REP) + EIC + EICM + EIRM) * ESIM (No Open Borders)
Note that the:
((EISM * REP) + EIC + EICM + EIRM)
part of the formula is capped at a range of 0..100.
Once the formula is used to get a number, the game generates a random number from 0..9999. If the random number is greater or equal to the number generated by the formula, then the spy is not discovered. If the random number is less than the number from the formula, the spy is caught.
A couple examples to give some concrete numbers:
Our spy moves on to their tile where they have a spy. We don't have an open borders treaty with them. They have not run a counter-intelligence mission on us. We have generated a total EPs of 1000 over the game, they have generated 3000.
REP = TME / (TME + OME)
REP = 3000 / (3000 + 1000)
REP = 0.75
= ((EISM * REP) + EIC + EICM + EIRM) * ESIM
= ((25 * 0.75) + 15 + 0 + 15) * 25
= 1218.75
= 1218 (rounded down)
For Camulodunum:
= ((EISM * REP) + EIC + EICM + EIRM) * ESIM
=((25*0.56) + 0 + 0 + 0)*10
=140.5
140.5/10000*100(%)= 1.4%
So percentage-wise, they have a 12.2% chance of detecting our spy.
Another example. Our spy has been sitting on a square for 2 turns, they have no spy on the square, they have not run a counter-intelligence mission, and we have an Open Borders treaty with them. Let's reverse the EPs from above (so we have generated 3000, they have generated 1000).
REP = TME / (TME + OME)
REP = 1000 / (1000 + 3000)
REP = 0.25
= ((EISM * REP) + EIC + EICM + EIRM) * ESNIIM
= ((25 * 0.25) + 0 + 0 + 0) * 10
= 62.5
= 62 (rounded down)
So percentage-wise, they have a 0.6% chance of detecting our spy.
Bh
Brennus nay have Alphayet. May it stay that way...(assuming no Brennus spay present)
Why do you think I joined Kakumeika?Not to worry. Kakumeika has an ace in the hole:I'm still playing the mini-notebook I played on back then. Couldn't make it through a turn without freezing at the end there...but that was a fun SG. But OSS was slow in that one largely because players were coming and going. I went AWOL for a chunk of the middle segment, some others vanished, and I re-joined bbp toward the end to help wrap it up. Typical SG.
In this SG, our Alpha beeline in lieu of REX created a much more difficulty MM challenge. Nerve-racking turnset after turnset chasing wonders and avoiding barbs and DoWs with minimal defenses. REX+warfare is so much easier to MM. That phase is coming up gradually, I think. The only remaining "wonder race" might be the Sistine Chapel, especially now that someone has evidently finished Music. But we haven't seen any marble wonders built abroad, so probably we don't need to worry over that too much.
In my experience with Murky Waters, speed comes from the guy ON DECK being ready to dump a PPP within 24 hours of the previous player finishing. That avoids wasted days in between turnsets.
I think WastinTime should download the real game, steal IW this turn and upload. It gives us our best chance of stealing IW. The longer the spy sits in the city, he has risks being detected. If we have two spies, the risk of detection goes up. But if we wait one turn and do not allow spy 2 to enter the city, our chances only slightly decrease due to our risk of detection. Waiting until T127 saves us some EP points (about 100).
Another reason to steal now it to know where the iron is located to help prevent WastinTime from wastin' time on micro ppp that will change when we get Iron.
On T126
0% chance of spy detection.
18% chance of failure of mission.
82% success
On T127, Before spy 2 gets to Camulodunum
1.4% chance of detection (assuming no Brennus spy present)
18% chance of failure of mission
80.8% success
I used this equation to deterimine spy detection chances:
Spoiler :
Ooh, good catch. I saw the GArtist had popped, but didn't connect that this early that has to be Music. With no GAge or marble available any time soon, do we really want to get Music soon enough to have a real shot at Sistine? While it's nice having the ability to acquire even more double-able passive culture from State Religion buildings in our two legendary cities, that's a big hammer investment (Sistine) and a big beaker investment (Lit+Music) that's going to delay either our war, our Oxford, our contact to the other continent, or all three. Extra culture on specialists from Sistine also seems weak. We really don't know what our rate-limiting decathlon requirement will be. Getting faster access to Sushi culture by prioritizing all three of war, Oxford and Optics offsets the culture lost from Sistine. If we can see we will get to FT1 before we have enough culture for two Legendary Cities, then we have culture builds, culture slider, reverting to Caste and/or Bur, and organizing artist bombs available. But I'd hate to see us rush for Sistine, get it, and then find that our Sushi output meant we got our two LC 30 turns before FT1...
Don't forget that we can get 50% culture in 2 LCs from cathedrals, which come from Music. Unfortunately, we don't have copper yet, so we may have to build without the bonus.
I think WastinTime should download the real game, steal IW this turn and upload.