Okay, that list was long enough to give anyone a headache...and buy me a bit of time to look more carefully at the save from a steenkin' builder's point of view. (inside joke from Murky Waters... )
Here are some quick thoughts on Kaitzilla's final turns, assuming we're still going all out on REX and infrastructure.
1. Paris: HG-Hand build forge in 4t, keep growing.
2. Orleans: wkr-forge(whip)-Settler2 for Clams/Sugar. Whip settler if you're worried about getting there in time.
3. HC: 2whip worker asap. then 2whip forge with minimal OF. (Backburner: granary + units, but don't lose hammers in units.) Worker mines (I think, or helps with the deer camp first, or roads nearby deers, whatever is most useful soonest).
4. CornPF: warrior-forge+workers+library+grow to pop7 and always work 2 sci asap, only whipping from pop7 to pop5.
5. DrunkPigs: settler-wb-forge-settler2 (decide which settler2, here or Orleans, gets settled sooner. BUild just one of the two.)
6. Lyons: whip granary THIS TURN-forge
7. DPF: granary-forge
8. DrunkPigsT123Settler: I would settle Clams/3FP because it give us more value. If you agree, Emerillon should go:
T122 2SW (that's this turn!)
T123 2W
T124 settler boards-W-NW, dumps off settler in Lyons
T125 SE-E
T126 GM(if...) boards, galley beelines Elephantine...
If you prefer to settle Sugar/Clams, then anyway Emirillon should backtrack in case a GM is born to save one turn travel time.
9. If we're not going to steal those two corn workers on T123, then I think Adam should go back to Boudica and let Boudica go to the south to gather XP. By my calculation, Boudica boing by galley to Ramesses by hoof through Brennus is the same time. If we're fairly certain we're not going to DoW Brennus, then better through Brennus to peek in his cities and to scout for marble to the far south.
10. Good idea on 0% slider for 3 turns.
Note: This may overlap with your PPP, Kaitzilla, I didn't compare, I just scrolled through the save. Just my two cents. Play whenever you wish, Kaitzilla. I trust your judgment.
xpost w/mabraham
1) Was going to do Hanging Gardens->Barracks->Forge to get barracks off the queue which is a liability on normal speed. We have barracks in places that won't be 2pop whippable anymore once those cities have a forge that we should keep in mind.
2) I'd really prefer Orleans to build Colossus. We have tons of northern artic islands that might become viable with 1 fish and coastal tiles that give 3 gold. Plus the culture is useful for legendary city status still at this early date.
3) I can 2pop whip a worker in Horse City instead of a barracks. Probably best since war isn't immediately coming. I've got to finish that chariot before rot sets in though. And this is still the best city to make a Confuscian missionary to head down to Drunk Pigs.
Maybe have the worker chop out a Confuscian missionary in TrojanHorse hmmm.
4) That sounds like a nice order for CornPF, but I'd like a religion spread first before whipping a forge,same as in Drunk Pigs. Hmm.
5) Maybe we can go settler->wb->grow on wb->settler in Drunk Pigs? It will take a while but it regrows so fast 3 pop whipping another settler is pretty efficient.
I still like settling maybe 1S1E of Clams first so that Brennus can't cut us off from Ramesses during a war dec. If he settles on that hill with one of those hilltop warriors, it's a pain to dislodge and I think we have some nice +3 trade routes with Ramesses coming. Plus we'd lose any gpt resource trades and iron if he traded us some extra metal.
Maybe Lyons could build the settler instead at size 4 with some chops
6) Ya, I can whip the granary this turn T122 sure.
7) I was thinking Granary+Workboat since we are keeping Jungle pigs unless it looks like our workboat is turning around from a dead end. Then Granary+Forge ya.
8) I still like clams+sugar first as long as our Brennus Trade routes are open. It's a strategic spot. I think turning the boat around gets sugar/clams settled quicker but slows down the GM by a turn. Maybe that would be best.
9) That is a decent point about Boudica. I'll recall Adam and start sending Boudica down through Brennus' lands at best speed starting T124. It will be slow as dirt going through the wall of jungle but will take off like a rocket when it reaches Brennus road system.
10) I never pass a chance up to pass the buck
The AP election will be T126 and the next AP vote will be T136. So if you want HBR on T126 and T127 and then a lightning war to grab Camulo on T135 while spreading Conf. to another Brennus city and force peace with AP, time to start scheming
I'd like to play soon as it hurts to go over a week on my turnset.