Here is a test save to turn 97 (450bc) testing my preferred build order. If anyone wants me to test something different, I can, but not tonight
We are not short of workers, every citizen in every city is working improved tiles and the road to Brennus is going very well with 2 workers.
Ignore where the galley is, it would have unloaded the settler/worker 2 turns ago, and returned almost to Production by now.
see micro
We have another settler just produced in Production, and are 3 turns from Chariot number 5.
GP Farm is working 2 scientists
Assuming we take the barb city with 5 chariots, we will have 8 cities on t102 (325bc), 7 of them coastal.
Unit cost is starting to be a real problem, but we should lose some settlers & chariots real soon. Alpha should have been completed in 3 more turns (t100) but for this. Also, there should be another road built towards Brennus. A barb disturbed the test game and I could not be bothered to fix it.
Interestingly, I had trouble keeping jungle of the southern Clams GH, but in the real game it has been surrounded for 80 turns without changing. Pretty sure there will be a resource there.