Oh yes, didn't notice that. 
Move along, nothing to see here......

Move along, nothing to see here......
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I agree that espionage is much unloved in Civ4, and not usually exploited fully. Kakumeikas use of it has been masterful in the last 2 sg's
I was just making the point that we will surely need to use slider on Brennus to steal anything
We could tech Alpha and hope for Ramesses to research it. We then stop our research on it, switch over to Aesthetics and trade something trash for it. Relying on Ramesses to do it for us is a big gamble, and even on some deity games with only 2 on the continent, I've had trouble with AI's researching Alpha.
Also, does a scientist bulb machinery? Does machinery come along the path to engineering? If so, we could do something like a treb war as well to take our continent. Can someone also make sure of the tech path to bulb astro? I did a rough check and it looked like we would need CoL but someone should double check.
I vote for a possible variant of option 2.1. Which tech path should we follow?
2. Do you have any other ideas for the next dozen or so turns?
Agreed on denying OB with Rams. However, a worker roading to Brennus is a top priority.2. Dealing With AIs
I'm not going to open borders with Ramesses since he's the worst enemy of Brennus and we're going to try and buddy up with him, at least for the time being. Primarily, we want trade routes with him, and Buddhism would be lovely.
I'm not predicting any other problems in my turnset. Should we meet another AI, I may stop and consult. Although, I'm thinking my turnset should be pretty independent of the other AI and what they're doing.
Settling is also a priority. We don't have enough cities considering we have TGL. However, I disagree with settling junk on the mainland that can't be liberated in the future and has to borrow resources from our good cities. Scout up north for fur is reasonable. Enough happy resources means we should be able to delay monarchy a bit.We have TGL. As I've said before I think it's a travesty not to spam coastal cities like there's no tomorrow. Granted, there's a ton of stuff we have to do (protection, more workers, chariot army, wonders). But we can't put off settling! As a reminder, here's the nearby territory.
The sheep city may be part of the mainland rather than a separate island as you believe so I'd advice scouting it firstA second possibility is over to the western island where the sheep are. To get there we will need a galley and a settler. Along with barb protection and a worker (or two) that could be sent to work exclusively on that island. This is certainly a more expensive city to get than a northern tundra one. But it's trade routes we will be much better and the city will probably be much better.
Cottage 1N2E of Paris. It can work that cottage for commerce. Long term, it can be a sub par commerce city that will do the job but still relatively powerful.Paris is looking pretty good. It's going to want a Forge and a Library sooner rather than later. And the empire could use another worker. I'm inclined to finish the chariot and then 2-pop whip a worker with max overflow into a forge and then slow build the forge while re-growing and building some chariots. Does that sound good with everybody? The library can come soon after. Paris is just kind of a lame city, so I'm not totally sure what to do with it. It doesn't really have enough food to be a GP farm and doesn't really have enough hammers to be a production city. Fingers crossed it has iron, but if not I propose we cottage it up and start working cottages in it. It doesn't have to be a great science city, but it can be decent. It's got some green tiles and some food to spare. Thoughts?
It can work one cottage whilst building a galley for settler transport. Any more I believe will slow down the galley too much. Right now expansion will get us more commerce than a cottage.Production is looking fantastic. We'll finish the lighthouse and then slow build a forge while whipping a galley, probably overflowing into another chariot. As I said, I'll do micro later. This city also needs to get a camp on the deer. I think that's the only improvement it needs, though, other than cottages, see next question.
6. Are we going to have this city work the tiles it's currently working, or are we going to have it work cottages that will eventually be taken by super science? How are we going to manage that?
No consensus reached as far as I remember. However in test games, the city grew faster than we could work the tiles anyway. For now, we can have it work three or four cottages but as we near monarchy, I guess it is possible for us to farm it.Super science is hurting for all sorts of stuff. I'm planning on keeping that warrior there since this city should start growing pretty quickly. I may be able to bring out that warrior for exploration, I'll do some testing when I micro. The city needs a granary ASAP and then a Library as soon after. It doesn't have to worry about building troops or workers/settlers.
7. Did we reach a consensus on if we were cottaging all tiles right off the bat or putting down farms first to cottage over later?
Road from Lyons to Brennus SHOULD do the job. I will double check in a test run. (Or if you have the test game open, you could just WB a road from it to BrennusI like the contradiction of general with micro, but it works in this case. I'll work on the spreadsheet later. But for now the general micro is this. Cottages in Paris and Super Science. GL hill mines in Lyons. A road between us and Brennus. Can we have the road start at Lyons and go to Brennus? That will connect Brennus to our trade network, yeah?
No go for Pyramids, we have too many things to build such as settlers. GP farm could be pumping out a settler at size 3 or 4 at a pretty decent rateCity builds are discussed in the previous section. We'll wait to discuss wonders when we decide on a tech path. But I don't think I'll be building any wonders this turnset unless we want to fail gold the Pyramids. But 1) we squelched that last turn and 2) we have enough other stuff to do. The Colossus and Moai can wait as we're not yet working many water tiles.
In a circleish pattern I think. (Too vague, sorry8. Should the workboat at the western sheep island keep along the coastline of the continent or explore the island (assuming it is an island)?
Depends on the game I guess. If it's at the point where Brennus normally starts planning, we should adopt straight away!9. If we get it, should I revolt right away?
People honestly under estimate the power of espionageI think a hybrid science and espionage economy would be really powerful on the highest levels
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The EE is probably the strongest single economic choice in the game. The problem is that it is hell to micromanage consistently, and only high-level AIs have the boni to make it worthwhile.
IIRC r_rolo ran an SG where they had to win by culture without using any of their own cities, i.e. spy bonk culture in foreign cities and then take them over. It worked.