Start of PPP - have at it while I look at the workers, boats, chariots, and other misc units.
PPP: t135->Astro
General:
1. Get Caravels sailing - west with a missionary and east with a spy. Open borders with any AI found. (If we find Humbaba ask him to join us to conquer the new lands).
2. Bulb Astro, Trade Brennus Comp for CoL and 50gold, Finish Astro 0% until can beeline at 100%
3. General Infra in cities - harbors for TR benefits, cottages in commerce cities (commerce, Wheat, Zhou), usual
infra in developing granary, forge, lh, lib. CH in high maint cities.
4. No additional cities at this point.
5. If we can spare a unit, see how the war is going and cheer both sides on. If it looks bad for Rams - stop and discuss to see if we can bride Brens out of war.
6. Start Army. Comprised of CBs for Melee units, Swords for city garisoned archers, a couple of Spears for chariots, archers to replace city garisoned chariots (for medic and pillage). Army will wait for Construction for Cats and maybe CS for maces.
Technologies:
Bulb Astro, Trade Brens Comp for CoL+50g, Res 0% until Astro can be taken at 100%.
Dealing with AIs:
Reject if Brennus asks us to join the war or close borders
City builds:
Fake - finish granary, CH until can 2 pop whip, forge, harbor, LH
East Fish - Caravel(1t then 2pop whip), Harbor, CH until can 2 pop whip, LH
Zhou - Switch to CH (2pop whip when available) -> Moai
Two Fish - Granary (whipped), LH(whipped), CH(whipped), harbor(whipped),
Paris - Market (3pop whip or not),Army (CBs, Swords) , Bud Miss
WCS - Forge (2pop whip when available)-> CH until can 2 pop whip
Wheat - granary (worker 2 chops FP 1N after farming, then road), chop forge, temple, barracks
Clams - Whip Caravel(2pop)->LH (grow back working food/cottage tiles), Finish LH, Army (CBs, Swords) , Temple
Prod - WB, Worker (to road for Army movement), Army (CBs, Swords) , 2nd WB for Two Fish, CH
Commerce - Aq (2pop whip or not - always work FP cottages) ->Army (CBs, Swords) , Monastery for research
GP Farm - Harbor, Temple, MoM for fail gold
Barb City - Finish worker (helps chop army in wheat, starting with PFH and mine), CH, Harbor
Worker and other unit micro:
Micro - Army
Gather in Wheat. Assume a direct assualt right down Brens throat. Pillage horses -> take Tolosa -> take Bibracte.
Assume Brens has a reasonable sized army after war with Egypt. Would be good to get them back at war a few turns before we attack. Bribe one or the other to get Brens army to the southwest, then lower the boom.
Micro - Boats:
Tri2 - sorts out the barb galley and scout northern ice
Tri3 - heads to the Bay of Benginal to protect against a water assault
Tri1 - heals in place.
Gal1 - 1S1SE, drop BM 1NE of horse, pick up CM next turn, ferry to piggies, and send CM to Paris? Commerce?
WB in GP - to Fish
Caravels - on exploration
Micro - Chariots
Ch12 - replace with an archer and move to Wheat
Chr9 - replace with an archer and move to Wheat
Ch1 - ditto - will become medic
Ch9 or 12 to scout Brens
Micro Workers
Teo - finish cott, move 1N repeat, move 1N repeat
W6 - finish farm, move 1SW, chop, road
W5 - finish winery, move to PFH near Wheat, chop, mine
W in barb city queue move to incense, plantation, road to prod
Huacan - finish plantation, move 1N, road, move 1N chop
W3 - 1W chop, 1NW chop
W4 - move to 1W of Wheat, chop, mine
W2 - finish cottage, 1SE, mine
W7 - chop, cottage
W1 - finish cot, 1W chop,
Micro - Spies
Spy1 - to Tolosa
Spy2 - to Clams for Caravel
Other:
Get a chariot to start scouting Brens. Mark city units.
Keep an eye on Brens archer north of Paris
Ferry chariots back to mainland when archers can replace.
Pause points:
Meet new AIs
AI DOW
Anything significant and/or unexpected
Complete all objectives