SteelHorse
Deity
Also, Qin has Philo and CS. Should we be concerned with him in a Lib race? Suggest moving EP there. Why on Sal?
1. I am concerned with a small stack, in the heart of Brennus land when we don't know where his stack is and how big. Say we capture Bibs, and 20 CWs and chariots show up and want their capital back before it comes out of 9 turns of revolt. Our wounded small stack will be squashed.
2. What about DoW-ing Rams and then bribe Brens in, I think it should cost less then it does now. And it accomplishes the same goal of getting him fighting on two sides. The stack is problem left down there anyways from his last war on the border with his worst enemy.
Probably not, as our tech rate just picked up massively, and we will probably get another GS to part bulb Edu. He doesn't even have Currency.Also, Qin has Philo and CS. Should we be concerned with him in a Lib race? Suggest moving EP there. Why on Sal?
Chris has a year and a bit on you though, I wonder how many other players who joined in 2001 are still playing.
Not a side track at all! I actually agree with your idea.Okay a bit of a side track - piping up.
Thoughts on GS (and I may be missing a few things so feel free to shoot at it)
1. Bulb Educ - 1500 + 3*76 = 1728 beakers immediately or roughly 7 turns of research at sustainable rate (60%). And Theoretically Unis and Oxford 7 turns sooner and a few subsequent techs (Lib) until the Academy benefits catch up.
2. Academy in Commerce - trickier to analyze.
Current 47 comm/turn
Assume 100 turns left.
Assume we grow Commerce to max potential 16 tiles each with a river town (6 comm/tile/turn).
Make it the Cap with Bureau +3 comm/tile or not with FS +2 comm/tile
16*9 = 144 comm/turn at max (or 16*8 = 128)
Sustainable slider at 60%.
So average comm/turn over 100 turns assuming even growth = (144+47)/2 = 100 comm/turn * 60% = 60 bpt * 100 turns = 6000 beakers. Academy would add 50% over the life so 3000 beakers (ignoring the rest of the buildings as we only are concerned with Acad).
Note: Commerce will be able to produce much more research than Paris ever can if it is appropriately configured assuming we are in FS (or Burea but it would need to be the capital) and working the 16 rivertowns.
Other Note: since we will be whipping our pop down the bulb value will decrease somewhat as well by the time we get to Educ.
What does this all mean?
Is 1700 beakers in the hand + Uni/Oxf + FS 7 turns earlier worth 3000 over 100 turns.
7 turns of Uni in Paris and Commerce = 25% of 100 comm/turn(combined) * 60% = 6 -not much
7 turns of Oxf in Paris or Commerce = 100% of 50 bpt * 60% = 30 - not much either
FS for 7 turns not much either at this point
So it seems that if we want Commerce to be our long term research center, which I think we do, then building an Academy in Commerce is the smart thing to do.
But can we have our cake and eat it too? Perhaps - we have another GP in a dozen or so turns and likely to be a GS and we are planning to go CS->Eng->Paper which will take longer than 12 turns. If we go direct CS-Paper-Educ do not pass Eng do not collect $200, then an argument could be made to use second GS (hopefully) for Academy in Commerce.
So my vote is to put the darn GS to work now instead of in a dozen turns if we are going Eng next. Build Oxf in commerce, Run FS after Lib, and leave Paris as Cap.
Okay, so I tried to make a test save and it ended up being a disaster!
Nevermind that then, nothing to see here as Neil would say
Okay, going to have a look at our save now and come up with a plan for the next three turns.
Let me look at the details and everything.
@Neil, you don't need to pipe down!!!Everyone else needs to pipe it up!!
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If we were to build the palace in commerce:
160 hammers for the benefit of (Commerce max commerce - Paris max commerce)*1.5N where N is the number of turns we will run Bur.
We also get less distance penalties for many of our cities.
Personally, I think we will be in Free Speech soon, so it is not worth moving the Palace to Commerce. Instead of Palace - Uni, Oxf, Salon. Why FS - we need the 100% Culture for our 2 Legendary cities and it gives 2 commerce/town instead of the +50% (which would be 3 comm/turn/tile) commerce. So a littleWhat we can do is grow the cottages overlapping between Commerce and Paris; when we have Bur on, let Paris work the cottages until OU is built in Commerce. From there, we can calculate which city would be better off working the overlapping cottages.
Personally, I think we will be in Free Speech soon, so it is not worth moving the Palace to Commerce. Instead of Palace - Uni, Oxf, Salon. Why FS - we need the 100% Culture for our 2 Legendary cities and it gives 2 commerce/town instead of the +50% (which would be 3 comm/turn/tile) commerce. So a little more commerce, but we need to start on our legendary cities.
But I wholeheartedly agree with taking the Paris cottage/town tiles as we have citizens available.
Yes - leave him in a good spot before DoW as he will be our super medic.Exploration:
Chariot 1- Move to 1S of Tolosa, note units and move to pigs 1SE if moves left. Move again as necessary if required. Note all units and all units in cities.
Or do we want him to head west? We have 12 or so turns - ok. I am good, but then west where we suspect the big stack is.Chariot 10: Move to stone. Note units in Vienne. Explore further 1SW if moves left over.
I think he should be part of the main stack, but we have a dozen turns. Keep in our borders for maintenance purposes.Chariot 9: Currently in Clams, start moving south to explore cities. Get position so that it is outside Brennus's borders 4S of Durocortum. (Shall I do this?)
Great thinking!!! In any case we should know how Rams it situated. Note units as well.Chariot 6: Currently in Fake Humbaba, move to West Fish. Let Galley 1 Pick up and transport this over to between Elephantine and Memphis. Explore Thebes.
Galley 1: Escort Chariot 6 to Rams land to explore Thebes after dropping workers off.
Gosh - your being optimistic. Personally - I would bring back to the west coast as a guard.Trireme 3: Explore the ice islands for any future cities for sushi food.
Yes - but tread softly. mark units as well.Spy 2: Move NE and then explore direction dependant on roads.
Good luck - mark units as well. (i know this is tedious, but understanding whether these folks have stacks may help us later.Buddhist Missionary: Spread to Qin's capital and let it spam us some missionaries. Will be amazing in future EP misions if we do any.
What kind of units do you have in mind????Macro:
Explore! Explore! Explore!
Whip some units
Concur on all points.Research Civil Service
Great Scientist to build academy in commerce
Switch to Bur and Her Rule or Bur and The if possible.
Trade for theology if possible; within reason.
Switch EP to Qin
No more binary (for now)
My view is to keep whipping this to 3 pop - so no need for lighthouse.Micro:
West Fish-Galleon for 1 turn, work same tiles. Next turn, work unmined plains hill instead of cottage. Following turn, 2 pop whip into LH or another galleon,
Whip off the unimproved tiles. I am not great on the optimizing, but you must whip it. " break your momma's back".Barb City- Build crossbowman, work coast tile instead of plains forest for first two turns. Following that, whip with max overflow.
Whip at 2 pop. I would go Eng Spec - but again, I am not counting the hammers.Zhou- First turn, work horses, sheep, fish, mined plains hill and coastal tile with an Eng Spec. Next turn, replace Eng with grassland cottage tile or Spy Spec (I suggest Spy because cottage shouldn't have been built in that city imo.) Then WHIP!
W8 - Road to Prod for unit movementWorker Micro:
Worker 8- Build a road (2 turns), Move 1SW of Barb City
Worker 5- Mine (1 turn), Move 1NW and farm
Worker 6- Mine (1 turn), Move 1NW and farm, Move 1W of Wheat and chop
Huacan Worker-Mine
Hammy Horse for all Health! (Cow, Crab Rice).Trades:
Pigs for Rice with Sitting Bull
Sheep for Cows with Hammurabi
Gift horses to Saladin???
Agreed - not sure on timing of FS. Definitely will need to consider when is optimal!Not sure if we want to switch to FS as soon as it's available though! That will have to be calculated since Neil has shown us that culture will not be a limiting factor so we want to optimise research first!!![]()
Great point - steal his gold !!!!Also, a question, how do we plan to utilise the EP we have against Brennus? I think it would be such a waste if he dies and we don't use it!