Some lessons learned from testing:
- Without a Military Police unit, we'll be unhappy at Size 3 in our capital after having whipped twice (+5 base happiness in the capital thanks to +1 from the Palace and +4 per City, -1 at Size 3 with no Military Police Unit, -3 for Size 3, -2 for whipping... -6 is greater than +5)
- Settling away from a Lake or River near the start of the game is very painful, especially if you settle a Jungle City
- While it would be nice to have a stronger capital than what we see already, getting out fast Settlers can help to make up for that fact
- Abusing Open Borders with an AI to find its Worker or Workers is quite effective
- By the time that we're ready to steal a Worker, an AI is likely to have 2 Cities with multiple Archer units around
- When you're not sure what to build in a City, build Military Units
- A Hills square is a perfect square from while to steal a Worker because you can spot that square from two squares away and using the "complete the Road underneath of your Archer tactic" works quite well for stealing follow-up Workers... plus, you then get to defend the captured Worker from a Hills square, meaning that an AI Archer is far less likely to counter-attack you than if you were to steal successive Workers from a Resource square on flat land
- Even if you don't have a Hills square, you can use a Worker to scout a square that you expect an AI to send a Worker to; an AI will gladly send its Worker to a square adjacent to your Worker
- If you can't find a square that an AI wants to improve, set one up by going and pillaging a Resource square or a Mine (preferably on a Hills square)
- I saw a Barb Axe on T32
- A captured Worker is easily lost to the Barbs
- Our Scout loses its effectiveness outside of the roles of being a spawn-buster or staying within an AI's Cultural Borders very early in the game (it's very easy to instantly die in the wilderness and thus he probably makes for a better spawn-buster than a scouting unit)
- Expect Barb Cities to appear with 4 Barb Archer defenders if we don't
spawn-bust well fog-bust the squares likely to receive Barb Cities
- As long as we meet a couple of AIs, Iron Working is pretty easy to get in trade for Alphabet
- An AI might choose to go for Alphabet as their second tech, but not many did, so waiting to get it in trade could have you waiting for a very long time
- If we focus on spamming Settlers and Military Units, with the odd Granary/Work Boat/whatever thrown in, we can aim to get a bit of an Archer chain set up between us and the nearest AI; obviously, if we're isolated, we won't be easily stealing Workers... unless... we later build a Galley... and then Workers become easy pickings from the seas
- If we go for Code of Laws and at least one AI goes for Alphabet, while we won't get Alphabet easily in trade, we'd get a Religion for Happiness and we wouldn't care too much about angering the other AIs (because you wouldn't really be trading with them much, duh); we'd also unlock our Unique Building quite early on, which could be very powerful because:
i. Commerce is hard to come by and Maintenance Costs rise quickly, but dropping Maintenance Costs in a City by 75% early on has a bit impact
ii. Confucianism lets us have a State Religion for +1 Happiness (+1 free whipping action... which can help a lot by allowing you to have a minimal Military Police force)
iii. Our Unique Building gives us EPPs (Espionage Party Points)
iv. We can use Code of Laws to likely get Iron Working + Polytheism in trade from the AI that grabs Alphabet
v. Confucianism gives us a free Missionary for converting a nearby AI to our Religion (spread it to their capital and they'll likely stick with our State Religion)
- If there is a Strategic Resource to the south-east, it will take a LONG time to connect it (assuming that we settle 1W on the G Banana); that fact doesn't matter TOO much except that 2-pop-whipping Axemen is better than 1-pop-whipping a Warrior (unless you want 2 Warriors) or 1-pop-whipping an Archer
- It is really hard to get Cities up and running without Workers; if we do not prioritise finding a safe way home with our stolen Workers or if we are isolated, we'll need to remember to squeeze out some early self-built Workers