bcool
Deity
Okay so Furs Corn adds 4 to our maintenance in the test game and 4 to our research.
I think it is worth accelerating that city even more, however that means we don't have much defense for it.
I didn't get any opportunity to steal another worker from GK in the test game. WastinTime was right that he will settle on the copper next (at least he did in the test game).
He has a ton of archers floating around and Mansa is likely to ask us to go to war with him.
I propose
Capitalist
T42-3 Wheat 2FP Library
T44-T46 Wheat 2FP Gold Library
T47 Whip Library, Wheat 2 FP
T48 Wheat, FP, Gold Chariot
T49 Wheat, FP, Gold, Marble Chariot
T50 Wheat, FP, Gold, Marble Chariot
T51 worker? or warrior before we lose the opportunity to build cheap MP units?
I like chopping 2 forests to accelerate the settler in Pigs
Perhaps we can skip the chariot build in the capital and whip the chariot in Pigs? (puts it back to 1 pop, but gets the chariot to the Corn, furs city in a reasonable amount of time)
The furs corn city is really nice, but it will need protection if we expect to go to war with GK again soon (either because we steal a worker from him or if Mansa demands it)
workers chop NW and NE of Pigs (yes before math) (2nd forest cuts down the settler an additional 2 turns--I think it is worth it)
one worker heads to farm the corn
one worker heads to either cottage the capital, mine the copper or farm a FP for Shark.
The Fur will become somewhat important for happiness reasons. Especially if we have so few MP units...
I think it is worth accelerating that city even more, however that means we don't have much defense for it.
I didn't get any opportunity to steal another worker from GK in the test game. WastinTime was right that he will settle on the copper next (at least he did in the test game).
He has a ton of archers floating around and Mansa is likely to ask us to go to war with him.
I propose
Capitalist
T42-3 Wheat 2FP Library
T44-T46 Wheat 2FP Gold Library
T47 Whip Library, Wheat 2 FP
T48 Wheat, FP, Gold Chariot
T49 Wheat, FP, Gold, Marble Chariot
T50 Wheat, FP, Gold, Marble Chariot
T51 worker? or warrior before we lose the opportunity to build cheap MP units?
I like chopping 2 forests to accelerate the settler in Pigs
Perhaps we can skip the chariot build in the capital and whip the chariot in Pigs? (puts it back to 1 pop, but gets the chariot to the Corn, furs city in a reasonable amount of time)
The furs corn city is really nice, but it will need protection if we expect to go to war with GK again soon (either because we steal a worker from him or if Mansa demands it)
workers chop NW and NE of Pigs (yes before math) (2nd forest cuts down the settler an additional 2 turns--I think it is worth it)
one worker heads to farm the corn
one worker heads to either cottage the capital, mine the copper or farm a FP for Shark.
The Fur will become somewhat important for happiness reasons. Especially if we have so few MP units...