SGOTM 19 - Also Sprach Sid

I did a test when you made the test game remember?

After 40 turn I had five cities while all the AIs had 2. I had larger army and economy.
 
We can't run tests too further since there are many factors (such as unknown city sites, or a free worker ) will affect the progress. As you can see from the current tests now that, we have 1 settler ready on T17 or even on T16 if we prioritize corn. With granary, 1F > 2H, or even without whipping (working on Pig+Copper+Corn+Marble gives 20hpt) we could easily produce a settler in 4~5 turns, so 5 cities could be achieved in ~35 turns.

So, it's would be better that if you could post a save till your 1st settler for comparison and I am interested in studying your result with SIP.
 
Good job, your test on Corn 1st looks better than I have expected.

My rationale of not testing improving Corn 1st.

1. I'd like to have an axe ready as soon as possible to suppress neighbor.
2. I'm afraid that soon our happy cap won't be enough to support whipping.

Your test on the copper is probably better than mine if we consider 1F=2H, we might be able to get the next worker 1 turn faster.

Calling vote! Mainly Corn or Copper 1st.
At the moment, I agree with this thinking re. the Copper. To add to this: the value of building a Settler on T16 (versus T17) is diminished if we do not have a Worker available to help set the city up. Moreover, you make a very point about needing an early Axe. If, after 8 turns, we decide Worker stealing is difficult, we can reassess.

This leaves us with two Copper runs. If 1F = 2H/C, then I prefer +4F (my Copper) to +3H +3C (DW Copper).

I reran my save and hooked the Copper up. Both saves are scheduled to produce an Axeman on T21. So this solidifies the value of the additional food, in my eyes. I'd also imagine +4F will lead to an earlier turn of growth, although I haven't run the numbers.

I hope that sounds fair. :) I'm always happy to support another approach. If Folket's SIP start is stronger, I'll change my vote accordingly.
 
I might have an interesting opening with Corn before Copper:

Turn 17
Size 3, 12/26F
Produced: 1 Settler (T16), 1 Warrior, no hammer OF
Beakers: 194


Not sure how this compares to the other runs... :dunno: in any case that does not compensate for the issues pointed out by DW and Doshin (regarding Axe + Worker turns for city 2)

Spoiler micro :
Turn City size City micro Food Bin Food cap Food Surplus Granary? Build Build Granary Build Settler Build Warrior Whip? Raw Prd Chop Prd OF Worker
0 - Move to Pigs (1/2)
1 1 Un Pigs 0 22 +3 N Granary +1 Improve Pigs (1/4)
2 1 Un Pigs 3 22 +3 N Granary 1 +1 Improve Pigs (2/4)
3 1 Un Pigs 6 22 +3 N Granary 2 +1 Improve Pigs (3/4)
4 1 Pigs 9 22 +6 N Granary 3 +1 Improve Pigs (4/4)
5 1 Pigs 15 22 +6 N Granary 4 +1 Move to forest 2N
6 1 Pigs 21 22 +6 N Granary 5 +1 Chop (1/3)
7 2 Pigs + FPH 5 24 +4 N Settler 6 +4 Chop (1/3)
8 2 Pigs + FPH 5 24 +4 N Granary 6 10 +4 +20 Chop (1/3)
9 1 Pigs 9 22 +6 N Granary 30 10 W +1 Improve Corn (1/5)
10 1 Pigs 15 22 +6 Y Warrior 10 +1 +1 Improve Corn (2/5)
11 1 Pigs 21 22 +6 Y Warrior 10 2 +1 Improve Corn (3/5)
12 2 Pigs + Un Copper 16 24 +6 Y Warrior 10 3 +2 Improve Corn (4/5)
13 2 Pigs + Corn 22 24 +9 Y Warrior 10 5 +1 Improve Corn (5/5)
14 3 Pigs + Corn + Un Copper 19 26 +9 Y Warrior 10 6 +2 Temp (FP)
15 2 Pigs + Corn 15 24 +9 Y Settler 10 8 2W +1 Improve Copper (1/4)
16 2 Pigs + Corn 15 24 +9 Y Warrior 8 +1 +6 Improve Copper (2/4)
17 3 Pigs + Corn + ? 12 26 Improve Copper (3/4)
 

Attachments

^^^^ nice test. :) It's very similar to my Corn 1. In comparison, –2F +2H –1C, so perhaps weaker by a hair overall.
 
The strategy determines the micro!:)

Do most of us agree with suppressing our neighbor?;)

BTW, I'm fine with either Doshin's copper save or myself.

Edit: I'll play tonight, so again, make your choice clear or try to convince others with your test before too late!
 
^^^^ nice test. :) It's very similar to my Corn 1. In comparison, –2F +2H –1C, so perhaps weaker by a hair overall.
What are you talking about, I have one whole extra Warrior!! :lol: ;)


What time you playin DW? I probably won't have time to do a Copper test and I'm fairly confident your and Doshin's quick micro is better than anything I could come up with :lol:
 
Tested a little. 2S is a lot faster.

Should we not consider worker before settler. Chopping out a settler is really fast with two workers.
 
The potential 2nd city pays for itself even without trade routes, so that it's a pure gain on food and hammer. Faster 2nd settler is important due to the snowball effect. Would be better to save those forests for TGL, while we have no problem to REX. In fact we have to control the expansion at a time without slow down research too much.

What time you playin DW? I probably won't have time to do a Copper test and I'm fairly confident your and Doshin's quick micro is better than anything I could come up with :lol:

After dinner. That's about 4 hours from now.
 
Just to reiterate, my micro for the Corn and Copper remains the same up until T9, and I'm guessing (?) it'll be similar for the other approaches that have been tested too.

So, although I am 80% sure I prefer the Copper approach, it will be good to have this buffer to decide. If, e.g., we discover on T8 that we are neighbors with Tokugawa of Babylon and Saladin of the Native Americans, we will have to consider our options very carefully.
 
I have a Copper run close to the one of DW with +1H -3B if it's interesting:

Size 2, 13F, 12H in Warrior with 8 OF
200 Beakers
Produced 1 Settler, 1 Warrior



EDIT:
Just to reiterate, my micro for the Corn and Copper remains the same up until T9, and I'm guessing (?) it'll be similar for the other approaches that have been tested too.

So, although I am 80% sure I prefer the Copper approach, it will be good to have this buffer to decide.
Your turn 1 is better than mine in post #85 because it eventually lands 1 more beaker

That's a +1 for Doshin's 9 first turns
 

Attachments

Played to T5 in favor of food.

Report
T1 Info Screen

Spoiler :




T3 We met the scout from Asoka of Byzantine

T5 Land Overview Our warrior is waiting a prey to the Corn.

Spoiler :




And info screen on T5
Spoiler :




The major issue next is the tech choice. I still want Alpha for the reasons that I already said. We have a good chance of trading either Med or Poly, even not, researching Med probably only takes ~5 turns. T40 Oracle is still a good date.

Attached a test file to T5 using pomthom's, but without the map updating. I am going to regenerate a map after my set so that our capital will be around the equator to have enough space to update the tiles.
 

Attachments

PPP to T17

Warrior will try to steal a worker when safe and then scout the capital area, Scout will secure the worker to back home.

T5 Research ?
T6 Worker chop
T7 Ams (settler Pig+3H)
T8 Ams (Gra, Pig+silk)
T9 Ams (whip Gra), worker starts mining copper
T10 Ams (Warrior)
T11
T12 Ams (FP to mined copper)
T13 Worker goes 1W road & cancel
T14 Worker goes 1W irrigates the corn & cancel
T15 Worker goes 1E finish road, Ams (Axe)
T16 Ams (whip settler), Worker goes 1W irrigates the corn
 
I'm ok with the micro. The road trick is good to start on the Axe asap.

I need to process a bit for tech choice.

-----------------------

Will you upoad the file so we can have a look?

Info from the demo screens does not seem to indicate anything fishy... I think we have 1 Creative dude, and 1 AI has a great production start
 
I have made some tests by making contact with all AIs and dumping some EP on them to ~T35 because I figure it would be a safe Alpha beeline date (prepared save attached if you want to run similar tests)

Basically:
  • All Religious techs (including CoL) are a very high priority for the AI. In all my runs Med and/or Poly were available for trade with 2+ AIs
  • After rel techs, the #1 priority tech is Iron Working
  • T40 is not a safe Oracle date, I'd say at least 60% of my runs landed an Oracle date before that
  • Alpha is rarely picked within the first 20 turns of tech
  • I have not seen Aesth being chosen in all my runs
 

Attachments

Good first set, we'll get a worker soon unless he's protected by an archer.

How many turns are expected until Alpha?
 
Back
Top Bottom