The mysterious mine could be Iron, but I would prefer to continue exploring than pillage it.
It could also be stupid or aluminium. It must have been placed in the world builder.
Would be nice if you could post a save or some screenshots.
A couple of things
I don't like much to whip settler in capital since I'd rather save the whip for axes. The early 5th city won't help with our immediate goals -- TGL and taking Asoka's cities. It would only slow down both goals.
T53 sheepish produce archer as we need city police, more important, we could whip axe later.
Edit: more issues
Axe1 should turn to NW and try to stay on forest possible, it's still easy to die if facing a barbarian axe.
Axe3 try to kill the barbarian archer 1st (SE->GH->1S of the sheep) and then try to defense and kill the barbarian axe in the forest tile. Promote it to combat I to attack and then MedicI next.
I do not see any good micro where we whip axemen. Only way would be to stop working copper.
When do we plan to take Asoka with axes? City #5 only need a granary. It can get two axemen turn 67 and 68.
Archer in Sheepish might be a good idea. I will do that.
I do not think the use of the GS matter. If we plan for a academy we could just save up some more money if we delay it. We do not have enough gold for literature anyhow.What's the planned use of first GS? If it's for a bulb, then there's no rush and I'm fine with whipping CaseDepart. If we're looking for an Academy, then we can slow down the settler a bit and maybe spend some time improving RicePudding/GoldenSands some more.
It's true that this city does not bring that much (no happy, too late for axe rush, commerce drag) so I don't feel compelled to get it out as early as possible in a beaker game pre-mathematics and CoL.
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I've gone through the micro and it seems sound but I'd like the team to answer to the above.
Tokugawa will only trade a tech if everyone else knows it, other than the exceptions (Alphabet, Monarchy for instance). We're also not getting him Friendly any time soon so I'm not interested in trying to get Mathematics from him.
It seems the team is behind Doshins original plan to delay the settling of city #5. To bad it was not voiced so when I last planed. Now all the worker micro is very suboptimal for a later settler.
I can't test or check the micro just now. So just my thoughts, FWIW.
The first GS is meant to build an Academy, surely? These always pay back in a capital that will receive Oxford, and we will have an abundance of GSs later from TGL. I also see no reason to bulb techs early, unless you want to consider Philosophy (the AI usually get this for the human, though).
I avoided whipping the Settler in my test runs, so I have little experience with settling City #5 so early. What might work best is to whip the Settler, but delay this as long as possible (~64H) to maximize OF.
This could also help us avoid city screens that look like this:
Spoiler :![]()
We're working a lot of weak tiles for the sake of an early Axe.
To add to the above, on T54, with a Library and Academy, the capital should really be working the FPs.
Remember that 2pop Axe whips are impossible in the capital, thanks to the Copper, and that we have happiness issues here, thanks to all the food. So a judicious 2pop whip of a Settler may be the best way to churn out Axemen.
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Edit: thanks, kossin, for correcting my fog-busting advice and torpedoing my Mathematics idea.![]()
A later two pop whip might be the way to go. I need to run a test game to see how things turn out.

It would be nice if we could trade IW and connect a iron to produce some swords
) then the GS becomes more urgent, to speed TGL.
and happiness. I'll aim for 4 Axemen. 






