GG points not accumulated on barbs, so that issue can be tabled.
Either city spot is fine for me.
Green.
Either city spot is fine for me.
Green.
built 8 phants and 7 cats.
Started some CH in expencive city as war effort start to hurt.
Had to whiped a 4pop forge in dagobah as this city had too mutch population and too mutch production, I could not perform 2 pop whip armies.
any comments, advices?
TANGENT
For those of you who have been monitoring the scoreboard, any idea how TSR went from ~1540 at the beginning of their last turn to 1975 for their second save in that turn?
I have been staring at that for a long time and wondering what you would have to do to gain over 400 points in a single turn. The only thing I can guess is a multi-front attack that was coordinated to capture several cities on the same turn.
astre, did the one turn at 100% reveal his city garrisons? If so, can you give a screenie. Also, I assume he just finished a tech. What was he researching?
I've always thought 8 g/t is the right time to start one. we have some cities where we are at 9.5. I propose to build CH only in not military cities if that suit you.I really don't like courthouses. I would much rather build units. If our enemies get longbows, it will cost much, much more to take down the AI. I am not so sure we will need much more research. I would rather whip courthouses later. I would favor them only if we intend to start working in some spies and spy specialists, so we can run spy missions for city revolts before attacking.
of cource, do we switch to OR for that or we built a monatery?Those distant Barb cities need courthouses, but only after we get missionaries.
I tought about it but alsor that some whips would be more beneficial in the short term. If we start an eng in GC, the chance will be low but agree it would be great if we had it. I will use one in GC.Let's work an Eng Spec in GC. I would love a GE for AP.
mass settling going for domination.
I am not so sure we will need much more research. I would rather whip courthouses later. I would favor them only if we intend to start working in some spies and spy specialists, so we can run spy missions for city revolts before attacking.
Those distant Barb cities need courthouses, but only after we get missionaries.
Let's work an Eng Spec in GC. I would love a GE for AP.
We're only about 7 turns from 125 AD, and we haven't even begun the religious requirements. Do you really think they could've built temples and spread two religions already?
right, OR will be a must. another stop condition will be when an holy city is out of revolt.For missionaries, I think OR is a must. We have to spread at least two of them, probably four in order to get the temples, and building that many monasteries would really slow us down.