I would like as few rules/objectives as possible. Make one very significant rule and see what people make out of that situation.
I agree with this 100%
I would like as few rules/objectives as possible. Make one very significant rule and see what people make out of that situation.
True. At the very least, you could place resources in spots to encourage different city spots.For Sgotm22?
A presettled OCC removes the vast majority of all decisions, are you aware of that?
Mix it up some. Try new things. OCC games are a blast. Less micro more playing.Yep occ would be awesomeSpoiler :for losing at least 50% more of all sgotm players![]()
OCC does not inherently prevent choice. SGOTM07 was deity OCC. The top two teams won by diplomatic and domination, respectively, and it was a nail-biter. Variety and choice lie in the game design. Gyathaar is an SG design guru. All serious map designers should study his ideas and techniques.
If I hear that game x+1 has many participants, I think that game x was good. Because at the start of x+1 no one can really know if it will be good, yet. All they know is if the last one seemed like fun and so they want to play the next one.yea, this was my first SG...way back in 2008. It was an ingenious game design.
OCC was the trigger that made me join the SG games. 14 teams, so participation increased from the previous SG.
The opposite seems true to me. You have way less things to do so each tiny step is more important. Seems like the definition of a micro oriented game..? Maybe I'm wrong and you can explain it to me?Mix it up some. Try new things. OCC games are a blast. Less micro more playing.
No comment on the attractiveness or success of a OCC SGOTM, but I do note that the one referenced was a Vanilla game.
http://forums.civfanatics.com/showthread.php?t=270451
Yeah I had to play Warlords for my Emperor EQM recently and I definitely would skip a SGOTM that wasn't BTS, the game is poorer and the interface is awful.That is an interesting idea for a way to take people out of their comfort zones... make an sgotm in vanilla or warlords expansion. However, that would probably do the opposite of attracting more players.
Well the one city would be microed to death but given there's only one there are a fairly small, finite number of options the absolute time spent on it would be less.The opposite seems true to me. You have way less things to do so each tiny step is more important. Seems like the definition of a micro oriented game..? Maybe I'm wrong and you can explain it to me?
I can't add any more. With one city and fewer workers, the amount of decisions are not as great. My OCC games always move quickly.Well the one city would be microed to death but given there's only one there are a fairly small, finite number of options the absolute time spent on it would be less.
Think you have to remember that playing SGOTM is a learning experience for many players. That game was a Deity game and so players came to try it to learn from a team member that may have had deity experience. It is as much about learning as it is about playing. Although as Civ4 has matured, it seems to have become more about competition.I'm not convinced yet.