Agreed. Skill in playing should be differentiator, not correctly guessing map design.
Sometimes more testing isn't the answer. It can result in changes with unintentional consequences. In this game changes were made to strengthen AIs and to ensure players could get GW. In hindsight, the AIs were made too strong. Maybe no raging barbarians would have been better than facilitating GW. In first BSP map, I play tested and struggled enough that some AIs were nerfed; which resulted in a very easy game.
I think there is real value in consultation and another pair of eyes looking at things. Maybe someone would be willing to do this even if they don't have time to playtest. (Assuming BSPollux was agreeable).
Sometimes more testing isn't the answer. It can result in changes with unintentional consequences. In this game changes were made to strengthen AIs and to ensure players could get GW. In hindsight, the AIs were made too strong. Maybe no raging barbarians would have been better than facilitating GW. In first BSP map, I play tested and struggled enough that some AIs were nerfed; which resulted in a very easy game.
I think there is real value in consultation and another pair of eyes looking at things. Maybe someone would be willing to do this even if they don't have time to playtest. (Assuming BSPollux was agreeable).