SGOTM 22 - Caput Mundi
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You are Julius Caesar. Your destiny is to construct Caput Mundi, the capital of the world. The Roman people trust you to lead them to greatness and build the eternal city. In a world filled with savages and with the cards stacked against you, it won't be an easy task. You better be prepared for the worst.
Your goals in this scenario:
- Never change or lose your capital.
- Build 7 Wonders of the World in your capital.
- Win the game by space or conquest.
All your actions should be dictated by the main goal of keeping Rome well and protected. Therefore you may only found a city (or keep one you got from another nation) if:
- Your capital has at least twice the number of civilians as your city count (including the new one). So if you own three cities and want to build a fourth one you need a population of at least eight.
- Your capital has at least as many civilian buildings as your city count (including the new one). Your palace is a building, Wonders are buildings and all normal buildings count but barracks, walls, stables and the like do not.
- Your Capital has at least twice the number of military units defending it as your city count (including the new one). Once you discover Bronze Working or Iron Working, warriors and scouts won't count towards this any more.
Clearifications, Examples:
This scenario is intentionally more straight forward than previous games. It won't be easy, but less confusing, hopefully. Our goal was to offer an opportunity to players who didn't take part in any SGOTM in the past. All our teams are happy to accept new members of any skill level.
Your starting area
Click for a full size image
The AI-difficulty level is monarch.
Your opponents received some significant starting bonuses including the priesthood technology.
You begin with three warriors and the hunting technology in addition to your normal starting units and techs.
Game Options
Ancient Era Start
Normal Speed
No Vassals
No Goody Huts
No Events
Raging Barbarians
Space or Conquest victory only
Map size Standard
6 Opponents
Map: Modified Pangaea
Difficulty: Monarch
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Timetable
The
Pre-game Discussion Thread for this game is now open for business.
The team discussion threads for this game are open.
The team starting saves will be available
here on
September 12.
The completion deadline will now be
January 7th. Plan your game, and please avoid a last minute struggle to meet the deadline.
Please be warned, except in the event of cosmic catastrophes. THERE WILL BE NO DEADLINE EXTENSIONS.
Notes
- Versions
This game will be played in Civilization IV Beyond the Sword, version 3.19, using the standard BUFFY-3.19.003 HoF mod. We do not propose to use a newer version of BUFFY, even if it arrives in time.
If a later BtS patch is released during this game you will NOT be able to use it to play. You will need to complete this game in BtS version 3.19 before updating your copy of BtS, or you should create and update a separate copy. See also the note about Steam updates below.
Macintosh players can only join in if they are able to run the Windows software on their system.
- Steam
If you play BtS using Steam, then your BtS will auto-update to a new version which is incompatible with those playing the DVD version. You will therefore need to install the Steam "beta" version to play this game. You can check whether your copy of BtS is compatible by downloading a SGOTM 21 starting save. If it loads OK in your copy of BtS, then you are ready to play.
- Rules and Procedures
Please visit the Civ4 SGOTM reference thread to check out the rules and procedures to ensure that you are adequately prepared for this game.
Note, the usual GOTM restrictions apply: no replaying, no liberating cities to a civ you are at war with (except in peace deal), no subsidizing resource trades with AI, no goto mapping or flying camera, only 1 tech from Oracle/Liberalism.
All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.