PPP Draft 2
T95 to T105
Civic + Religion Switch
T95 - Convert to Confucianism Religion!
T96 - Revolt to Representation + Caste!
T102 - Revolt to Slavery + Organized Religion!
Techs
T95 - Anarchy
T96 - Anarchy
T97 - Paper 100% (1070
-70) +175
Paper@ 332/936
T98 - Paper 100% (1000
-71) +184
Paper@ 543/936
T99 - Paper 100% (929
-75) +197
Paper@ 765/936
T100 - Polytheism 100% (854
-78) +221
Polytheism@ overflow/156
T101 - Monotheism 100% (776
-79) +225
Monotheism@ overflow/187
T102 - Anarchy
T103 - Education 100% (697
-81) +186
Education@ 259/2808
T104 - Education 100% (641
-82) +190
Education@ 483/2808
T105 - Education 100% (559
-83) +187
Education@ 712/2808
T106 - Bulb Education for 1644
Education@ 2581/2808
T107 - Start University (goes to 42/200
) in Science City
Workers
Cowboy
T95 - T96 Road 1S1E of Whale City
T97 - T100 Road Silver Mine 1E of Whale City
T101 - Move to forest 2E of Whale City
T102 - T103 Chop forest
T104 - Chop forest and STOP!
Heretic
T95 - Chop forest into Canal City for Maoi
T96 - Move to forest 4S2E of Canal City
T97 - T100 Chop forest for Maoi
T101 - T102 Move to hill 2S1E of Canal City
T103 - T106 Mine
Phillip
T95 - Move to plains hill fur 2N1W of Cow City
T96 - T97 Road Fur
T98 - Farm 1E of Cow City and STOP!
T99 - T100 Road 1E of Cow City
T101 - Move to deer tile
T102 - Move to 2S1E of deer tile
T103 - T105 Road to complete New Deer Road
T106 - T109 Chop forest 2S1E of deer tile into Oxford
T110 - Improve gems if we have Iron Working
Joan Dark
T95 - Move to 1N of Cow City
T96 - T99 Farm 1E of Cow City
T100 - T101 After Phillip completes the farm road, move to cow tile 1W of Cow City and road
T102 - Move to deer tile
T103 - Chop forest 1S1E of Deer tile
T104 - Chop forest and STOP!
T105 - Move to forest plain hill 3S2W of Science City
T106 - T108 Chop forest into Oxford
T109 - After Shepherd chops the forest 3S1W of Science City, move to the forest 4S2W of Science City and chop into Oxford
T110 - Improve gems if we have Iron Working
Shepherd
T95 - Finish farm 1N1W of Science City
T96 - T100 Farm 2W of Science City
T101 - Move to jungle gems 2S of Science City
T102 - T103 Road Gems
T104 - T105 Road 1W of Science City
T106 - Move to forest 3S1W of Science City and chop forest
T107 - Chop forest and STOP!
T108 - Chop forest 1S1E of Deer tile into Oxford
T109 - Chop forest 3S1W of Science City into Oxford
T110 - Improve gems if we have Iron Working
Rex
T95 - T96 Road 3S1W of Science City
T97 - Move to 4S2W of Science City
T98 - T100 Road forest 4S2W of Science City
T101 - T102 Chop forest 4S2W of Science City
T103 - Chop forest and STOP!
T104 - Move to forest 4S1W of Science City
T105 - T108 Chop forest into University
T109 - T110 Improve Gems if we have Iron Working
Cities
Science City
T97 - T98 Confu Missionary; Sheep, Rice, Horse, Winefarm, x3 Plainsriverfarm
T99 - T100 Another Missionary; Sheep, Rice, Horse, Winefarm, x3 Plainsriverfarm
T101 - Sankore (goes to 45/550
) Sheep, Rice, Horse, Winefarm, x3 Plainsriverfarm, Plainsfarm (Get garrison Warrior moving south)
T102 - Anarchy
T103 - Temple; Sheep, Rice, Horse, Winefarm, x3 Plainsriverfarm, Plainsfarm
T104 - T105 Temple; Sheep, Rice, Horse, Winefarm, x3 Plainsriverfarm, Plainsforest (1
2
)
Cow City
T97 - T98 Warrior (goes to 14/15
); Crab, Cow, Deer, Plainsriverfarm, Tundrafur (+1
+4
)
T99 - T101 Dun (goes to 48/50
); Crab, Cow, Deer, x2 Plainsriverfarm, Tundrafur
T102 - Anarchy
T103 - 1-pop Whip Dun; Crab, Cow, Deer, x2 Coast, Tundrafur
T104 - Moai (goes to 61/250
or 110/250 if we get back stone); Crab, Cow, Deer, Plainsriverfarm, Tundrafur, Plainshillfur (Have Warrior pillage Deer Road at 2S2E of Deer tile to get back stone)
T105 - Monastery; Crab, Cow, Deer, x2 Plainsriverfarm, Tundrafur
Canal City
T97 - Moai (goes to 28/250

); Crab, Clam, unimproved Clam, x3 Coast (chop lands)
T98 - T99 Dun; Crab, Clam, unimproved Clam, x4 Coast
T100 - Moai (goes to 48/250

) ; Crab, Clam, unimproved Clam,
x3 Scientist, x2 Artist (chop lands)
T101 Dun; Crab, Clam, unimproved Clam,
x3 Scientist, x2 Artist
T102 - Anarchy
T103 - 1-pop Whip Dun; x2 Clam, Crab, x3 Coast,
Scientist (
Do not work 2 scientists! Great Scientist must be born in Silver City)
T104 - Spread Confucianism -> Wealth; x2 Clam, Crab, x3 Coast, Scientist
T105 - Wealth; x2 Clam, Crab, x2 Coast,
x2 Scientist
Clam City
T97 - Dun (goes to 34/50

); x2 Clam, Mine
T98 - Dun; x2 Clam, Coast
T99 - T101 Dun; x2 Clam,
x2 Scientist
T102 - Anarchy
T103 - 1-pop Whip Dun; x2 Clam, Coast (
After whipping all 3 Duns, gift Sitting Bull Stone + Deer)
T104 - Wealth; x2 Clam, x2 Coast
T105 - Spread Confu -> Moai (goes to 101/250

); x2 Clam, x2 Coast, Mine
Profit City
T97 - Lighthouse; Crab,
Whale
T98 - Wealth; Crab, Whale
T99 - Moai (goes to 64/250

); Crab, Whale,
Stone
T100 - T101 Monastery; Crab, Whale,
Coast
T102 - Anarchy
T103 - T106 Monastery (goes to 22/60

); Crab, Whale, Stone, Coast
Silver City
T97 - T98 Monastery; x3 Crab,
x6 Scientist (Don't let Monastery go above 2/60

)
T99 - T100 Courthouse; x3 Crab, x6 Scientist (Don't let Courthouse go above 2/60

)
T101 - Temple; x3 Crab, x6 Scientist
T102 - Anarchy
T103 - T106 Monastery; x3 Crab, Silvermine, Fur, x2 Coast,
x2 Scientist
Whale City
T97 - Lighthouse; x2 Crab, Clam
T98 - Moai (goes to 56/250

); x2 Crab, Clam, Silvermine
T99 - T100 Library (goes to 14/90

); x2 Crab, Clam, Horse, Silvermine
T101 - Moai (goes to 74/250

); x2 Crab, Clam, Horse, Silvermine, Fur
T102 - Anarchy
T103 - Spread Confu -> Monastery; x2 Crab, Clam, Horse, Silvermine, Fur
T104 - Missionary for Peter (goes to 9/40

); x2 Crab, Clam, Horse, Silvermine, Fur
T105 - 2-pop Whip Missionary; x2 Crab, Clam, Horse, Silvermine
Units
Warrior 4 (Science City Garrison)
T101 -
Move to 1S of Science City
T102 - Move to gems 2S1W of Science City
T104 -
Pillage deer road on plains hill 3S2W of Science City to get back our Stone
T105 - T106
Return to capital to fix anger for 1 turn
T107 - T109 Move to Clam City to garrison (Clam city is angry on T108, but 3-pop whipping Library in Whale City fixes it)
Warrior 3
T95 - T100 Move to garrison Whale City
Workboat
T95 - Head to Canal City to net last seafood on T103
Galley west of Peter + Scout
T95 - Wait
T96 - Pick up Scout and sail east
T97 - Drop off Scout on the island to reveal fog. If no new land or coastline discovered, delete Scout
T98+ Unfog the last bit of Peter's island to the southeast, then sail north to the deserted copper island to pick up Confu Missionary
Galley 2W1S of Cow City with Confu Missionary
T95 - T101 Sail to 3S1E of Whale City
T101 - Unload Confu Missionary onto fur 2S1E of Whale City
T102 - T103 Sail to 2W of Whale City
Galley born in Clam City
T95 - Sail east, pick up Chariot on the way, and sail south to make contact with Charlemagne's continent
Chariot
T97 - Get on Galley as it sails for the south
Confu Missionary 1 on Galley
T101 - Get off Galley onto fur 2S1E of Whale City
T102 - Move to Whale City and wait
T103 - Spread Confu to Whale City
Confu Missionary 2 (born in Science City T99)
T99 - T102 Move to Canal City
T103 - Wait for Dun
T104 - Spread Confu to Canal City to get Wheat faster
Confu Missionary 3 (born in Science City T101)
T101 - Move to Clam City
T102 - Move onto Clam City and wait
T103 - Wait for Dun
T104 - Wait
T105 - Spread Confu to Clam City
Great Scientist (born in Silver City T105)
T105 - Wait
T106 - Bulb Education for 1644
Diplomacy
T95 - Give Peter Fur
T95+
on Peter
T100 - After paper is done, check how much their maps cost.
T103 - After 3 dun whippings are done, gift stone+deer to SB.
Never exchange map with anyone
Every turn
Check if any1 has alphabet
Check if SB and Peter meet
Where SB's settler is going
Note if any Great Scientists were born in the world
Check if Confu spread somewhere
Zoom in on Sitting Bull's cities and look for a Library
Save and the start and end of each turn
Stopping point
Anyone has alphabet
See a warfist!
Peter or Sitting Bull demands gold?
Either SB or Peter's map is quite expensive
Exploration galley finds passage to other AI near Peter's islands
Reach start of T105
**Edit**
100
% Done
E
nd of T105 Test Game attached so people can compare to their favored ideas or copy parts they like.
Plan for Maoi is:
T106 - Whale City
T107 - Canal City
T108 - Profit City
T109 - Cow City
T110 - Whale City
T111 - Silver City (whip Courthouse T109 and put in queue, whip and produce monastery T109, produce courthouse T110, overflow waterfall lands in Moai T111)
T112 - Clam City
T113 - Canal City overflow + chop 2N2W of City
T114 - ???
T115 - Profit City finishes Moai
Fixed Shepherd micro in PPP