Are we worried SB will trade Nationalism to him? cus I was thinking we'd save that, maybe throw in a DoW on SB.
After astronomy the option to buy iron from France will be available. Shall we wait for stronger units like frigate, cuirassier or canon or just start the attack with trebs and muskets?I'm imagining we draft as many units as our happiness allows, and then we need something for the army to do, so Astronomy ASAP.
I'd like to see us conquer SB + the new world with our muskets. I want to start ASAP to get conquer/pillage gold.After astronomy the option to buy iron from France will be available. Shall we wait for stronger units like frigate, cuirassier or canon or just start the attack with trebs and muskets?
It will probably take a while to get our galleys upgraded and in place and loaded, so we might see a frigate. I think we already decided they're better than trebs. We have the tech for frigates. Cannons/Cuirs will be a while.After astronomy the option to buy iron from France will be available
HolyRome as 1, Bis 2, Sal 1, France 0I forget how many capitals are coastal, but we’re collecting a lot of eps. We could put them on an inland coastal AI and run a spy mission to revolt it for capture. Then we don’t need any trebs, except maybe for large stacks.
Silver City
T145 - T147 put 6 hammers into Forge
T148 - Dun (20 from chop + 2 natural) * 2.25 multiplier (try to run 2 scientists)
T149 - Put 1 hammer into Forge
T150 - 1-pop whip 49/50 Dun (creates a 40 overflow) Trade away Stone to Peter for per turn for 10 turns
T151 - 3-pop whip 1/80 Temple (creates a 64 overflow)
T152 - 4-pop whip 7/120 Forge (creates a 78 overflow) lots of hammer loss doing forge last
T152 - T154 Wealth (grow population max food and 2 scientists)
T155? - Sushi Exec. (78+3 from working silver mine) * 1.25 multiplier from forge = 101/100 Executive.
Silver has a surprising amount of stuff it should build/whip, and not much natural hammers, so it can't do like Science and build a forge without whipping. It might use an ice-mine? (probably not) or maybe just work an engineer specialist at times.Not sure the Dun trick is worth the 1 anger.
How would Science look with a forge?
It pays for itself, I just didn't want to whip one right now, and it didn't make sense to whip one after NatPark and sushi exec. But build one?
145-149 forge built naturally with max OF
Now NatPark whips are 40
152 NP 120/300
153 NP 152/300
154 NP 184/300, 3 pop whip
155 sushi exec
156 2 pop whip exec
Alright, I'll retask the city builds along these lines and start building a PPP.That's a lot of waste just to get an exec 1t sooner. I'd rather whip the exec after a forge. Not sure the Dun trick is worth the 1 anger.
I don't think we should chop either. (edit: Oh, I see you're chopping outside BFC) Let's keep the +1 health AND, someday, preserve them both for +2 happy. Health is the real problem. Preserve all 3 forests up there and try to get a new one for whales +1 health.
Get some workers from SB. After PP capture and some pillage, the boats sail back around and pickup everyone for a surprise worker steal. They must all be down south. Capture cities down there and work your way back to the capital which we've been pounding on with siege.
Galley chain the workers back home fast.
I thought we might leave him with 1 city for a while. We'll see. Might be best to just clear him out an move on.Our war goal with Sitting Bull is now a war of annihilation and not just a raid?
I don't think so..assuming we plan to bring him into the war after Eng.If we get Peter Cautious with Sitting Bull on T146, is there any benefit to paying Peter Music to trade embargo Sitting Bull?
really? why isn't it 20 + 25% = 25 per pop. 4 pop for exec.Cold whipping a Sushi Exec. immediately with a Forge is still a 5-pop whip