[BTS] SGOTM 26 - Home Slices

In SGOTMs past, you could "Wait, just let me play one more turn" and then make any changes you wanted before uploading the game. So it's possible that after the vote and the victory screen, we could revolt to our state religion. Should we get this clarified?
I will ask in the maintenance thread.
 
In SGOTMs past, you could "Wait, just let me play one more turn" and then make any changes you wanted before uploading the game. So it's possible that after the vote and the victory screen, we could revolt to our state religion. Should we get this clarified?
You've figured it out for us. :D

Yes, this has traditionally been allowed in SGOTMs, you are not allowed to advance beyond that turn but you can make any changes you need to be in compliance with the rules before uploading.

The mapmaker has finally showed mercy! :dance:

UN just got a lot easier.
We can exit Free Religion back into a Confu. civic before uploading.

So we won't have to worry about -diplo from religion during the UN vote at all.
WT said it would have been fine anyway I think, but I never do UN so I worry.

I guess at some point we will switch to Caste + Free Religion and lose the building bonus for a tech bonus and lots of specialists.
 
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Is it 67% or 75%? Religious is 75, so I think it's only 67.

Does Peter have to be our opponent? or could we use privateers to starve him down?
Or maybe Bis takes all the HRE land and becomes opponent.
I'll try to put down the UN requirements tonight after consulting a test game and reading a guide somewhere.

Then put up the updated PPP hopefully.
 
You've figured it out for us. :D
:whew: I finally got my one contribution in and it only took 150 turns.

Are you sure you guys aren't just voting for Diplo because I'm up next and could screw the pooch in the war? ;)

Question, how much did drafting set us back had we decided to go for Diplo 15 turns ago? We lost several population and got some extra :mad: that we've had to deal with but did we lose ground vs. not drafting? I'm guessing it will be fine since we can use the units for shared war and to pillage a bit.
 
Question, how much did drafting set us back had we decided to go for Diplo 15
I like having the muskets and taking out SB.
We had just enough muskets to safely get PP and that was a lot of gold at the right time. I wanna say 250:gold: with pillaging.

I must admit tho, if we knew the scout trick, we might have just done that and skipped drafting, but that still required a war on SB, so best to get rid of him for voting.
We mighta not done the Whales & Silver muskets, but those cities are not having an anger issue, so 1 pop is a pretty good deal for a musket.
They should pay for themselves too.

so, long story short, no set-back.

I'm totally using that scout trick in the current BotM, and will always try to do that in every game.
 
small army of superheroes
Your superheroes, and Kait's added detail does sound like fun. Maybe after the game, we come back to T150 and do that?
I'm still for the UN.
The +3-4 :) for gold & silk is a good reason...among many

I don't think we should bulb Astro until we're sure Peter won't do it for us. It's not urgent anymore.
triple bulb Bio.
 
GGs from two scouts:
GG1: let’s say T155
GG2: T175
GG3: (if other scout attacked T160) T190
GG4: T215
GG5: T240

Not like we have a ton of them on our frontline battles over the next 30-40t. But with hardcore warring they’d spawn sooner.
 
complete a Trebuchet that can be on the road T155,
I think the accuracy cat we have will be enough to bombard the castle. Slow-ish, but we've got time.
The critical path now is research of course.
We can make another unit if we have to once we have HE.
 
UN Testing

Becoming the UN Secretary and proposing resolutions.
UN Builder vs. AI with the most population that did not build UN
Needs 40% of the vote.
Can vote oneself in with more than half the population of the world.
AI will vote for player as long as they like the player more than the AI with the most population.
Pure popularity contest.
The diplomacy matters on the turn putting the last hammers in the UN.
On the turn where you watch the movie and vote yourself as UN Secretary, the diplomacy that turn does not matter. :sad:
I set myself to -100 diplo with all AI after watching the UN being built movie, and they voted for me anyway.
 

Attachments

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UN Testing 2

Winning a Diplomatic Victory
UN Builder vs. AI with the most population that did not build UN
Needs 62% of the vote to win the game. (More like 60% when world population is small? :confused:)
If player has precisely or more than 62% of world population, then victory resolution will not come up. :sad: (Can't vote yourself a win by yourself)
If neither candidate meets the requires +diplomacy threshold, then the AI will abstain from voting.
The diplomacy threshold for AI to vote for player is +8 diplo AND they like player more than their opponent in the election (AI with most population)
By +8 diplo, I mean 2 diplo away from being Friendly. Or just enough diplo to get Pleased, then +5 more.
The diplomacy matters on the turn before the resolution choices come up.

When the resolution came up, I chose to propose Diplo victory and voted for myself.
I then changed all the AI from Cautious to Friendly with world builder.
The following turn, they all abstained when the voting results were announced.

Timeline of Test
Turn 2 - last hammers go into U.N. (Diplo matters this turn, make sure AI like you more than opponent)
Turn 3 - UN movie plays, select yourself as UN Secretary
Turn 4 - Secretary announced
Turn 5 - Wait
Turn 6 - Wait
Turn 7 - Wait
Turn 8 - Resolution comes up next turn (Diplo matters this turn, make sure the AI are all +8 diplo or more and they like you more than opponent)
Turn 9 - Resolution comes up, choose Diplomatic Victory
Turn 10 - Results announced, Diplomatic Win
Turn 14 - In case the vote went bad, the resolution comes up next turn (Diplo matters this turn)
Turn 15 - Resolution comes up, choose Diplomatic Victory
Turn 16 - Results announced, Diplomatic Win

Population changes each turn, how many votes does the player get?
Turn 8 - 12 empire population, resolution next turn
Turn 9 - 13 empire population, resolution comes up, choose Diplomatic Victory
Turn 10 - 14 empire population, results of vote are announced, Player got 14 votes. :eek:
The player gets votes based on empire population on the turn results are announced.

What if the player has 58% of world population and chooses Diplomatic Victory Resolution, and then has 64% of world pop when the results are announced?
Can they vote themselves alone a UN victory?
Nope, the election results never come up. "The Election has been Canceled" Boooo!
 
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Bah, I'll try PPP in the morning.

A bit hard to judge whipping early to start anger timer vs. food vs. research (scientists) vs. hammers (wonderbread with Hermitage and Heroic Epic)
4 variables :sad:

Only Whale City and Science City are easy.
Whale City has nice tiles and the whip anger timer does not expire for a bunch more turns.
 
There are cases where I like Hermitage for wonderbread, but not this game.
I would rather stabilize with +80gpt in Silver (4 merchants), and build wealth. What else will we build 20 turns from now?
I think it's best if we put OF into things like Temple or Harbor instead of failgold. Then we won't have to whip those two.
Saves 2 anger and makes the city 3-4 pop larger.
Scientist lives matter.
 
How far back are we dialing the war machine?

Are we settling the 1st great general in capital for +7.5:science: per turn?
Waiting for Airships to bomb Cahokia?

Without having a 2nd siege to take over attacking the scout, the Sitting Bull campaign will stall and the Muskets will need to return home to wait.
 
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I thought the first GG had to be attached to a unit to unlock the HE. Are are we thinking that we don't NEED the HE right now and that we'll get a second GG a bit later?

I thought the plan was to beat SB down to a single city and Stone Age him.
 
I thought the first GG had to be attached to a unit to unlock the HE. Are are we thinking that we don't NEED the HE right now and that we'll get a second GG a bit later?

I thought the plan was to beat SB down to a single city and Stone Age him.
Heroic Epic will unlock on T153 once our Catapult reaches 8xp and I triple promote it. (City Raider II + Accuracy)

There are many options for the 1st Great General.

I would like to beat down SB to 1 city, but we need 1 siege to travel down and bombard Mound City 40% defenses, Mesa Verde 20% defenses, and Snaketown 20% defenses, especially if they get Longbows.
 
Heroic Epic will unlock on T153 once our Catapult reaches 8xp and I triple promote it. (City Raider II + Accuracy)

There are many options for the 1st Great General.

I would like to beat down SB to 1 city, but we need 1 siege to travel down and bombard Mound City 40% defenses, Mesa Verde 20% defenses, and Snaketown 20% defenses, especially if they get Longbows.
A second siege can arrive later — as long as the scout is still healing.
 
There are many options for the 1st Great General.
settling the 1st great general in capital for +7.5:science:
We do need a 20xp unit for WestPoint. Do we gamble that we can take a 2nd cat all the way to 20xp on the scout? or just plan on attaching the GG to one unit?
In my game, I can't always hit the scout every turn. Sometimes it doesn't heal? or doesn't heal enough?

It's likely that MilTradition is next after Astro (or very soon). so that's ~T164 or if we do Steel first, ~T171.
We need some whip OF into WestPoint before we lose slavery and OrgRel for caste + FreeRel
 
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