PPP 4
T150 - T154
Continuing from
Turnset #3
GOAL: Win a
U.N. Victory as fast as possible with the
required buildings built.
Techs
T150 - Scientific Method (2 bulbs) // Will lose monastery bonus and Parthenon bonus
T151 - Biology (3 bulbs) -> get Calender in trade -> 1 bulb for Astro? after discussing with team about Peter's tech choices once he comes out of Anarchy
We no longer have +10%

or +2

from Monasteries on T151

If we go for the "Peter techs Astro"gambit, he needs Paper before he spawns his Great Scientist
around T157 with his recent Anarchy. That way if Great Scientist is born, we can gift Education as noted by
WT.
He should not go for Liberalism if we already completed it.
T152 - Liberalism
T153 - Liberalism
T154 - Liberalism (Choose Medicine as free tech after pressing end turn on T154)
T155 - Sushi Founded (One turn earlier not realistic)
Workers
Cowboy
T150 - Board Galley 2S of Silver City and sail to Cow City fort
T151 - Exit Galley at fort 3W1N of Cow City and move to 1E of Cow City
T152 - Move to jungle 2W1S of Science City
T153 - T155 Preserve jungle 2W1S of Science City
Shepherd
T150 - Move to jungle 2W1S of Science City
T151 - T155 Preserve Jungle (Yes, still 8 turns just like forest)
Rex
T150 - T151
Chop forest with Heretic
T152 - T155 Preserve Forest 2S1E of Science City
Heretic
T150 - T151 Chop forest
T152 - T155 Preserve forest 2S1E of Science City
Phillip
T150 - 151 Chop forest
T152 - Move to roaded fur 2N3E of Science City
T153 - T155 Preserve forest 1N2E of Science City
Joan Dark
T150 - T151 Chop forest
T152 - Move to roaded fur 2N3E of Science City
T153 - T155 Preserve forest 1N2E of Science City
Sushi Schedule Thanks
WastinTime!
Round 1
Silver -> Science + 1t travel
Round 2:
Silver-> Whales 1t
Science -> Clams
0t
Round 3:
Whales -> Cows 1t (caravel's 2nd trip)
Clams -> Canal 1t (needs a ride)
Round 4:
Cows -> Profit
These are the turns each city gets Sushi:
T155 - Silver City
T157 - Science City
T158 - Whale City
T159 - Clam City
T161 - Cow City
T162 - Canal City
T164 - Profit City
Cities
Science City
Gets Sushi T157
T150 - Forge; (goes to 143/120

) Rice, Sheep, Horse, Wine, Riverplainsfarm, x2Gem Mine, x2Riverplainscottage
T151 - Wealth; (+29

from chops land); Rice, Sheep, Horse, Wine, x2Gem Mine,
x3 Scientist
T152 - National Park (goes to (114/300

); Rice, Sheep, Horse, Wine, Riverplainsfarm, x2Gem Mine, Riverplainscottage,
Engineer (
Biology Online! +1

from farms)
T153 - National Park (goes to 148/300

); Rice, Sheep, Horse, Wine, Riverplainsfarm, x2Gem Mine, Riverplainscottage,
Engineer
T154 - National Park (goes to 180/300

); Rice, Sheep, Horse, Wine, Riverplainsfarm, x2Gem Mine, x2Riverplainscottage
T155 - 3
-pop whip National Park; (Yes, the city can whip at precisely 180/300

)
T156 - Courthouse
T157 - Sushi Exec.
T158 - 2-pop whip Sushi Exec.
T159 - Courthouse
Cow City (1

overflow from earlier turn)
Gets Sushi T161
T150 - Wealth; Crab, Cow, Coast, x3 Fur, x2 Scientist
T151 - Forge; Crab, Cow, Coast, x3 Fur, x2 Scientist
T152 - T154 Forge; Crab, Cow, Deer, Coast, x2 Riverplainsfarm, x2 Scientist (
Biology Online! +1

from farms)
Canal City (5/120

Forge and 5/120

Courthouse)
Gets Sushi T162
T150 - T152 Forge; Clam, x2Crab, Coast, x2 Scientist, Angry Citizen
T153 - 3-pop whip Forge; Clam, x2Crab, Scientist
T154 - Courthouse; Clam, x2Crab, x2Scientist
Clam City (6/120

Courthouse and 4/120

Forge)
Gets Sushi T159
T150 - T151 Catapult; x2Clam, x2Coast, x2Mine, x2Scientist
T152 - 4-pop whip Forge; x2Clam, Scientist, Plainsfarm (
Biology Online! +1

from farms)
T153 - Catapult; x2Clam, Scientist, Plainsfarm
T154 - Courthouse; x2Clam, Scientist, Plainsfarm
Profit City (5

overflow from earlier turn)
Gets Sushi T164
T150 - Forge; Crab, Whale, x2Coast, x2Scientist, Angry Citizen
T151 - After bulbing, 3-pop whip Forge; Crab, Whale, x2 Coast
T152 - T154 Workboat; Crab, Whale, x2 Coast
Silver City (45/120

Forge, no can't 2-pop whip it yet for some reason

)
Gets Sushi T155
T150 - Forge; Clam, x2Crab, Deer, Silver, Fur, x3 Coast, x2 Scientist
T151 - T153 Bank; Clam, x2Crab, Deer, Silver, Fur, x3 Coast, x2 Scientist
T154 - 2-pop Whip Forge; Clam, x2Crab, Deer, x4 Coast, Scientist
T155 - 5-pop Whip Sushi Exec.
T156 - Another Sushi Exec.
T157 - 2-pop Whip Sushi Exec.
Whale City (2/30

Workboat and 3/120

Forge)
Gets Sushi T158
T150 - T153 Workboat; Clam, x2Crab, Horse, Silver, Fur, x2 Coast, x2 Scientist
T154 - Another Workboat; Clam, x2Crab, Horse, Silver, Fur, x2 Coast, x2 Scientist
Units
T150 Catapult vs. Scout Plan
T150 - T153 4xp Catapult attacks Scout 4 times to get 8xp, then heads to the front
T154 - New Catapult from Clam City keeps attacking scout!
Sitting Bull War
Here is a good view of Sitting Bull.
We want to grab as many cities as possible that are defended by Archers.
Steal Workers when possible from the sea.
Once Longbows are in each city, retreat to homeland and power up units with Great General.
Put the spy in Cahokia around T153, then use Caravel to push south towards Mesa Verde.
Starve Cahokia down to 2 population with 2 muskets on rice and Trireme blockading.
T150 - Using Musket on rice,
keep an eye on eastern SB Galley.
Defend Canal City with Caravel is a priority if the SB Galley goes north!
T151 - Attack Chaco Canyon with 3 Muskets + Chariot (0xp) from the sea if it is defended by Archer + Dog Soldier still.
If the city burns, the 2 Galley are safe and they spy can go into Cahokia.
If the city lives, the Caravel + Spy can cover the 2 Galleys.
T152+ Try to capture Mound City if still defended by Archers.
If Mound City has Longbow, send 1 Galley down to try and capture a worker near Mesa Verde from the sea.
Escort it with the Caravel if the Caravel is free.
T154 - Great General born? Consult team.
Other Places
Great Merchant in Moscow
T152 - Trade Mission for 1500

from Moscow if Harbor completed
Will talk to team if 1300

Maybe we can get capture gold from Chaco Canyon on T151
Caravel 2
T150 - Explore the fog to increase our map value, and then head towards Silver City by T155 to carry Sushi Exec on T156.
Galley 4W of Whale City
T150 - T151 Pick up Worker + Musket and then sail to fort west of Cow City.
T152 - T153 Head back to Silver City to grab 2nd musket
T154 - Sail back southeast with musket
Musket drafted from Silver City
T150 - Leave northern SB scout alone and head back to Silver City.
T153 - Get on Galley and sail to Cow City.
Great Scientist near France
T150 - T151 Explore towards France's mystery 6th city, but leave enough

to bulb Biology.
If we save a Great Scientist to bulb Astro later than T151, it will be one near our capital.
I don't want us at war with HRE with a Great Scientist exploring around France.
Diplomacy
T150 - All of our

on Sitting Bull as long as Peter is just putting +1

on us.
T150 - Trade Math to France for 50

, then sign Open Borders
T150 - Trade Aesthetics to Germany for 20

+ map +4 fair trade
T150 - Trade Aesthetics to Arabs for 20

+ 4fair trade
T150 - Gift France Code of Laws, Philosophy, Horseback Riding, Metal Casting, and Feudalism.
T151 - After bulbing Biology 3 times, trade Paper to Bismarck for Calendar. Talk to team before bulbing Astronomy. It depends on what Peter is teching.
T151 - Trade France Music, Civil Service, and Construction for

+ map
T152 - Trade France Calendar for

+ map.
If he is not -3 religion with us, and is 4th on the scoreboard, and we got +1 diplo from 10 tech gifts, and he is willing to DOW Holy Roman Empire,
bribe France to DOW Charlemagne with Paper.
If Paper is not enough, and no one is Pleased with HRE, we should DOW 1st, then bribe France with Paper.
If France is 5th on scoreboard, gift France Paper to get 4th, then bribe to DOW with Nationalism.
T152 - DOW Holy Roman Empire to build shared war diplo with France + Germany.
We can now trade with France to get Iron

Should be safe. No one is Pleased with Charlemagne.
T152 - If France was too chicken to DOW HRE, once we DOW they should be willing. (Thanks
WT!)
Pay France to DOW Holy Roman Empire.
Don't accept any Calendar gift!
All Russia + France + Arab + German demands will be accepted unless it is for civic switch or a bunch of

All Sitting Bull + HRE demands will be denied
All AI demands will be discussed with team if possible
Check Every Turn
Record

values
Screenshot Sitting Bull's buildings and cities
Did Moscow build a Harbor yet?
A new fist appears on scoreboard (Arabs might hit us 40 turns later if they target us and get Astro some day)
Did Peter spend more than 1

against us? If so adjust slider.
Save at start and end of turn
Stopping Point
T151 - Get team input on Astro bulb
T154 - Get team input on Great General
T155 - Start of turn reached
Anything unexpected happens
Upgraded Longbow messes up war plans
**Edit**
100% Done