PPP
T152 - T154
Continuing from Kait's last
Turnset
Techs
If we go for the "Peter techs Astro"gambit, he needs Paper before he spawns his Great Scientist
around T157 with his recent Anarchy. That way if Great Scientist is born, we can gift Education as noted by
WT.
T152 - Liberalism
T153 – Liberalism (Choose Medicine as free tech after pressing end turn on T154)
T154 - Sushi Founded
T154 – Military Tradition (to open up the West Point build)
Workers
Cowboy
T152 - Move to jungle 2W1S of Science City
T153 - T155 Preserve jungle 2W1S of Science City
Shepherd
T152 - T155 Preserve Jungle (Yes, still 8 turns just like forest)
Rex
T152 - T155 Preserve Forest 2S1E of Science City
Heretic
T152 - T155 Preserve forest 2S1E of Science City
Phillip
T152 - Move to roaded fur 2N3E of Science City
T153 - T155 Preserve forest 1N2E of Science City
Joan Dark
T152 - Move to roaded fur 2N3E of Science City
T153 - T155 Preserve forest 1N2E of Science City
Sushi Schedule
Round 1
Silver -> Science + 1t travel
Round 2:
Silver-> Whales 0t
Science -> Clams
0t
Round 3:
Whales -> Cows 1t (caravel's 2nd trip)
Clams -> Canal 1t (needs a ride)
Round 4:
Cows -> Profit
These are the turns each city gets Sushi:
T154 - Silver City
T156 - Science City
T157 - Whale City
T158 - Clam City
T160 - Cow City
T161 - Canal City
T163 - Profit City
Cities
Science
Gets Sushi T156
T152 - National Park (goes to (114/300

); Rice, Sheep, Horse, Wine, Riverplainsfarm, x2Gem Mine, Riverplainscottage,
Engineer
T153 - National Park (goes to 148/300

); Rice, Sheep, Horse, Wine, Riverplainsfarm, x2Gem Mine, Riverplainscottage,
Engineer
T154 - National Park (goes to 180/300

); Rice, Sheep, Horse, Wine, Riverplainsfarm, x2Gem Mine, x2Riverplainscottage
T155 - 3
-pop whip National Park; (Yes, the city can whip at precisely 180/300

)
T156 - Sushi Exec.
T157 - 2-pop whip Sushi Exec. -> Clam City
T158 - Courthouse
Cow
Gets Sushi T160
T152 - T154 Forge (11/120

); Crab, Cow, Deer, Coast, x2 Riverplainsfarm, x2 Scientist
Canal (7/120

Forge and 5/120

Courthouse)
Gets Sushi T161
T152 – T154 Forge; Clam, x2Crab, Coast, x2 Scientist, Angry Citizen
T155 - 3-pop whip Forge; Clam, x2Crab, Scientist
(it will only have 10/120
, can we really whip it?)
T154 - Courthouse; Clam, x2Crab, x2Scientist
Silver (50/120

Forge and 5/200

Bank)
Gets Sushi T154
T152 - Bank; Clam, x2Crab, Deer, Silver,
x4 Coast, x2 Scientist; 11 pops 19/42

+7
T153 - 2-pop Whip Forge; Clam, x2Crab, Deer,
x5 Coast, 1 ocean; 9 pops 26/38

+13
T154 - 5-pop Whip Sushi Exec.
T155 - Another Sushi Exec.
T156 - 2-pop Whip Sushi Exec.
T157 - Bank
Profit (8

overflow from earlier turn)
Gets Sushi T163
T152 - T153 Research; Crab, Whale, Coast, x2 Scientists (to ensure we finish Liberalism in 2 turns)
T154 Workboat; Crab, Whale, x3 Coast
Whales (20/30

Workboat and 3/120

Forge)
Gets Sushi T157
T152 – Research (to ensure we finish Liberalism in 2 turns)
T153 – 154 Workboat; Clam, x2Crab, Horse, Silver, Fur, x2 Coast, x2 Scientist
T155 - Another Workboat; Clam, x2Crab, Horse, Silver, Fur, x2 Coast, x2 Scientist
Clams (6/120

Courthouse and 4/120

Forge, Catapult 18/50

)
Gets Sushi T158
T152 - Catapult 18/50
+2; x2Clam, x3Coast, Pfarm, x2 Scientist; 4 pops 4/28
+5
T153 - 4-pop whip Forge 154/120

+2; x2Clam, Coast, Plainsfarm; 4 pops 9/28

+9
T154 - Catapult 20/50

+ 27 OF + 2 OF + 2; x2Clam, Coast, Plainsfarm; 4 pops 18/28

+9
T155 - Courthouse 4/120

+ [(1 OF + 2)*1.75 = 5) ; x2Clam, x2 Coast, Plainsfarm; 5 pops 15/30

+9
T156 - Courthouse 9/120

+ (2*1.75 = 3); x2Clam, x2 Coast, Plainsfarm; 5 pops 24/30

+9
T157 - 3-pop whip Courthouse (168/120

) +2; x2Clam, Plainsfarm; 3 pops 18/26 +9
T158 - Sushi executive; 4 pops 15/28

+9 + sushi food
Units
T150 Catapult vs. Scout Plan
T152 - T154 5xp Catapult attacks Scout 3 times to get 8xp, then heads to the front
T154 - New Catapult from Clam City keeps attacking scout!
Sitting Bull War
Here is a good view of Sitting Bull.
We are hoping to take down Mesa Verde on T56 if possible.
Spy in Cahokia wait for 50% stationary bonus and then possibly steal treasury.
Capture of Mesa Verde:
T152
Galley 1 (at Chaco-NE) - Move NW+SW+S
Healthy Musket 1 (on Chaco Canyon ruins) - Board Galley 1 if the coast is clear near Mesa Verde
Injured Musket 2 (on Chaco Canyon ruins) - Take Cover promotion and board Galley 1
Cover Musket 3 (at Cahokia-NW) -
pillage road
Cover Musket 4 (at Cahokia-N) -
pillage road
Galley 2 (at Mound City-NW) - Move NE+2N
Chariot 1 (at Cahokia-N) -
Move to Cahokia-N+NW and pillage road
Musket 5 (at Cahokia-E) -
Pillage rice farm
Musket 6 (at Cahokia-SE) - Move to incense
Musket 7 (at Mound City-S) - cover chariot
Chariot 2 (at Mound City-S) - pillage 2x
Trireme - Move
N and blockade Cahokia and Mound City
T153
Galley 1 - Drop off Musket 1 and Musket 2 on the fur at Mesa Verde-SE (to possibly pick off Dog Solder+Settler)
Musket 1 - Unload on fur at Mesa Verde-SE
Musket 2 - Unload on fur at Mesa Verde-SE
Cover Musket 3 - Board Galley 2
Cover Musket 4 - Board Galley 2
Galley 2 - Go S+S+SW if no Trireme in Mound city. If there is a trireme, cover galley with our trireme.
Chariot 1 -
Pillage road with cover from Musket 5 (see below) then move to northern rice next turn.
Musket 5 -
Move 1N to cover chariot, then move back to southern rice next turn.
Musket 6 - Pillage incense
Musket 7 - Move to mine at Mound City-S+SW
Chariot 2 - Move to mine at Mound City-S+SW
T154
Galley 1 - Move E+NE and pick up Musket 7 and Chariot 2 and then move SW
Musket 1 -
Take out Dog Soldier + settler if possible, else pillage fur or move to Chaco Canyon-S if we want to attack on T155.
Musket 2 - Heal
Galley 2 - Move
W+W+W to Chaco Canyon-
2N
Chariot 1 - ??
Musket 5 - ??
Musket 6 -
pillage road
Musket 7 - Board Galley 1
Chariot 2 - Pillage mine then board Galley 1
T155
Galley 1 - Move to Mesa Verde-N
Musket 1 - Move to Mesa Verde-S to avoid river penalty
Musket 2 - Move to Mesa Verde-S to avoid river penalty
Galley 2 - Move move to Mesa Verde-
2N and unload muskets at Mesa Verde-NE
Musket 6 -
Move to forest at Mound City-NE
Could hit Mesa Verde this turn if the odds look good. Ask team first.
T156
Attack MV
T152+ (Galley at Canal-SW) – Move toward the endangered Clam, drop off the musket and chariot at Wine-1S on T152 then park on the Clam resource on T153.
T152+ Move caravel to Clam-W to block SBs Galley
T154 - Great General born? Consult team.
Other Places
Great Merchant in Moscow
T153 - Trade Mission for 1500

from Moscow if Harbor completed
Will talk to team if 1300
Caravel 2
T152 - Explore the fog to increase our map value, and then head towards Silver City by T154 to carry Sushi Exec on T155.
Galley 3W1N of Cows City
T152 - T153 Head back to Silver City to grab 2nd musket
T154 - Sail back southeast with musket
Musket drafted from Silver City
T153 - Get on Galley and sail to Cow City.
Diplomacy
T150 - All of our

on
Bismarck as long as Peter is just putting +1

on us.
Hold off on bulbing Astronomy until we see where Peter is going after he finishes Theology (4T).
T152 - Trade France Paper for 10

+ map.
Gift France Calendar to move him to 4th if Paper wasn't enough, then bribe to DOW with Nationalism.
We can now trade with France to get Iron
T155 – Bribe Peter into Slavery for Education (unless his GS is born before now)
T165 – Bribe Peter into Free Market for Liberalism (he will need Economics before then)
How do we groom Bismarck to tech Replaceable Parts or Communism?
All Russia + France + Arab + German demands will be accepted unless it is for civic switch or a bunch of

All Sitting Bull + HRE demands will be denied
All AI demands will be discussed with team if possible
Check Every Turn
Record

values
Screenshot Sitting Bull's buildings and cities
Did Moscow build a Harbor yet?
A new fist appears on scoreboard (Arabs might hit us 40 turns later if they target us and get Astro some day)
Did Peter spend more than 1

against us? If so adjust slider.
Did Peter spawn a great person?
Check if SB has built a Trireme. If Trireme in Cahokia, more our Trireme N-NW and blockade there so we can get to Cahokia-4W2N before he does. A Trireme should cost 38

Save at start and end of turn
Stopping Point
T154 - Get team input on Great General
T155 - Start of turn reached
Anything unexpected happens