Red light from me until the PPP is updated with latest stuff... or reasons are given to do otherwise.
I think we're close tho! I'll try to check in every couple hours.
I think we're close tho! I'll try to check in every couple hours.
Maintaining the blockade would require Medic Caravel, Trireme to blockade, 1 muskets on rice, 1 chariot on rice, and 1 Musket blocking the path home for total safety.Sitting Bull War
disarmament and evacuation
*disband 1 chariot in far south
get back all units in SB's territory
injured healer caravel and trireme move to 3S1E of canal
1 0-exp musket move towards tundra hill near SB border to defend wine
Units
Galley (West)
exec's destination: (the one in whales) = Berlin is the execs destination, but he walks from Hamburg, so the Galleon goes to Hamburg.
Caravel 2
Send the exec to HAMBURG. Exec walks to Mecca (carefully)
Galley 1 (cows)
T172 unload musket into 2N2W of canal and go north and pickup last musket
173-174 return thru Canal to the SB evac.
Galley 2
Help some units get back home, but then sail on ahead to get the army to Profit while Galley 1 comes down to finish getting units home from SB.
caravel 1 and trireme
move to 3S1E of canal and heal
spy
T175 steal gold from SB
Perhaps complete Harbor T175 and complete Temple T176?Cow-
T172 Harbor
T173 2-whip harbor and replace it by temple
T174 whip temple and anarchy
T175 Temple
T176~ obs
T175 Harbor right?Silver
T172 HE
T173 harbor
T174 whip temple and take out of queue, whip harbor
T175 obs
T176 temple
T177~ obs
I still like 2 more cottages for our capital.Rex, Cowboy
*T172 ???
Perhaps make this a more visually prominent reminder?revolt to caste system+free religion T174,
One final check.Techs
T172 70-ish% steel (just don't finish Steel)
T173 100% steel
T174 anarchy
T175~ 100% physics
Since we're turning on research, Science will work 2 more (sci + priest) starting now. making it 11t or 184 with anarchy as worst case.Even if we work 2 extra specialists in Science City right now, it might not be fast enough.
I like cottages in the capital like Kait.
I still like 2 more cottages for our capital.
Ok, thanks for thinking it over.I thought I agreed, but after looking closer,
I really don't like the cottage idea just yet. Let's give it another 10t or so to grow.
Cottage 1f2c = 3c with bureau, hamlet 4-5c, village 7-8c eventually (in ~35 turns tho)
tundra Preserve 1f1h1c + sci = 8-10 immediately.
And I don't want to lose the farm just yet either. if ever.
A farm is better than a cottage I think. The extra commerce(compared to a farm) a cottage-hamlet-village-town provides =1,2,4,5; with 50% bonus it will be 1.5, 3, 6, 9.5. With 60 turns left, it won't have time to grow into a town. The average extra commerce will be less than 6. Since science is free of happiness/health problem, forest preserve>farm=jungle preserve>cottage.bare river tundra hoping for forest growth, I'll accept it.
Noted.Perhaps complete Harbor T175 and complete Temple T176?
It is on my hard copy. ThxPerhaps make this a more visually prominent reminder?
We also need all whips complete before changing civics.
Agree. but put a turn on the tundra along the way. I'll update PPP.I think I just send Rex and Cowboy to build Cows 2N workshop.
you're welcomeThx for updating the PPP for me WT.![]()
We could put 2 chops into observatory after the 2N Workshop in Cow City.Rex+Cowboy
I like workshop cows
or maybe tundra-watermills?
Do we want these for factory or IndustrialPark? Or maybe just chop the 4th ring one and leave one for regrowth?We could put 2 chops into observatory after the 2N Workshop in Cow City.
We won't have much time to construct Factory + Industrial Park, but Ironworks should help a lot if we have iron and coal.Do we want these for factory or IndustrialPark? Or maybe just chop the 4th ring one and leave one for regrowth?