[BTS] SGOTM 26 - Home Slices

When do we get a wb scout to go NW? What about to the island NE? I realize this will happen after this turn set but hopefully not too long after.
 
I'm highly skeptical that SB-S will have some magical site, and even if it does, do we want to strand a city down there? Hard to protect. Expensive distance. Border tension or border loss if he builds a wonder. Getting a worker there or returning worker when nothing to do down there. Gets cut off if at war with SB.
Given how much land we have and how horrible SB's capital now appears to be, my earlier prediction that the best sites would require us to destroy nearby capitals is probably off. I wonder if the AI is going to be extra pathetic this game because normally SG's have to beef them up at these lower difficulties to make them a threat. But this game capture is not an option, so why not make the AI useless. Or challenge us to make them helpful in some way. (i.e. give a lot of tech...or just the pillage idea again)
 
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1. Great PPP! :goodjob:
2. Canal — Conditional: maybe only 1f1h after T32, in case we skip BW
3. Scouting workboat: scout all island corners that might lead to land
4. Scouting wb — Conditional: if South is ocean-locked, wb may be able to net Cows crabs sooner, alter MM
5. Liberate lights up for unmet AI?! Please do NOT liberate by accident!!!
6. Phillip? :lol:
7. I you feel like grabbing the Demo screen each turn, we can do fun stuff.

Overall, I’m delighted with the PPP. I just wonder if granaries or library after mining might not be better for Science. But we can revisit that later. Meanwhile I’ll try to do some tests. That doesn’t affect your pre-BW PPP at all I don’t think.
Ok, I can do all of that.

Workboats are a bit strange in that they can unfog coastal land 2 tiles away, but can only unfog water tiles 1 tile away.
I'll make sure to explore the edges.

Yes, the Liberate screen shows up for unmet AI if their capital is closer than our capital. :crazyeye:
It does not allow us to formally meet the AI and just gives a hint that it is nearby, but giving the city away would allow us to met right away.
Clicking this button would be game over! -> Fine, do so at the next opportunity
Spoiler :

Request: Remove the two Rax from the production queues so there are no flubs...
Sure

On my T 38 test save we can liberate canal and cows to Zara. What’s going on with that? Even tested it, we get the plusmod from liberating Cows!

Also Silver is closer to Thebes than to our capital. How do we find out that it can be liberated without knowing Egypt?
So weird.
I guess One City Challenge is bugged when the player has more than 1 Settler due to world builder. :dunno:

T33, right?
Yes, fixed!

Farm 1SE of wine and stop (we'd prefer a forest grows at wine-E)
Ok

Obv. don't block forest growth, but unlike what you might normally do, don't even be tempted to block that one blockable jungle growth on the way over. More jungle is fine.
Sure

I think this is how it works?:
Forest growth is 1 in 1000 chance each turn in the cardinal directions north, south, east, west onto tiles with no unit or improvment.
Jungle growth is 2 in 1000 chance
A preserve improvement on the forest/jungle multiplies this chance by 8
A road improvement on the empty tile the forest/jungle is trying to spread onto cuts the chance in half.

Honestly, I think we should just ultimately cottage or farm the 3 plains river tiles northwest of Science City once a Worker becomes available for Science City.
 
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If we’re going for Sailing, we should try to optimally explore south. Due south is the cheapest city maintenance. I think it’s best to find out if there are more tiles east of the land we see. If not, then all remaining fogged tiles are in one direction.

It’s still a crapshoot but at least we’re playing the traditional map generator odds.
 
Honestly, I think we should just ultimately cottage or farm the 3 plains river tiles
most likely, but in the meantime let's save it for last and see if we get some random luck. Even if we chop the forest that grows at Wine-1E, it has a chance to grow another forest at Wine-SE before then.
 
If we’re going for Sailing, we should try to optimally explore south. Due south is the cheapest city maintenance. I think it’s best to find out if there are more tiles east of the land we see. If not, then all remaining fogged tiles are in one direction.
Right, the point is: *if* we go Sailing. is that even a question anymore?
I'd rather go west (left) if there's still a chance we drop sailing and go BW.
But if we love this PPP so much and are doing Sailing 1st anyway, then we have a lot of time to explore either direction.
Sailing 1st is probably a really good thing for reaching NE island. When would Canal be able to whip a galley if we go BW 1st, sailing later?
Canal probably would rather whip a granary by then and has 3wbs, monument to do. Hey, is there a window of time where one of the canal wbs can explore the NE island before the galley goes all the way over there?
 
9-hour meal for thought.

If you guys think we’ll tech BW after Mining, should we go back to the 10t monument in Canal? T44 border pop, whip complete 2 wbs.

Xpost
 
Right, the point is: *if* we go Sailing. is that even a question anymore?
I'd rather go west (left) if there's still a chance we drop sailing and go BW.
But if we love this PPP so much and are doing Sailing 1st anyway, then we have a lot of time to explore either direction.
Sailing 1st is probably a really good thing for reaching NE island. When would Canal be able to whip a galley if we go BW 1st, sailing later?
Canal probably would rather whip a granary by then and has 3wbs, monument to do. Hey, is there a window of time where one of the canal wbs can explore the NE island before the galley goes all the way over there?
In my eyes, Sailing first is a no-brainer, but I wear glasses. We just don’t have enough food to make bronze working especially amazing right now.

Mitch keeps asking about a NE exploring wb...
 
9-hour meal for thought.

If you guys think we’ll tech BW after Mining, should we go back to the 10t monument in Canal? T44 border pop, whip complete 2 wbs.

Xpost
on the other hand if the second work boat should go scouting then we’ll have time maybe to pop the borders so the crab nets should precede the monument. .
 
Does it always pop up, when appropriate? How many turns after we settle does it pop up?
The message always pops up 1 turn after settling if the AI capital is closer than the player capital.

Giving such a city away with a button click is a nice way to establish contact with an unmet AI city trapped behind mountains if going for an AP win in a regular game.

**Edit**
Uhh, it does not really work if the player is a cultural civ (+2:culture: per turn) or has Stonehenge.
The culture messes Liberate distances up.
https://forums.civfanatics.com/threads/prepare-to-cringe-bad-maps-deity.647427/page-6#post-15508869

Hmm, now that I look, test game Egypt was overseas which should have doubled the distance for Liberate. :hmm:
Will have to test that more later.

I don't think overseas test Egypt should have gotten the chance to get a Liberate from Silver City according to my current understanding.
It might be because we are playing One City Challenge and every city that is not our capital can be Liberated no matter what, so we will get that annoying pop up after every time we found a new city. :mad:
Possibly game ending, but free scouting too :lol:
 
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Mitch keeps asking about a NE exploring wb...

I recall someone on the team saying that the NE area (EDIT: island) would be an awesome spot for the map maker to put an incredible city spot. It's close such that maintenance won't be too bad. But it's a big enough pain to explore that many teams are likely to skip exploring it before they settle all 7 cites. It could also end up being what you'd normally find at the north pole of an Ice Age map (i.e. crap) but the fact that this is a hand-edited map gives me hope that it's something really good. At the end, it's a crap shoot though.
 
I recall someone on the team saying that the NE area would be an awesome spot for the map maker to put an incredible city spot. It's close such that maintenance won't be too bad. But it's a big enough pain to explore that many teams are likely to skip exploring it before they settle all 7 cites. It could also end up being what you'd normally find at the north pole of an Ice Age map (i.e. crap) but the fact that this is a hand-edited map gives me hope that it's something really good. At the end, it's a crap shoot though.
Marble, for one, is often found up there. Plus, we can already see 4 forests, so it could be WT’s Nationoly Grail.
 
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