Mitchum
Deity
Looks great, Kaitzilla. Green light.
Ok, I can do all of that.Feedback
1. Great PPP!
2. Canal — Conditional: maybe only 1f1h after T32, in case we skip BW
3. Scouting workboat: scout all island corners that might lead to land
4. Scouting wb — Conditional: if South is ocean-locked, wb may be able to net Cows crabs sooner, alter MM
5. Liberate lights up for unmet AI?! Please do NOT liberate by accident!!!
6. Phillip?
7. I you feel like grabbing the Demo screen each turn, we can do fun stuff.
Overall, I’m delighted with the PPP. I just wonder if granaries or library after mining might not be better for Science. But we can revisit that later. Meanwhile I’ll try to do some tests. That doesn’t affect your pre-BW PPP at all I don’t think.
SureRequest: Remove the two Rax from the production queues so there are no flubs...
So weird.On my T 38 test save we can liberate canal and cows to Zara. What’s going on with that? Even tested it, we get the plusmod from liberating Cows!
Also Silver is closer to Thebes than to our capital. How do we find out that it can be liberated without knowing Egypt?
Yes, fixed!T33, right?
OkFarm 1SE of wine and stop (we'd prefer a forest grows at wine-E)
SureObv. don't block forest growth, but unlike what you might normally do, don't even be tempted to block that one blockable jungle growth on the way over. More jungle is fine.
most likely, but in the meantime let's save it for last and see if we get some random luck. Even if we chop the forest that grows at Wine-1E, it has a chance to grow another forest at Wine-SE before then.Honestly, I think we should just ultimately cottage or farm the 3 plains river tiles
Right, the point is: *if* we go Sailing. is that even a question anymore?If we’re going for Sailing, we should try to optimally explore south. Due south is the cheapest city maintenance. I think it’s best to find out if there are more tiles east of the land we see. If not, then all remaining fogged tiles are in one direction.
Does it always pop up, when appropriate? How many turns after we settle does it pop up?Yes, the Liberate screen shows up for unmet AI if their capital is closer than our capital..
In my eyes, Sailing first is a no-brainer, but I wear glasses. We just don’t have enough food to make bronze working especially amazing right now.Right, the point is: *if* we go Sailing. is that even a question anymore?
I'd rather go west (left) if there's still a chance we drop sailing and go BW.
But if we love this PPP so much and are doing Sailing 1st anyway, then we have a lot of time to explore either direction.
Sailing 1st is probably a really good thing for reaching NE island. When would Canal be able to whip a galley if we go BW 1st, sailing later?
Canal probably would rather whip a granary by then and has 3wbs, monument to do. Hey, is there a window of time where one of the canal wbs can explore the NE island before the galley goes all the way over there?
on the other hand if the second work boat should go scouting then we’ll have time maybe to pop the borders so the crab nets should precede the monument. .9-hour meal for thought.
If you guys think we’ll tech BW after Mining, should we go back to the 10t monument in Canal? T44 border pop, whip complete 2 wbs.
Xpost
I think he was asking about a North-left workboot. But who really knows?Mitch keeps asking about a NE exploring wb...
NW and NE are maybe the best reasons for bronze working after sailing and mining of course.I think he was asking about a North-left workboot. But who really knows?
The message always pops up 1 turn after settling if the AI capital is closer than the player capital.Does it always pop up, when appropriate? How many turns after we settle does it pop up?
Mitch keeps asking about a NE exploring wb...
Wow, that’s a really good thing to know.The message always pops up 1 turn after settling if the AI capital is closer.
I think he was asking about a North-left workboot. But who really knows?
Marble, for one, is often found up there. Plus, we can already see 4 forests, so it could be WT’s Nationoly Grail.I recall someone on the team saying that the NE area would be an awesome spot for the map maker to put an incredible city spot. It's close such that maintenance won't be too bad. But it's a big enough pain to explore that many teams are likely to skip exploring it before they settle all 7 cites. It could also end up being what you'd normally find at the north pole of an Ice Age map (i.e. crap) but the fact that this is a hand-edited map gives me hope that it's something really good. At the end, it's a crap shoot though.