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[BTS] SGOTM 26 - Home Slices

Discussion in 'Civ4 - Succession GOTM' started by AlanH, Apr 23, 2020.

  1. LowtherCastle

    LowtherCastle Deity

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    SB’s Second Scout

    Is visible on the T45 save between SB and Canal city. He must’ve appeared during WT‘s turn set. So presumably he could have explored for up to about 40 turns in the other direction, 20 each way.

    We know that SB has one tile in his third ring that we do not see. That could lead up to about 20 scout turns away and come back.
     
  2. LowtherCastle

    LowtherCastle Deity

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    Also:

    - clamcrab at plainshill-1e. One in 1st ring (yes monument), nine forests with possible spread to two more, more distance, possible National Park site.

    Note also that the twoclams site has six of 13 possible forest tiles. Of course we don’t know if those unforested tiles have resources underneath preventing spread .
     
  3. LowtherCastle

    LowtherCastle Deity

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    @MMT55 Priorities
    • Plan CS-slingshot for T80?
    • Prepare for max-OF (~60hpt) into SH, GW, Mids, every turn, starting T62 (into T63).
    • Prepare to create max-OF duns from T63 on.
    • Create pillage connection to Cow deer
    • Seafood nets
    • Granaries and lighthouses
    • Ruthless Whipping
    • NW exploring wb
    • Chariot or scout for SB?
    • City 7 site? Before IW?
    • Connect a fur
    • 7 Garrisons total
    • ???
     
  4. WastinTime

    WastinTime Deity Supporter

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    Except he hasn't met anyone and this map isn't that big.
    I was drooling over the possible national park here, but eliminated this site since it has only three 2:food: tiles.
     
  5. LowtherCastle

    LowtherCastle Deity

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    40t in hills and forest is half slower. Might be a mass rather than linear.

    After T4, he had zilch to explore near his capital. We settled Canal ~T14 and he didn’t get trapped on our side, so there must have been something else to explore.

    Q1. Did he arrive at Canal earlier than T45 but we missed him?
    Q2. Did he start with one scout and build a second recently?
     
  6. WastinTime

    WastinTime Deity Supporter

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    Since it sorta feels like we are being coerced into trading for Ivory, metals, and maybe we were even supposed to ignore that lame stone/marble and trade SB for them. Assumes he has 2 of each. That woulda taken forever to get stone, so I'm not saying we did anything wrong. But teams coulda missed getting that.
    My point is: All those are all the expensive resources. Makes me think we are supposed to have all 3 horses -- which trade well.
    So +1 for the double silver/horse site. And another reason to be happy with Whales.
    chop 80 (when success is guaranteed), CS 81.
    chariot, unless Canal simply cannot get any hammers going for OF. It may need to do 1/15 warriors or a scout.
    Is there any good whip for low hammer cities (like spear/ax/sword) without metal? Hmm.. missionaries? spies?
    That'd be nice. Realistically Stone is out of this first round. Canal is going to struggle to contribute. Cows can get us maybe one failgold for ~65, but then most of it's OF goes into the actual Mids. Same problem if we try to get GLH. It's going to be bloody.
     
  7. LowtherCastle

    LowtherCastle Deity

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    Note that it’s possible there is a nice city site to the east or south of SB, where settling will expand our borders to reach other AI’s. SB is distance 16 from our capital. If the city site is six or more tiles to the east then its distance equals 22 or greater but if it’s to the south or even Southwest the distance could be as little as 12-18.
     
  8. LowtherCastle

    LowtherCastle Deity

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    How much failgold needed for T81 slingshot?
     
  9. LowtherCastle

    LowtherCastle Deity

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    What is Writing eta?
     
  10. LowtherCastle

    LowtherCastle Deity

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    PR settled on t5 or t6 6 land tiles which is most likely 2clams. That means that city has like 60 or more turns head start on our two clams... :eek:
     
  11. LowtherCastle

    LowtherCastle Deity

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    The appropriately named Indecisive hasn’t played to turn one yet!
     
    Kaitzilla and Noble Zarkon like this.
  12. LowtherCastle

    LowtherCastle Deity

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    My lousy iphone 6 screen tells me PR is getting ~14 culture per turn on T61. :eek: That’s got to be libraries, right?

    Monuments only would be 7 monuments, 5 at least 1000 years old (built by T36).

    Okay. Data from culture graph:
    T27-28 1 monu, 3 cpt
    T34 2 monus, 4 cpt
    T46 4 cpt
    T53 6 cpt (Cows monu = 2cpt)
    T56-59 13 cpt (2clam monu = 2cpt)
    T60 14 (or 15) cpt

    2 palace
    4 2@1000-yr monus
    4 monus
    4 2 libraries

    Six or seven cities settled. 6-7 monus. 2 libraries.

    If this is correct, they have s sizable infrastructure advantage, TRs with SB, but we may be a tad ahead on stone, although maybe not if they got T60 Masonry.
     
    Last edited: May 17, 2020
  13. WastinTime

    WastinTime Deity Supporter

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    T70? Writing
    T76 Math
    T81 Col
    : Assuming we have 300 failgold by T75, CoL will take 6 turns.

    We only spend -40gpt. (45-50 if we settle #7)
    So, we can't spend more than 400-500g in 10 turns
    If SH goes T71, we can use 400g.
    If SH goes T76, 200-250g is all we can use to get to CoL by T81. We'd probably have to delay Oracle.
     
    Last edited: May 19, 2020
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  14. LowtherCastle

    LowtherCastle Deity

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    @wtg t60: Including Sci warrior failgold? Cows can start working 2 furs this turn.
     
    Last edited: May 17, 2020
  15. WastinTime

    WastinTime Deity Supporter

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    probably not enough and not worth the effort
     
  16. Kaitzilla

    Kaitzilla Lord Croissant

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    Optimal on Canal looks like this near as I can tell.
    It does not lose out to fastest possible Granary micro in the final :food: total.
    Spoiler :
    T55 - Whip Workboat, work Clam + coast
    T56 - Granary, Clam + coast
    T57 - Granary, Clam + Crab
    T58 - T59 Granary, 3 seafood
    T60 - Whip Granary, Clam + Crab 12/24:food: Halt Growth
    T61 - Lighthouse, Clam + Crab 18/24:food:
    T62 - Lighthouse, Clam + Crab 24/24:food: Resume Growth button
    T63 - Lighthouse, 3 seafood (1 of them is not improved) 18/26:food:
    T65 - 2pop whip Lighthouse (65/60:hammers:) 17/24:food: +6:food: per turn

    Improving that last seafood makes Canal grow too fast and adds a whip anger.
    The city works well at +9:food: per turn working more coastal tiles.
    This micro has a lot of constant :gold: per turn and not much fail gold :hmm:

    If we want Canal City to contribute to fail gold, 2-pop whipping a Worker after Lighthouse at 29/60:hammers: generates a ton of hammers since the city can put 10:hammers: per turn into a Worker.
    This means no on early Library.
    Still, on T69 it could start a Worker at +10:hammers: per turn at Size 4 (24/28:food:), and when the Worker is whipped T72 at 29/60:hammers:, the city will still regrow to Size 3 when it produces Worker. (naturally occurs with 24/24:food: when building worker)
     
    Last edited: May 17, 2020
  17. Kaitzilla

    Kaitzilla Lord Croissant

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    The final city already?
    I guess it will become urgent once we scout the northern island completely on Turn 57.

    Since we could not (Liberate) Whales to a foreign AI 1 turn after founding it, I assume all AI capitals are pretty far away from Whales?

    What a huge decision to make.
    How to conquer the fear of missing out on Iron or some far overseas corn+gold paradise?
    eenie meenie miney...

    The final spot will have to have decent food/construction abilities, or at least contribute to faster Sushi.
     
    Last edited: May 17, 2020
  18. WastinTime

    WastinTime Deity Supporter

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    I suppose efforts to get failgold from Canal are offset by losing 2c/turn from either an angry citizen or just fewer citizens.
    I think the secret will be : tundra forest. Think of it as a 0f0h4c tile.
    We trade -1f for +2c, but this city can afford the food.
    This way, every 10 turns, we have 30h OF.

    So once we stabilize this city with 3 seafood we can work the tundra forest but not yet.
    For now, it seems we are only 2 turns from being able to 2pop whip the granary for MAX OF
    so how does this look to you....

    (what you said, then)
    T60-T62 No whip, lighthouse
    T63 : 2-Whip Granary
    (food bin is 10/24, growth in 2t)
    T64 : Henge/GW
    T65 : lighthouse, 2 Seafood, tundraforest?
     
  19. WastinTime

    WastinTime Deity Supporter

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    If we ever get a worker there, it probably makes sense to chop/mine that hill.
    Chop goes to GLH?....Are we considering GLH? Cus then after the lighthouse, OF probably has to go there instead of failgold.
     
  20. LowtherCastle

    LowtherCastle Deity

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    We can’t commit to any GM Great Wonder until we know we can meet all AIs, right?
     

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