[BTS] SGOTM 26 - Home Slices

SB’s Second Scout

Is visible on the T45 save between SB and Canal city. He must’ve appeared during WT‘s turn set. So presumably he could have explored for up to about 40 turns in the other direction, 20 each way.

We know that SB has one tile in his third ring that we do not see. That could lead up to about 20 scout turns away and come back.
 
- 2 clams (SE of Science) low distance cost, fresh water. handful of forests

- clamcrab on a plainshill. Both in 1st ring (no monument) little bit better forests. more distance.

- CrabDeerHorseSilverSilver (one less food) and decent forests. 3 non-food resource tiles.
Also:

- clamcrab at plainshill-1e. One in 1st ring (yes monument), nine forests with possible spread to two more, more distance, possible National Park site.

Note also that the twoclams site has six of 13 possible forest tiles. Of course we don’t know if those unforested tiles have resources underneath preventing spread .
 
@MMT55 Priorities
  • Plan CS-slingshot for T80?
  • Prepare for max-OF (~60hpt) into SH, GW, Mids, every turn, starting T62 (into T63).
  • Prepare to create max-OF duns from T63 on.
  • Create pillage connection to Cow deer
  • Seafood nets
  • Granaries and lighthouses
  • Ruthless Whipping
  • NW exploring wb
  • Chariot or scout for SB?
  • City 7 site? Before IW?
  • Connect a fur
  • 7 Garrisons total
  • ???
 
Except he hasn't met anyone and this map isn't that big.
40t in hills and forest is half slower. Might be a mass rather than linear.

After T4, he had zilch to explore near his capital. We settled Canal ~T14 and he didn’t get trapped on our side, so there must have been something else to explore.

Q1. Did he arrive at Canal earlier than T45 but we missed him?
Q2. Did he start with one scout and build a second recently?
 
Since it sorta feels like we are being coerced into trading for Ivory, metals, and maybe we were even supposed to ignore that lame stone/marble and trade SB for them. Assumes he has 2 of each. That woulda taken forever to get stone, so I'm not saying we did anything wrong. But teams coulda missed getting that.
My point is: All those are all the expensive resources. Makes me think we are supposed to have all 3 horses -- which trade well.
So +1 for the double silver/horse site. And another reason to be happy with Whales.
Plan CS-slingshot for T80?
chop 80 (when success is guaranteed), CS 81.
Chariot or scout for SB?
chariot, unless Canal simply cannot get any hammers going for OF. It may need to do 1/15 warriors or a scout.
Is there any good whip for low hammer cities (like spear/ax/sword) without metal? Hmm.. missionaries? spies?
Prepare for max-OF (~60hpt) into SH, GW, Mids, every turn,
That'd be nice. Realistically Stone is out of this first round. Canal is going to struggle to contribute. Cows can get us maybe one failgold for ~65, but then most of it's OF goes into the actual Mids. Same problem if we try to get GLH. It's going to be bloody.
 
Note that it’s possible there is a nice city site to the east or south of SB, where settling will expand our borders to reach other AI’s. SB is distance 16 from our capital. If the city site is six or more tiles to the east then its distance equals 22 or greater but if it’s to the south or even Southwest the distance could be as little as 12-18.
 
PR settled on t5 or t6 6 land tiles which is most likely 2clams. That means that city has like 60 or more turns head start on our two clams... :eek:
 
My lousy iphone 6 screen tells me PR is getting ~14 culture per turn on T61. :eek: That’s got to be libraries, right?

Monuments only would be 7 monuments, 5 at least 1000 years old (built by T36).

Okay. Data from culture graph:
T27-28 1 monu, 3 cpt
T34 2 monus, 4 cpt
T46 4 cpt
T53 6 cpt (Cows monu = 2cpt)
T56-59 13 cpt (2clam monu = 2cpt)
T60 14 (or 15) cpt

2 palace
4 2@1000-yr monus
4 monus
4 2 libraries

Six or seven cities settled. 6-7 monus. 2 libraries.

If this is correct, they have s sizable infrastructure advantage, TRs with SB, but we may be a tad ahead on stone, although maybe not if they got T60 Masonry.
 
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What is Writing eta?
T70? Writing
T76 Math
T81 Col
: Assuming we have 300 failgold by T75, CoL will take 6 turns.

How much failgold needed for T81 slingshot?
We only spend -40gpt. (45-50 if we settle #7)
So, we can't spend more than 400-500g in 10 turns
If SH goes T71, we can use 400g.
If SH goes T76, 200-250g is all we can use to get to CoL by T81. We'd probably have to delay Oracle.
 
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Canal:
T56
whip wb, to put 30 in granary. Whip granary, size 1, food is at 21/22.
So we grow next turn and work 2 seafood.
Now, how can this city contribute to failgold?
Whip (1/15) warrior?

Optimal on Canal looks like this near as I can tell.
It does not lose out to fastest possible Granary micro in the final :food: total.
Spoiler :
T55 - Whip Workboat, work Clam + coast
T56 - Granary, Clam + coast
T57 - Granary, Clam + Crab
T58 - T59 Granary, 3 seafood
T60 - Whip Granary, Clam + Crab 12/24:food: Halt Growth
T61 - Lighthouse, Clam + Crab 18/24:food:
T62 - Lighthouse, Clam + Crab 24/24:food: Resume Growth button
T63 - Lighthouse, 3 seafood (1 of them is not improved) 18/26:food:
T65 - 2pop whip Lighthouse (65/60:hammers:) 17/24:food: +6:food: per turn

Improving that last seafood makes Canal grow too fast and adds a whip anger.
The city works well at +9:food: per turn working more coastal tiles.
This micro has a lot of constant :gold: per turn and not much fail gold :hmm:

If we want Canal City to contribute to fail gold, 2-pop whipping a Worker after Lighthouse at 29/60:hammers: generates a ton of hammers since the city can put 10:hammers: per turn into a Worker.
This means no on early Library.
Still, on T69 it could start a Worker at +10:hammers: per turn at Size 4 (24/28:food:), and when the Worker is whipped T72 at 29/60:hammers:, the city will still regrow to Size 3 when it produces Worker. (naturally occurs with 24/24:food: when building worker)
 
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Let's pick one of the decent sites we have....

- 2 clams (SE of Science) low distance cost, fresh water. handful of forests

- clamcrab on a plainshill. Both in 1st ring (no monument) little bit better forests. more distance.

- CrabDeerHorseSilverSilver (one less food) and decent forests. 3 non-food resource tiles.

The final city already?
I guess it will become urgent once we scout the northern island completely on Turn 57.

Since we could not (Liberate) Whales to a foreign AI 1 turn after founding it, I assume all AI capitals are pretty far away from Whales?

What a huge decision to make.
How to conquer the fear of missing out on Iron or some far overseas corn+gold paradise?
eenie meenie miney...

The final spot will have to have decent food/construction abilities, or at least contribute to faster Sushi.
The text tells you that to end Winter you must build 7 cities, each a tribute to one face of god, each city must have a Temple of your state religion and also certain other buildings. You will need to put your best minds to work to establish how to create these buildings.

Prophet- Dun, Temple, Monastery, Cathedral, Moai Statues (Coastal), Great Wonder generating Great Prophet points

Merchant - Dun, Temple, Market, Bank, Wall Street, Great Wonder generating Great Merchant points

Artist - Dun, Temple, Theatre, Broadcast Tower, Globe Theatre, Great Wonder generating Great Artist points

Scientist - Dun, Temple, Library, Lab, Oxford University, Great Wonder generating Great Scientist points

General- Dun, Temple, Barracks, Drydock (Coastal), Heroic Epic, Corporation HQ

Engineer - Dun, Temple, Forge, Industrial Park, Ironworks, Great Wonder generating Great Engineer points

Spy - Dun, Temple, Courthouse, Intelligence Agency, West Point, Great Wonder generating Great Spy points

You may construct other buildings in each city, as well as the requirements noted above, provided you only build exactly 6 Great Wonders and found exactly 1 Corporation.

You do NOT need to generate the appropriate great person just build the right Wonders in each city.

You must be running a State Religion when you win the game, but it is up to you which one you use however you must have temples of that religion in each city as well as the cathedral in the Prophet city.

(Cathedral is used in the generic sense it does not have to be a Christian Cathedral e.g. the Stupa is defined in-game as "the Buddhist Cathedral").
 
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I suppose efforts to get failgold from Canal are offset by losing 2c/turn from either an angry citizen or just fewer citizens.
I think the secret will be : tundra forest. Think of it as a 0f0h4c tile.
We trade -1f for +2c, but this city can afford the food.
This way, every 10 turns, we have 30h OF.

So once we stabilize this city with 3 seafood we can work the tundra forest but not yet.
For now, it seems we are only 2 turns from being able to 2pop whip the granary for MAX OF
so how does this look to you....

(what you said, then)
T60-T62 No whip, lighthouse
T63 : 2-Whip Granary
(food bin is 10/24, growth in 2t)
T64 : Henge/GW
T65 : lighthouse, 2 Seafood, tundraforest?
 
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