[BTS] SGOTM 26 - Home Slices

Yes, the Great Wall in Canal might be the path that gets us fast Civil Service :)
Well...I was thinking GW goes in our weakest hammer city, right?

Edit: No! The weakest is General!!! But Cows should be a hammer-intense city, I think. There are two hammer-intense national wonders: Wall St and Ironworks. If we build UN, then Merchant is by far our most hammer intense city.



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Priesthood does appear to be a little late. Let's try harder to stay on silver and furs. If we can't make it, we could simply delay Oracle 1t, or... Profit can work coast for the next 5 turns (+10 beakers) and to finish Oracle, it can whip, but we'd have to chop 1t early and risk losing it IBT.
 
Confu will most likely go in cows city. Any chance we would want to put a shrine there together with Wall Street? Not likely...
 
I don't like having spy points in our triple food cities. It's not possible to make city 7 build GW.
Any chance 'Science' becomes the spy city? Move the Palace? Probably not.
I guess we can live with spy points, but we at least have to make sure to get a scientist or 2 somewhere else before spy or prophet.
All these early wonders are normally too painful because there is a war effort, but since we don't have that, we're really just giving up ~140 of our 500-ish failgold to get this requirement out of the way.
Well...I was thinking GW goes in our weakest hammer city, right?
General City is our weakest hammer city. Spy has to do WestPoint and IntelAgency (and possibly Kremlin)
 
You managed to get out an exploring wb AND all of that fail gold? :goodjob:
Maybe I can do you one better.
Let Silver work silver longer and it's 2nd seafood wb can just sail on to explore even earlier! Kait's explorer can net food.
Just throwing this out there. Didn't test what that does to Silver's plans for failgold.
 
Kait, what is your plan as far as playing this turnset? I assume that you're working on the PPP; there are bits of it spread about in several posts and a couple of test runs. Are you hoping to play in the next day or two? I'm not trying to push, I'm just trying to plan for when my turn will be since I'm on deck.
 
Kait, what is your plan as far as playing this turnset? I assume that you're working on the PPP; there are bits of it spread about in several posts and a couple of test runs. Are you hoping to play in the next day or two? I'm not trying to push, I'm just trying to plan for when my turn will be since I'm on deck.

This turnset feels very delicate.
I want to plan out until Oracle->Civil Service in a way that gives us maximum flexibility if something comes up or goes wrong.

It feels like I won't be done with my turnset for about 3 days.
Even longer if we can't come to a consensus.

Once we get past Oracle, the game will speed up as there are less decisions to make with only 7 cities.
I would feel really nervous when AI start settling our lands and we have no metal to defend ourselves.
 
This is a really good thought Lowthercastle. :D

We can use Wastintime's idea to put Granary overflow into The Great Wall in Canal City.
The new Worker from Science City can chop once in the capital, then head over to Canal City and chop an appropriate forest.
Or maybe the other way around.

Canal City should be able to 2 pop whip The Great Wall complete from 100/150:hammers: when we want to cash out.

Chops and production from T63 to T70 in Science and Cow city could generate the extra 300:gold: fail gold we need.
Certainly Cow City has enough mojo to put 110 in Stonehenge and then another 140 in The Great Wall.

Whipping Stonehenge in capital only gets an extra 30:gold:.

This also let's us build Mids slower so we can put more fail gold into it.

Yes, the Great Wall in Canal might be the path that gets us fast Civil Service :)
My basic conclusion is maxOF into SH+GW > city development.
 
This turnset feels very delicate.
I want to plan out until Oracle->Civil Service in a way that gives us maximum flexibility if something comes up or goes wrong.

Agreed. I just wanted to know what the plan is. Maybe your PPP should lay out the plan all the way through the Oracle then. We can tweak it as necessary as we play along. Who actually controls the mouse during those turns is less important than having an agreed plan for the CS slingshot.
 
SH could get built next turn. It was T54 in my test IIRC. Then we make Priesthood easily. I agree with Mitch that we lay out a plan to Oracle, but if we see plans for the next few turns solidify, let's keep it moving so we can see what surprises come up.

Oh, and add to the PPP: check each turn for SB fist icon. I gotta believe he is designed to attack us. Our Dun dun't do a whole lot with a chariot defender.
 
@WT: How does Sushi + STRIKE align with building late buildings and Wonders?
strike is just a fantasy of mine. You are required to run the slider at 0% research and get all beakers from specialists and build research.
We don't have workshops+factory+power for build research. And yea, building anything late will require some whipping or at least working mines--not scientists.
 
Ok, here is the quick and dirty T72 Great Wall in Canal City test.
The results are very promising. :D
Spoiler :


New Capital Worker chops 10:hammers: forest 1E of Wheat T63, the same turn as 2-pop whip of Granary. :) (Worker can head back to capital to chop/cottage/build road starting T64)

T63 capital puts 73:hammers: into Great Wall from overflow on Chariot whip T62.
T64, Canal City puts 82:hammers: into Great Wall thanks to 10:hammers: chop near wheat + 30:hammers: overflow from Granary whip
T70, Canal City puts 20:hammers: into Great Wall thanks to overflow from Lighthouse whip
T72, Canal City can 2-pop whip The Great Wall complete if AI hasn't built wonder yet. (Test Game Mansa completed Great Wall T72 :eek:)
T73, Fail gold from Silver, Whales, Profit lands from Great Wall
T74, Fail gold from Cow + Science city lands from Great Wall

There are 6 more turns that capital, Cow City, and other cities can put chops and overflow into Great Wall.
T65, T66, T67, T68, T69, T71

Silver City can probably chop outside the BFC for 1 turn to get Great Wall fail gold.
This will help out our tech rate a lot on T73.

Workers can furiously chop into Stonehenge in Cow City, then Great Wall.
Dun stone trick road to deer does not need to be finished until around T78 or so.

**Edit**
Will work on a concrete plan to get to Oracle tonight, so no further results from me for 12 hours.

Looks like Cow City can chop 1 time into Stonehenge T64, and then x3 chop T69 into Great Wall which almost completes it in 1 turn :eek:
That leaves uhh, 1 forest for Mids. :o

T55 Real Game screenshots
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I don't think we want to furiously chop before Math (T74-ish)
Those chops can go into Mids post-math.
We only need enough gold in GW/Henge to get us to CoL. Mids gold comes right after that.

I do like how this is shaping up tho :goodjob:
 
West Point requires level 6 unit to build (Free Great General from Fascism?)

Level 6 is 20 experience for our charismatic civ which is still a lot for 1 unit!
Perhaps we could build some Privateers and kill our way to a 20xp unit or a Great General from 30 Great General points?

If we go the U.N. path, Privateers (Chemistry + Astronomy and Iron or Copper :sad:) are the only other peaceful way to get 20xp that I know of.
 
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