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[BTS] SGOTM 26 - Home Slices

Discussion in 'Civ4 - Succession GOTM' started by AlanH, Apr 23, 2020.

  1. LowtherCastle

    LowtherCastle Deity

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    See my post above for my MM. No idea if it’s better than KZ’s.
     
  2. LowtherCastle

    LowtherCastle Deity

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    My MM is specific to fast Myst + wb (t20). I think I would instead focus on cows wkr t13 (If possible) and slower myst with your plan.
     
  3. WastinTime

    WastinTime Deity Supporter

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    Veto ;)
     
  4. LowtherCastle

    LowtherCastle Deity

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    Wow that was fast! Your only veto of the whole game… :lol:

    Btw, did you veto the third worker or having a good idea? :smoke:

    MG: You probably already figured this out but we have long had a rule that is rarely used but always available and that is if somebody feels really strongly about something they have the right to veto it unilaterally. It adds a little bit of drama! Of course it doesn’t mean the others can’t pound sense into that person...

    ...And I suppose one could always veto the veto. That’s never happened. By the way only one per game was a joke.
     
    Last edited: Apr 29, 2020
  5. WastinTime

    WastinTime Deity Supporter

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    Worth it. :yup:
     
  6. LowtherCastle

    LowtherCastle Deity

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    Well, KZ makes a good point about maintenance. The exploring wb will likewise cost some bullion. In my plan that cost comes when Myst is done.

    By the way, I still have to test it. Didn’t think to download Mitch’s test save.
     
  7. Mitchum

    Mitchum Deity

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    Are you vetoing Kait's suggestion of a third worker, my thinking that's a swell idea, or both? Just curious if this counts as one veto or two. :lol:
     
  8. Mitchum

    Mitchum Deity

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    My Test #3:
    T0: Science on PH with rice and Sheep, build worker. City #2 on PH with Furs and Cow; work plains river tile; build worker. 0% slider
    T3: 100% slider; AH in 9 turns, -3 gpt, 27 gold
    T8: Switch citizen in city #2 from plains river to cow. Speeds up worker but doesn't slow down AH.
    T12: AH done.
    T13: Science finishes worker; partial farm on Science-1N
    T14: City #2 finishes worker. Both workers pasture.

    LC's plan:
    T12 AH
    T13 gems wkr
    T14 cows wkr
    T20 Myst + wb
    T26 monument

    AH and the workers come on the same turns. Mine used binary research while LC used 90% slider for a few turns. I'm not sure if we lose any of the 40% bonus flasks at 90% slider. At this point, I'd say both of these are close enough to each other that I don't care too much.

    What was Kait's plan. Did I miss it?
     
  9. LowtherCastle

    LowtherCastle Deity

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    Kait’s plan was the third worker.

    I still need to test this but my realization was if we’re working 12 base beakers per turn instead of 13 @40% bonus, then going from 100 to 90% is a straight trade-off 1b for 1g. In other words, we generate 1bpt less running -2gpt instead of -3gpt. What I forgot to ask you to verify was the -2gpt part.

    The reason I did it was to start with 24g instead of 27g, putting +3h into the worker to get the wb done on T20...
     
  10. WastinTime

    WastinTime Deity Supporter

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    We can cross this bridge once we have 2 workers.
     
  11. LowtherCastle

    LowtherCastle Deity

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    In other words:

    Mitch:
    3t x 1bpt = 3b
    5t x 18bpt = 90b
    4t x 16bpt = 64b, total = 157b, 0b of

    LC:
    3t x 1bpt = 3b
    6t x 18bpt = 108b
    3t x 15bpt = 103b, total = 156b
     
  12. WastinTime

    WastinTime Deity Supporter

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    90% almost always incurs a -1 (something) penalty.
     
  13. LowtherCastle

    LowtherCastle Deity

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    I suppose this means you could run 90% on the 12th turn and save your coin and get the exact right number beakers, but I’m not certain.
     
  14. Mitchum

    Mitchum Deity

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    I confirmed that 90% nets us -2 gpt. So our output is:

    100%: 12:science: @ -3 gpt for 18 :science: final
    90%: 10:science: @ -2 gpt for 15 :science: final

    Sid does some crazy things with math so I can run both tests and see where they end up.

    Although, I didn't go all the way through completing a workboot so if LC's plan gets the needed hammers to finish the wb a turn sooner, that may make sense.
     
  15. LowtherCastle

    LowtherCastle Deity

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    The point of finishing the work boot a turn sooner is to start the monument right when we complete mysticism. It gets the monument done a turn sooner expanding the borders a turn sooner…

    The alternative is to delay the work butt six turns which also saves us six gold total.
     
  16. Mitchum

    Mitchum Deity

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    T9 2-1-1 0 40 90 2-1-1 0 39 15 111 6 90%

    @LC There isn't a 2-1-1 tile in Cows... Which tile should I work? We need to work a tile with 1 coin to get AH on T12 but this will throw off the worker and wb completion.
     
  17. LowtherCastle

    LowtherCastle Deity

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    Not sure that’s the right test. I want to know the beakers put into AH at 90% when our two cities are producing 11 coins total. I know 100% yields 16b. If 90% yields 14b, I’m screwed.
     
  18. LowtherCastle

    LowtherCastle Deity

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    I meant 2-1-0
     
  19. Mitchum

    Mitchum Deity

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    OK, then the 90% slider ended up costing us 1:science:/turn somewhere because we only have 153:science: into AH out of 156:science: on T12.

    Sid strikes back!!
     
  20. Mitchum

    Mitchum Deity

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    Exactly this.
     

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