LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,750
See my post above for my MM. No idea if it’s better than KZ’s.
My MM is specific to fast Myst + wb (t20). I think I would instead focus on cows wkr t13 (If possible) and slower myst with your plan.Not sure.
I'll guess we'll just have to play until Turn 12 and get more scouting info before making a decision on what to build after Worker.
VetoI think having a 3rd worker is a good idea
Wow that was fast! Your only veto of the whole game…Veto![]()
Worth it.Your only veto of the whole game…
Well, KZ makes a good point about maintenance. The exploring wb will likewise cost some bullion. In my plan that cost comes when Myst is done.Worth it.![]()
Are you vetoing Kait's suggestion of a third worker, my thinking that's a swell idea, or both? Just curious if this counts as one veto or two.Veto![]()
Kait’s plan was the third worker.My Test #3:
T0: Science on PH with rice and Sheep, build worker. City #2 on PH with Furs and Cow; work plains river tile; build worker. 0% slider
T3: 100% slider; AH in 9 turns, -3 gpt, 27 gold
T8: Switch citizen in city #2 from plains river to cow. Speeds up worker but doesn't slow down AH.
T12: AH done.
T13: Science finishes worker; partial farm on Science-1N
T14: City #2 finishes worker. Both workers pasture.
LC's plan:
T12 AH
T13 gems wkr
T14 cows wkr
T20 Myst + wb
T26 monument
AH and the workers come on the same turns. Mine used binary research while LC used 90% slider for a few turns. I'm not sure if we lose any of the 40% bonus flasks at 90% slider. At this point, I'd say both of these are close enough to each other that I don't care too much.
What was Kait's plan. Did I miss it?
We can cross this bridge once we have 2 workers.Are you vetoing Kait's suggestion of a third worker, my thinking that's a swell idea, or both? Just curious if this counts as one veto or two.![]()
I suppose this means you could run 90% on the 12th turn and save your coin and get the exact right number beakers, but I’m not certain.In other words:
Mitch:
3t x 1bpt = 3b
5t x 18bpt = 90b
4t x 16bpt = 64b, total = 157b, 0b of
LC:
3t x 1bpt = 3b
6t x 18bpt = 108b
3t x 15bpt = 103b, total = 156b
The point of finishing the work boot a turn sooner is to start the monument right when we complete mysticism. It gets the monument done a turn sooner expanding the borders a turn sooner…I confirmed that 90% nets us -2 gpt. So our output is:
100%: 12@ -3 gpt for 18
final
90%: 10@ -2 gpt for 15
final
Sid does some crazy things with math so I can run both tests and see where they end up.
Although, I didn't go all the way through completing a workboot so if LC's plan gets the needed hammers to finish the wb a turn sooner, that may make sense.
Not sure that’s the right test. I want to know the beakers put into AH at 90% when our two cities are producing 11 coins total. I know 100% yields 16b. If 90% yields 14b, I’m screwed.I confirmed that 90% nets us -2 gpt. So our output is:
100%: 12@ -3 gpt for 18
final
90%: 10@ -2 gpt for 15
final
Sid does some crazy things with math so I can run both tests and see where they end up.
Although, I didn't go all the way through completing a workboot so if LC's plan gets the needed hammers to finish the wb a turn sooner, that may make sense.
I meant 2-1-0T9 2-1-1 0 40 90 2-1-1 0 39 15 111 6 90%
@LC There isn't a 2-1-1 tile in Cows... Which tile should I work? We need to work a tile with 1 coin to get AH on T12 but this will throw off the worker and wb completion.
I meant 2-1-0
90% almost always incurs a -1 (something) penalty.