LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,750
Okay. But you didn’t answer my question, so you’re getting a triple cheese hole...
773 land tiles...
Based on what you said, I don't see any reason not to settle the two cities we originally planned with the gems city being settled first. We also have to figure out the MM for which tiles to work to time worker completion and AH.
Wet rice is getting improved first and the extra +1from cows getting improved a turn earlier isn't better than the lost 2
from delaying a city at the start 1 turn.
Hmmm... Is something wrong with the test save:
Moving cow-fur settler S sacrifices a bit too much late game potential for early advantage. This game will be lengthy. How about moving that cow-fur settler to the fur PH on top left corner and wine settler to take cow-fur settler's position? Is the additional info in NW and 1 t ah worthy?
Heh, I was thinking it had 5when I typed that.
Yes, improve sheep 1st!
I think it's impossible except on 'fantasy' map (or SGotM)plains rice which is uncommon
In any case I need to optimize the MM yes, before moving on.
Gems Cows. Total
tile f. h. c. tile f. h. c. b g. Rate
T0 1-1-1 0 0. 0 2-1. 0. 0. 0. 0 0 0%
T3. 1-1-1. 0 12 30. 1-1-1 0 15 3 3 24 100%
T5 2-1-1 0 20 50 1-1-1 0 23 7 39 18
T9 2-1-1 0 40 90 2-1-1 0 39 15 111 6 90%
T12 2-1-1 0 55 120 2-1-1 0 54 18 156 0 0%
T13 1-1-2 0 60 130 1-1-1 0 59 19 1 8 0%
T14 1-1-2 3 3 141 1-2-0 0 63 21 2 18 100%
T17 4-1-2 3 12 174 3-3-0 3 15 24 41 9
T20 4-1-2 15 21 207 3-3-0 12 30 27 80 0
I assume that this is a work in progress or I'm going to need a special LC decoder ring.Code:Gems Cows. Total tile f. h. c. tile f. h. c. b g T0 1-1-1 0 0. 0 2-1. 0. 0. 0. 0 T3 1-1-1. 0 12 30. 0 15 3 24 T5 T9 T12 T13 T14 T17 T20
Question: teching AH with 12 total bpt at 90% = ? final bpt
Cows pops its borders three turns later and the wb doesn’t start exploring on T20 (I think), in exchange for those worker turns. Worth it?I think our coastal city should be able to squeeze out a 2nd worker thanks to improved cow before starting on Monument.
Having 3 Workers should get the capital improved faster and free up a worker to go help city #3 if we find a good spot.
Could even put a camp on tundra hill fur for that +4
It would cost -1per turn with the 8th unit though (5 settler + 3 worker) until our cities reached 5 population total so we could support 1 extra unit.
The 5 settlers roaming around outside our borders won't cost us anything until a 6th unit joins them outside our borders.
That! Merci beaucoup.At 90%, the reported bpt was 10. A total of 15 beakers went into AH.
Cows pops its borders three turns later and the wb doesn’t start exploring on T20 (I think), in exchange for those worker turns. Worth it?