[BTS] SGOTM 26 - Home Slices

Any other comments/suggestions while LC works on his detailed MM for the first 10 to 20 turns?

I'll take a McDonut Hole with Cheese. ;)
 
773 land tiles...

Based on what you said, I don't see any reason not to settle the two cities we originally planned with the gems city being settled first. We also have to figure out the MM for which tiles to work to time worker completion and AH.

Ice Age map on standard size is 84 tiles wide and 36 tiles tall for a total of 3024 tiles.
773 land tiles means the map is 25.5% land tiles and 74.5% water tiles.


I agree that wet plains rice (+4:food:) should be our capital and Animal Husbandry should be our 1st tech.
Worker 1st in both cities settled on the plains hilltops also sounds good.

The extra defensive bonus from being on a hill might make a difference if we get into a crazy war too.

I don't think we need to delay settling either city to get AH 1 turn faster.
Wet rice is getting improved first and the extra +1:food: from cows getting improved a turn earlier isn't better than the lost 2:food: from delaying a city at the start 1 turn.

Mysticism 1st, Pottery 1st, and Sailing 1st all didn't flow very well in the test game.
Coastal capital is tantalizing, but slow wet rich and sheep is just too painful with such a large happy cap in our empire.

Coastal city settled 1S was also a bit tantalizing, but it gives up 3 river tiles and 2 fur tiles for 3 coastal tiles.
It also means we can build a workboat for seafood on T1 and have it out by T9 and skip Mysticism, but the city loses 2 health, the chance to build a levee, a forest, and slows any worker build.

Once the coastal city has monument and pops borders, we should form our 1st trade route for +2:gold: per turn.
 
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Wet rice is getting improved first and the extra +1:food: from cows getting improved a turn earlier isn't better than the lost 2:food: from delaying a city at the start 1 turn.

Hmmm... Is something wrong with the test save:

Spoiler :
civ4screenshot0001-jpg.553969


Both the wet rice and the sheep have 4:food: and 1:hammers: but the sheep adds 2:commerce:

EDIT: I world buildered a pasture and farm on T0.
 

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Moving cow-fur settler S sacrifices a bit too much late game potential for early advantage. This game will be lengthy. How about moving that cow-fur settler to the fur PH on top left corner and wine settler to take cow-fur settler's position? Is the additional info in NW and 1 t ah worthy?
 
Moving cow-fur settler S sacrifices a bit too much late game potential for early advantage. This game will be lengthy. How about moving that cow-fur settler to the fur PH on top left corner and wine settler to take cow-fur settler's position? Is the additional info in NW and 1 t ah worthy?

Interesting thought. I think the settler at wine-NW (and all settlers other than the two on the proposed SIP locations for that matter) has already been moved so doing this would delay settling the PH at cows-E until T2 if we move that settler off the PH on T0.
 
In any case I need to optimize the MM yes, before moving on.

I think our coastal city should be able to squeeze out a 2nd worker thanks to improved cow before starting on Monument.
Having 3 Workers should get the capital improved faster and free up a worker to go help city #3 if we find a good spot.
Could even put a camp on tundra hill fur for that +4:gold:

It would cost -1:gold: per turn with the 8th unit though (5 settler + 3 worker) until our cities reached 5 population total so we could support 1 extra unit. :hmm:
The 5 settlers roaming around outside our borders won't cost us anything until a 6th unit joins them outside our borders.
 
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Code:
     Gems           Cows.           Total
     tile   f. h. c. tile    f. h. c.   b   g. Rate
T0   1-1-1  0  0.  0  2-1.   0. 0. 0.   0   0     0%
T3.  1-1-1. 0 12  30. 1-1-1  0 15  3    3  24  100%
T5   2-1-1  0 20  50  1-1-1  0 23  7   39  18
T9   2-1-1  0 40  90  2-1-1  0 39 15  111   6  90%
T12  2-1-1  0 55 120  2-1-1  0 54 18  156  0   0%
T13  1-1-2  0 60 130  1-1-1  0 59 19    1  8   0%
T14  1-1-2  3  3 141  1-2-0  0 63 21    2  18 100%
T17  4-1-2  3 12 174  3-3-0  3 15 24   41  9
T20  4-1-2 15 21 207  3-3-0 12 30 27   80  0
T12 AH
T13 gems wkr
T14 cows wkr
T20 Myst + wb
T26 monument

How to compare this with KZ’s idea? :confused:
 
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I think having a 3rd worker is a good idea. I guess we'd have to balance that with an exploring workboat. We should have a better idea of what makes the most sense once each city has produced a single worker and we have done a bit more exploring.

If we end up settling city #3 early and it's coastal, that city could produce the exploring wb too (or a wb for it's coastal Fish resource ;)).

I think having an exploring wb or third worker will more than make up for the extra maintenance of having another unit, right?
 
Question: teching AH with 12 total bpt at 90% = ? final bpt

In the test game, I got to 12 bpt at 100% slider and then dropped the slider to 90% and the reported bpt dropped to 10:science:. 80% was 9:science:. So it must round down.

EDIT: Or did you want to know how many beakers go into AH with the pre-req bonuses?
 
I think our coastal city should be able to squeeze out a 2nd worker thanks to improved cow before starting on Monument.
Having 3 Workers should get the capital improved faster and free up a worker to go help city #3 if we find a good spot.
Could even put a camp on tundra hill fur for that +4:gold:

It would cost -1:gold: per turn with the 8th unit though (5 settler + 3 worker) until our cities reached 5 population total so we could support 1 extra unit. :hmm:
The 5 settlers roaming around outside our borders won't cost us anything until a 6th unit joins them outside our borders.
Cows pops its borders three turns later and the wb doesn’t start exploring on T20 (I think), in exchange for those worker turns. Worth it?
 
Cows pops its borders three turns later and the wb doesn’t start exploring on T20 (I think), in exchange for those worker turns. Worth it?

Not sure.
I'll guess we'll just have to play until Turn 12 and get more scouting info before making a decision on what to build after Worker.
 
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