[BTS] SGOTM 26 - Home Slices

Sitting Bull Score
T55 - 136
T56 - 136
T57 - 138 +1 land tile
T58 - 147 +1 pop
T59 - 150 -1 pop, +1 classical age tech (power change?)
T60 - 150
T61 - 159 +1 pop
T62 - 159
T63 - 168 +1 pop
T64 - 177 +1 pop
T65 - 183 +1 ancient age tech (power change?)
My instant analysis is embedded above, without checking the save or graphs ...
 
My instant analysis is embedded above, without checking the save or graphs ...
The combined population of Cahokia +Poverty Point is:
T55 - 3
T56 - 3
T57 - 3
T58 - 4
T59 - 3
T60 - 3
T61 - 4
T62 - 4
T63 - 4
T64 - 5
T65 - 5

He must have founded his 3rd city on Turn 62! :goodjob:

Also, Open Borders will give us +1:gold: per turn, but Sitting Bull will get +5:gold: per turn due to his Castle and our island city.

**Edit**
I made another error.
Fixed to SB founding City T63.
Thanks LTC!

**Edit**
I made two errors!
Fixed to SB founding City T62. :o :o :o

That should bump the score up on T63, and natural growth in Cahokia bumped the score up again on T64.
 
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The combined population of Cahokia +Poverty Point is:
T55 - 3
T56 - 3
T57 - 3
T58 - 4
T59 - 3
T60 - 3
T61 - 4
T62 - 4
T63 - 5
T64 - 5
T65 - 5

He must have founded his 3rd city on Turn 64! :goodjob:

Also, Open Borders will give us +1:gold: per turn, but Sitting Bull will get +5:gold: per turn due to his Castle and our island city.
1whip also T64?

My concern is the score change on T59. The only possible classical tech would be IW. Do we still have his graphs then? Power change of 10K?
 
Ok. The power graph would confirm this but I’m now fairly certain that SB has Iron Working!!!. As of T59 T61. He completed bronze working on T45, teching at roughly 21 beakers per turn, Next Tech T59 T61 for 12 points, IW. You can check to see if he threatens us with swords. I haven’t made my DD run yet. You can also look if any tile has an extra hammer. Or watch for a spike in his hammer production.
 
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City 7: (dblSilver? Let's pretend yes) I wanna see how fast we can get it ready to produce GSs

It needs a wb from Canal right after GW. Ideally born T72.
City founded: T77 (or 1t before CoL/Oracle) Why? to try to get Confu founded here.

Either we get Confu or we use Caste/Bureaucracy for 5t. Borders pop in 2 or 3 turns. fyi, we use this 5 turns to get GS (or two?) for Education)

So, no monument (ah, that feels good to say out loud)
T78 anarchy, 1food in bin
T81 (or T82--let's go with 81) borders (needs crab nets), 3 food, start Deer camp

(for super speed, could chop 2 for granary, but I'll go with 1 chop)

T86 size 2, working Crab, Deer (30 + 8 hammers)
T90 size 3, Crab, Deer, silver, (46h granary)
T93 granary complete at about 13/26 food, start lighthouse (crab, deer, Horse)
T96 size 4, whip lh? or soon anyway.
T98 size 3
T100 back to size 4 (I think)
T110 size 8
 
Ok, the power graph is a bit hard to read.
Spoiler :

I'll just calculate Sitting Bull's power by hand based off our power ratio and demographics soldier count.
SB Power = Our power / Power ratio

Sitting Bull Power (in Soldiers)
T56 - 41000
T57 - 41000
T58 - 42000
T59 - 51000
T60 - 51000
T61 - 52000
T62 - 55000
T63 - 55000
T64 - 56000
T65 - 58000

Iron Working is 10000 Soldiers.
 
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Sitting Bull Power (in Soldiers)
T56 - 41000
T57 - 41000
T58 - 42000 +pop4
T59 - 51000 +IW - p4>p3
T60 - 51000
T61 - 52000 +pop4
T62 - 55000 +archer
T63 - 55000
T64 - 56000 +pop6
T65 - 58000 ??? No apparent build completed. No 2k tech left to complete unless Hunting wasn’t known.
Okay! Analyzed in your text above.

T59
+10k IW
-1k pop4>pop3

By now he’s improved iron if he has it in his culture.

=======

So...T0 mystery power continues to mystify. Either T0 2k mystery + Hunting or T0 4k mystery + T65 Hunting. Could be T65 galley but that doesn’t gybe with the city production data.
 
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Cahokia (Capital) :hammers:
T62 - Building something new
T63 - 4
T64 - 3 :hmm:
T65 - 9
This looks like Cahokia switched to an existing wkr build after growing to pop2 on T64. (Since SB recently completed a settler build, he wouldn’t have a partial.)
 
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:worship:

Learn something new every day... :goodjob:

Huhuhu, I'm getting a lot of likes today.

It is also possible to break down Sitting Bull's total empire production by analyzing the Production Graph on a per-pixel basis.
From demographics on T63 and T64, we know our empire produced 28:hammers: (Million metric tons)
Microsoft Paint says the graph is 21 pixels per :hammers: tall, so we can label Sitting Bull's production every turn.
Spoiler :
Sitting Bull Total Empire Production:hammers: from all Cities [:food: into Workers + Settlers and whips don't count]
T55 - 5:hammers: (After hitting the enter button on Turn 55, Sitting Bull's empire got 5:hammers: from tiles)
T56 - 5:hammers:
T57 - 5:hammers:
T58 - 6:hammers:
T59 - 5:hammers:
T60 - 5:hammers:
T61 - 5:hammers:
T62 - 8:hammers:
T63 - 8:hammers:
T64 - 9:hammers:

This compares to the hammers invested in a unit/building in Cahokia and Poverty Point from the :espionage: screen.
Cahokia (Capital) :hammers:
T55 - 51 (On Turn 55, Sitting bull had 51:hammers: invested in a Settler)
T56 - 57
T57 - 63
T58 - 69
T59 - Building something new
T60 - 15
T61 - 18
T62 - Building something new
T63 - 4
T64 - 3 :hmm:
T65 - 9

Poverty Point :hammers:
T55 - 3
T56 - 4
T57 - 5
T58 - 6
T59 - 8
T60 - 10
T61 - 12
T62 - 14
T63 - 16
T64 - 18
T65 - 20

I don't see any hidden Iron tiles in Sitting Bull's land that we can see.
Spoiler :

It is all very interesting.
The demographics table reflects numbers instantly.
So do the population numbers. They are also instant.

The graphs reflect what numbers actually got processed last turn. :crazyeye:

Cahokia Population
T55 - 2
T56 - 2
T57 - 2
T58 - 2
T59 - 1
T60 - 1
T61 - 1
T62 - 1
T63 - 1
T64 - 2
T65 - 2

Poverty Point Population
T55 - 1
T56 - 1
T57 - 1
T58 - 2
T59 - 2
T60 - 2
T61 - 3
T62 - 3
T63 - 3
T64 - 3
T65 - 3

Conclusion
Poverty Point is producing 2:hammers: per turn and working water tiles mostly at Size 3.

Cahokia tends to produce 3:hammers: per turn at Size 1. (Thanks to settling on 2 hammer plains hill)
Once Cahokia reached Size 2 on Turn 64, it started a Worker or Settler and added another 1:hammers: per turn. :sad:

New City was founded on Turn 62 and is producing a steady 3:hammers: per turn at Size 1.
 
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I'm sure it will auto-spread. just like all those auto-forest growths we're getting :rolleyes:
Voila! 2clams now has 7 National Park tiles. Forest grew. Still could get to 13.

The new forest blocks fresh water to two of the three remaining plains tiles that could be farmed.
 
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PR’s culture graph went from 17 to 25 on T77.
Folks, I rescind my conclusion PR has completed the Oracle. I attempted a more careful exam of their culture graph, using my lousy, minuscule i6 and I’m not seeing +8:culture: on any single turn. Sorry about that.

I’m currently bewildered by their graphs and am not drawing any conclusions. Not even confident in my readings.
 
I followed Kaitzilla's PPP but with a different tech path: writing IW COL, in the worst case where SH fail gold is never available. Oracle will delay by 1t without math and COL will delay by 1t compared to Kaitzilla's original plan.

research:
writing T65~ T67 0% 100% 40%
IW T68~ T73 0% 0% 100% onwards*
COL T74~ T78 100%~(T78 ratio forgot…save overwritten……)

science city: support 2 scientists once pop6 and 1 scientist 1gem when gem mine is available. defer dun whipping
prophet city: work on 2 forest 1 stone for 2 turns, for dun and Oracle. 1whip for Oracle at T78

* The GW fail gold is refunded in two turns, fail gold from silver at T71, the rest at T72?

Pros and cons
+gem!
+reveal iron at T74. settler at 1E of COWs can reach and settle on double silver/ double seafood site within 5t, if any of them has iron.
+ the original plan needs SH fail gold by T68 to complete math-COL at T77.
- if SH fail gold is early, 1t delay=1ton of risk
- prophet city suffers heavily. 2 pre-math chops require 2 turns away from seafood and 1whip, net loss of 30f~

My autosave is overwritten.. will upload test saves in 12h..
 
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