[BTS] SGOTM 26 - Home Slices

Working several non-food tiles post Sushi will be easy, right?
yeah, but the problem is I've been counting on running 10 scientists per city. Our research will suffer greatly if every city has to spend 30-40 turns building something after sushi. Oh well, I guess it takes however long it takes, it's not like we're changing our minds about getting sushi. But the goal of winning 40 turns after sushi might be off.
 
Our tech speed will slow down once we pull the trigger. Assuming we prepare 3 fleets and destroy 3cities every 2 turns, it will take 20t~. Leaf techs, such as Industrial/ radio/ mass media will be affected. Our last building might be speaker tower
 
tl;dr Settle 2Clams, MerchantCity, ASAP T68 (or maybe the turn failgold arrives T70?)

I'm starting to think our biggest regret (in hindsight) will be not settling sooner.
We probably should have settled 2Clams after NE Isle was a bust. If we decide to go now, we can settle it T68.
It only loses -3 gpt. That's a measly 30 :gold: between then and Oracle. Can we really not scrape up 30 :gold:?
And it's even less gold loss if we can get a workboat there. 24:gold: I think.
With settling T70, we lose about 20 :gold: on the way to Oracle.

Our current workboat (going the wrong direction) coulda been there at the ideal time, but he only delays growth 1 turn (arriving T70)
I'd rather get that city going vs giving +2 food to Silver (or whatever that wb was planning)
Starting this city early could mean GLH. 2Clams (if we choose it over DblSilver) is the obvious choice for MerchantCity. Colossus needs forge 120h + 250h (no copper) And we need MetalCasting. Possibly get it free from the AI? Not likely

Getting Merchant City ASAP allows it to contribute to failgold much sooner. Especially if we don't do GLH.
GLH could come 50 turns before Colossus, but not if we prioritize Colossus a little. 200h for GLH would mean loss of 400 failgold.
So I'm liking Colossus more and more. I'm sure we'll get copper from someone?
It will motivate us to get some forges up. As much as I don't like them, it's better if we get them early. Makes universities easier to whip (not that we need more than the one Univ quickly)
 
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tl;dr Settle 2Clams, MerchantCity, ASAP T68 (or maybe the turn failgold arrives T70?)

I'm starting to think our biggest regret (in hindsight) will be not settling sooner.
We probably should have settled 2Clams after NE Isle was a bust. If we decide to go now, we can settle it T68.
It only loses -3 gpt. That's a measly 30 :gold: between then and Oracle. Can we really not scrape up 30 :gold:?
And it's even less gold loss if we can get a workboat there. 24:gold: I think.
With settling T70, we lose about 20 :gold: on the way to Oracle.

Our current workboat (going the wrong direction) coulda been there at the ideal time, but he only delays growth 1 turn (arriving T70)
I'd rather get that city going vs giving +2 food to Silver (or whatever that wb was planning)
Starting this city early could mean GLH. 2Clams (if we choose it over DblSilver) is the obvious choice for MerchantCity. Colossus needs forge 120h + 250h (no copper) And we need MetalCasting. Possibly get it free from the AI? Not likely

Getting Merchant City ASAP allows it to contribute to failgold much sooner. Especially if we don't do GLH.
GLH could come 50 turns before Colossus, but not if we prioritize Colossus a little. 200h for GLH would mean loss of 400 failgold.
So I'm liking Colossus more and more. I'm sure we'll get copper from someone?
It will motivate us to get some forges up. As much as I don't like them, it's better if we get them early. Makes universities easier to whip (not that we need more than the one Univ quickly)

2Clams does have the distinction of being able to switch from Towns to Workshops whenever we need to build a late game wonder like Wall Street in a hurry. :hmm:
Scrape up 24:gold:?
We can probably chop a 24:hammers: forest into the Dun whip in Science City T76 and run 100% slider on T77 if we don't have Stonehenge fail gold yet.

Our biggest regret can only be missing Iron I think if the mapmaker is being evil. :love:

Once we settle the last city, that's it. We can never go out to claim a new resource.
Having 2 jungle gems in the capital and an Iron based unique unit can only be a strong hint for teams to tech Iron Working early.
Sitting Bull not being able to trade Iron Working sucks so much.

I just want to DOW Sitting Bull, murder his Dog Soldiers with chariots, threaten all 3 of his cities because of Aggressive AI settings, and then end the war with us completing Alphabet and him giving us Iron Working for peace.
Uhh, unless he has Spears.
Then it is game over for us.

How easy is it to get Sitting Bull to Friendly with religion so he will trade Iron Working?
SB to Friendly

+1 peace
+2 resource trades
+2 open borders
+3 shared religion
+4 good trade relations

SB will demand tribute a lot. Will we get plus mods from that?
Yes, giving tribute is +1.

Jeez, we need +3 shared religion?
That will take 20 turns.
And a strong tech gift to get +4 because we have known Sitting Bull so long.

T68 Open Borders would give us the +1 open borders on T93 I think.

Ugh, if we really need +12 to get to Friendly, Sitting Bull maxes out at +3 shared religion.
That means we need the full +2 from Open Borders.
That means the earliest we can get Sitting Bull to Friendly is T118 I think, unless he demands a resource.
Sitting Bull has clam.
How about we cancel our Crab gift to Sitting Bull so he will demand Crab from us?
+1 diplo might be a big deal for us if we can get Friendly 20 turns after religion spread.
 
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Do they even have SGotM's? How would our team do moving to that? Could be funny.
24 hours left on the sale I think.
Everyone get the download from Epic games!

Might be a good idea if this is the last SGOTM for Civ 4.
Civ games tend to get good after 5 years of expansion packs and patches and player mods.
Hmm, if they did have a SGOTM, might have to spend real money to upgrade from the base game.

**Edit**
I don't see any SGOTM for Civ 6.
https://forums.civfanatics.com/categories/civilization-vi.538/
 
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+12h from now I can finish the PPP and reserve 1 day for discussions. +36h I start to play the real save. Is it okay? Sorry I'm weak at MM. It takes too much time.

We could break the PPP and turn sets into 3 parts if that would be most helpful to you?

One night you could play Turn 65 through Turn 67. Upload at start of T68
Another night Turn 68 through Turn 71. Upload at start of T72
Final night Turn 72 through Turn 74. Upload at start of T75

That way we could come to faster agreements on the short PPP's, and you will only have to practice a few turns on the test game before repeating it on the Real Game.

Turn 65 through Turn 67 is almost agreed upon by the team already, and knowing if we have Stonehenge fail gold at the start of Turn 68 will be a massive help in deciding what the workers and maybe cities will do going forward.

Once you put forward your ideas as the player (you are ultimately in command the next 10 turns :D), the team can come to a consensus and I'll write down the micro for a few turns for you.

We can drop all the screenshotting demographics/SB cities/religion/etc. to make your turns easier to play.
Don't need to check for fist, just if more than 1 Sitting Bull unit is approaching Canal City.

Let me know if you need help with something technical like Copy+Paste (Control+C then Control+V) or doing something in World Builder in the Test Game.
Do you have access to a printer?
The PPP is not as useful for the Real Game unless it is printed out and can be consulted.
 
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We will also have 290:espionage: on Sitting Bull on Turn 77.

We could tech Alpha, sail a spy to his capital, wait 5 turns, spread Confu to his capital for 40% espionage bonus(for 1 turn only because he will convert), and steal Iron Working.
20% bonus from open borders trade route should cancel out distance penalty.

Might have to run 20%:espionage: slider 1 turn to cancel out his spending bonus.
 
Pros
  • Spies are also excellent for maxOF failgold.
  • Alpha lets us build research. :rolleyes:
  • We can get SB to Pleased immediately.
  • We get Alpha for a little more (130:science: @20%) than IW+spy+eps
  • Save about 75:science: with 40% bonus on Currency
  • Don’t need Archery, defensive units to protect from DoW
Cons
  • Delays IW by ~8-10t?
  • IW cheaper than Alpha+eps+spy
  • Possible espionage negmod
  • We’ll eventually get Alpha for free
  • X% chance of mission failure, forcing mission to cost 15% more when SB converts to Confu, delaying IW, possibly killing spy
 
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SB +1 Resource trades on T51. After cancelling crabs this turn, we’re at most 4t from +2. (8t if he cancels clams deal.) If we get a +1 for demand tribute, then SB is Pleased just by converting to Confu. Won’t need to buy plusmods with Techs.
 
T65 Real Game 3 city sites
Spoiler :







Horse + Silver + Crab (1S of silver)
Max of 7:food: per turn. (No fresh water)
5 additional coastal tiles
4 Forests in BFC
10 Forests when city reaches 100:culture:
At Size 10, the city will be +2:food: per turn, +8:hammers: per turn, and +23:gold: per turn without trade routes.
Horse + Silver + Crab seems best positioned to get the most hidden resources at 500:culture:
It also gives us a monopoly on horse, silver, and deer resources.
If this area has our only source of Iron, getting Cannons + Cuirassiers would significantly speed up and ease our world conquest.

Crab + Clam (1E of plains hill)
Max of 8:food: per turn. (No fresh water)
5 additional coastal tiles
9 Forests in BFC
12 Forests when city reaches 100:culture:
At Size 10, the city will be +2:food: per turn, +10:hammers: per turn, and +15:gold: per turn without trade routes.
2 river tundra tiles can be cottaged for the long term.
At Size 10, working 2 towns instead of hills would give +4:food: per turn, +5:hammers: per turn, and +27:gold: per turn without trade routes.

Twin Clams (2S2E of Rice)
Max of 8:food: per turn. (Fresh Water)
3 additional coastal tiles, 2 ocean tiles
6 Forests + 1 Jungle in BFC
10 Forest when city reaches 100:culture: (1 belongs to Science City BFC)
At Size 10, working 8 towns (long term) on plains+river tundra tiles, the city will eventually give +0:food: per turn, +7:hammers: per turn, and +49:gold: per turn without trade routes. :eek:
Can still grow to Size 12 and get +4:gold: per turn more due to 2 more coastal tiles.
The river will also allow +4:hammers: with levee, and there is a plains hill for a +4:hammers: surge as needed.
This city also shines the most during golden age.
This city appears to have the most teching potential.
It can also be chopped into existence very fast with Workboat, Monument, Granary, Workboat, and Lighthouse due to 5 forests in 1st ring that all have useful tiles underneath.


Here are all 3 city sites when all our cities have reached 100:culture:
Spoiler :





Wow, I missed all of this. I think you added it after you had posted your original comment. I suggest that you not "edit" an existing post other than to fix typos or to clarify existing text. To edit a post and add a ton of additional information is subject to being missed by others. I think putting new stuff like this in a new post is much better. End rant. ;)
 
Do they even have SGotM's? How would our team do moving to that? Could be funny.
I picked up Civ 6 too but have not downloaded it yet. I have had Civ 5 for years (it came in a Humble Bundle or something) and have never played it either. Maybe Civ 5 would be the next place to go after this SGOTM.

I was slow moving from Civ III to Civ IV too.
 
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