PPP - Part II
Turn 91 to T95-ish
Last hammers go into Pyramids T94
Techs
T91 - T92 - Paper 0%
T93 - Paper 100%
T94 - spend all gold on Paper max%
Workers
Rex - (
T91 Chop forest
T92 - Road 2N1W of Clam City
Shepherd - (
T92 - Farm 1N1W of Science City
T94 - Farm and
STOP
Cowboy -
T91 - T92 Road Fur
T93+ Road Fur-1N
Phillip - (
T91 Move to forest 3N3W of Cow City
T92 - T94 Chop forest (13

) into Pyramids
Joan Dark - (
T91 - T92 Chop forest
T93 - Move to forest 3N1E of Cow City
T94 - Chop forest to finish Pyramids
Heretic - (
T91 - T95 Move SE, chop
Cities
Science
T91 Confucian Missionary; Sheep, Rice, Horse, Winefarm, Plainsfarm
T92 - Confucian Missionary; Sheep, Rice, Horse, Winefarm, Plainsfarm x2
T93 -
Pyramids (Goes to 498/500
); Sheep, Rice, Horse, Winefarm, Plainsfarm x2
T94 - MIssionary,
work 2 scientists (30gpp total)
Cows
T91 - 3-pop Whip Library; Crab, Cow, Deer (2 chops land)
T92 - Wealth; Crab, Cow, Deer
T93 - Wealth; Crab, Cow, Deer,
Coast
T94 -
Pyramids (Goes to 500/500
); Crab, Cow, Deer, Plainsriverfarm (chop lands)
Canal
T91 -
Pyramids (Goes to 158/500
); Clam, Crab, unimproved Clam, Coast
T92 - Dun; Clam, Crab, unimproved Clam, Coast
T93 - Dun; Clam, Crab, unimproved Clam, Coast,
Sci
T94 - Dun; Clam, Crab, unimproved Clam,
Coast x2
T95 - Anarchy
T96 - Moai (chop lands) (grow to size 7 next turn)
work 2clams and 5 scientists until 3rd clam is netted
Silver
T91 Moai Statues; Clam, Crab x2, Silvermine,
Fur, Deer, Angry Citizen,
scientist
T92 - Moai Statues; Clam, Crab x2, Silvermine, Coast, Deer, Angry Citizen
Profit
T91 Lighthouse; Crab, Stone, Whale
T92-T94 - Library
T95 - 2-Whip Lighthouse; Crab, Stone
T96 - LH resolves (after anarchy)
T97 - Moai
Whales
T91 - T92 Lighthouse; Crab x2, Clam, Horse
T93 - 94 LH, + silver
T95 - whip LH
T96 - resolve LH
T97 - wealth
T98 - Moai
Clam City
T91 - Wealth; Clam x2 (chop lands)
T92 -
Pyramids (Goes to 262/500
); Clam x2,
PhillMine
T93 - wb, Clam x2,
Coast
T94 - 1-pop Whip Workboat; Clam x2 (Sails to Canal City)
Units
Galley 1
Sail up to pick up Missionary for Peter
Galley 2
T91+ Explore west
Scout 1
T91+ - Explore the west islands with Galley 2
Chariot (South of Sitting Bull's lands)
T91 Scout final corner and return to Canal for MP., Canal's warrior goes to ClamsCity for MP.
Warrior 3
Walk to SilverCity
Workboat 10 (Born in Cow City on Turn 78)
Explore Holy Rollers
Confucian Missionary 2 (Born in Science City on T89)
Sail all the way into the city to spread 1t faster.
Diplomacy
Espionage

on Sitting Bull
If Sitting Bull or Peter demands something, give it to them, but if it's Confu, stop and discuss
T91+ If Sitting Bull or Peter demand more than 200

,
tell them NO! ?? Stop and discuss
T91 - Give Rice.to Peter
Every Turn
Check each turn if someone has Alphabet
Check if someone has Currency
Check if Peter will take resources, and gift horse or anything of which we have 2
Note if any Great Scientists were born in the world
Check if Confu spread somewhere
Zoom in on Sitting Bull's cities and look for a Library
Save and the start and end of each turn
Notes
Stopping Points
Pyramids is completed by the AI

Meet a new AI
Start of Turn 95 is reached