[BTS] SGOTM 26 - Home Slices

Meditation was enough to convert SB into organized religion plus a few bucks. Not sure if it's still possible now.
 
xpost
I thought we wanted OrgRel for SB? That puts him in Anarchy and he might give us even more Gold for Math.
Sell math as early as now 105 and keep checking. not just 107+. You can get his map with Math
 
Green light, Kait.

On T106, does it make sense to set the slider to have as little OF as possible just in case we can pick up MC in trade. Maybe that's already the case. If we get 20% pre-req bonus, it looks like 0 OF.
 
Their maps will be worthless if they want five gold for them. Except it tell us about their land if there any changes of course

Edit: okay, as Kait says, it may be possible to defog Some coastal tiles for 5g. I’m not sure. Pretty sure it’s 5 coastal tiles per gold.
 
Last edited:
I’m not convinced that an AI will not give us fail gold if not in anarchy. But, if that is true, is there a way to bribe Peter into anarchy if ToA compketes?
 
I’m not convinced that an AI will not give us fail gold if not in anarchy. But, if that is true, is there a way to bribe Peter into anarchy if ToA compketes?
Peter shares our religion and civics, so I don't think we can bribe Peter into Anarchy any time soon unless he gets Monotheism starting on T108? :hmm:

It is possible to tell precisely the exact maximum amount of :gold: Peter will offer to trade on any turn.
But the calculation is... complicated.
https://forums.civfanatics.com/threads/sgotm-18-kakumeika.504787/page-115#post-12894449

We have known Peter 27 turns.
Moscow is 6 out of 15 empire population.
Spoiler :


Perform Counterespionage is 100:espionage: times multipliers, with the final number being 147:espionage:

Spending penalty is 107% and we have a -20% cost due to trade route between Moscow and our cities.
Just have to figure out distance penalty
Floor (100*1.07) = 107 // spending penalty
Floor (107*0.80) = 85 // trade route bonus
Floor (85*x) = 147 // x is distance penalty
x = 73% distance penalty :eek:
This distance penalty can be checked for sure with the Test Game recreating Moscow's location and a world-buildered spy.

Now that we know the modifiers, we can calculate how much money Peter has stored in his bank.
Steal Treasury is 110:espionage:
It cost 3:espionage: to steal every gold, or more espionage if there are negative modifiers.
Let us rip the modifiers out of 110.
Floor_each_division(110/0.8/1.73/1.07) = 73:espionage: without modifiers
73/3 = 24.3333:gold:, hmm that doesn't seem right.
Ah, it is 25:gold:
25 * 3 = 75
Floor (75*0.8) = 60
Floor (60*1.73) = 103
Floor (103*1.07) = 110:espionage:

Moscow steal gold mission will steal 25:gold:, which is 6/15th Russia's total gold supply
25*15/6 = 62.5

Russia has 62 or 63:gold: in its bank right now, total.

Now for the hard calculation. :crazyeye:
How much of that money will Russia trade to us on T105?

The 1st cap is:
((AI Total Population * (Turns since you met the AI + 10) * iMaxGoldTradePercent)/100) - the gold the AI has traded to the player
We have known Peter 27 turns and his iMaxGoldTradePercent = 10 (Sitting Bull is 5, so he hoards his gold! :cry:)
1st Cap = (15*(27+10) * 10)/100) = 55:gold:

2nd cap is:
AIs total gold - (12*defecit * Speed modifier)/100.
The actual slider percentage is irrelevant
62:gold: - (12 * Peter 1-turn deficit ???) = 0:gold: on T105 probably.

Whichever cap is lower limits how much Peter will offer us for gold that turn.
In addition, if we have gotten 10:gold: from Peter in a past trade or beg, this amount is subtracted off the current offer.


When Peter is in Anarchy, his deficit = 0 so the 2nd cap becomes the total amount of gold Peter has in his bank :D

This causes the 1st cap to be the limiting factor based on turns we've known Peter and his population, so he will offer us a lot of :gold: while in Anarchy.


Almost always it is the 2nd cap that limits how much gold the AI will trade.
It fluctuates based on how much gold the AI has in its bank along with the changing 1 turn deficit value.

Did Mirrorguard collect any :gold: from Peter in trades?
Any :gold: we get from Peter is subtracted off of all future totals he will offer us.
I only see us giving Peter 10:gold: + COL for Monarchy and us giving 45:gold: + Meditation to switch civics.
T102
The bribery costs 45g+Meditation. I don't add monotheism then.
b86e987a04776c37.jpg
Yes, we bribed Peter into Anarchy and he offered 30:gold: in trade on T102. :hmm:

The 2nd cap would have been at least 45:gold: - 12*0 = 45:gold: or higher since we gave him 45:gold: to switch civics.
The 1st cap would have been the limiting factor.
We knew Peter for 24 turns on T102.
Peter's Empire population * 34 * 10 / 100 = 15 population -> 51:gold: cap
14 population -> 47:gold: cap
13 population -> 44:gold: cap

Huh, all 3 numbers rounded down to the nearest 10 are higher than the 30:gold: Peter offered. :hmm:
Was he 13 or 14 empire population, and we got 10:gold: from Peter earlier than T102?
Maybe we got 10:gold: from Peter when we sold him Civil Service on T102 for Alphabet? :hmm:

If we did get 10:gold: from Peter for Civil Service, that would explain him only offering 30:gold: while in Anarchy T102 and not 40:gold: for having an empire population of 13 or 14.
 
Last edited:
Peter shares our religion and civics, so I don't think we can bribe Peter into Anarchy any time soon unless he gets Monotheism starting on T108? :hmm:

It is possible to tell precisely the exact maximum amount of :gold: Peter will offer to trade on any turn.
But the calculation is... complicated.
https://forums.civfanatics.com/threads/sgotm-18-kakumeika.504787/page-115#post-12894449

We have known Peter 27 turns.
Moscow is 6 out of 15 empire population.
Spoiler :
Spoiler :



We know we have -20% trade route bonus in Moscow.
Exactly. If TOA goes to another AI, could we somehow immediately gift Peter monotheism and bribe him or trade him into anarchy? Or would that be one turn too late?
 
Peter shares our religion and civics, so I don't think we can bribe Peter into Anarchy any time soon unless he gets Monotheism starting on T108? :hmm:

It is possible to tell precisely the exact maximum amount of :gold: Peter will offer to trade on any turn.
But the calculation is... complicated.
https://forums.civfanatics.com/threads/sgotm-18-kakumeika.504787/page-115#post-12894449

We have known Peter 27 turns.
Moscow is 6 out of 15 empire population.
Spoiler :


Thanks for the link and tutorial. :goodjob:
 
Exactly. If TOA goes to another AI, could we somehow immediately gift Peter monotheism and bribe him or trade him into anarchy? Or would that be one turn too late?

You can only bribe an AI to change into a civic/religion that you are running. If Pete is running all the same civics/religion as us (as Kait said above), there is no option in the trade window to get him to switch.

EDIT: Got it. We could bribe him into OR if he has Monotheism.
 
You can only bribe an AI to change into a civic/religion that you are running. If Pete is running all the same civics/religion as us (as Kait said above), there is no option in the trade window to get him to switch.

EDIT: Got it. We could bribe him into OR if he has Monotheism.
Even if another AI completed ToA, Peter would not offer us a ton of gold even during Anarchy.
He is still limited by his small population and only knowing us 27 turns. :sad:

It is very intesting the Anarchy trick.
Obviously it never works on Spiritual Civs.

But does it work when AI naturally changes civics or religions?
I don't think it does.:think:

1 turn of Anarchy both starts and ends between turns, doesn't it?
The AI would need 2 turns of Anarchy from switching civics to naturally hand out a bunch of :gold: during Anarchy.

Bribing the AI to switch civics or religions seems to be the only way to reliably get that huge gold surplus from wonder failure, and only if the AI and human have known each other many turns and the AI empire is a large population.
 
Even if another AI completed ToA, Peter would not offer us a ton of gold even during Anarchy.
He is still limited by his small population and only knowing us 27 turns. :sad:

It is very intesting the Anarchy trick.
Obviously it never works on Spiritual Civs.

But does it work when AI naturally changes civics or religions?
I don't think it does.:think:

1 turn of Anarchy both starts and ends between turns, doesn't it?
The AI would need 2 turns of Anarchy from switching civics to naturally hand out a bunch of :gold: during Anarchy.

Bribing the AI to switch civics or religions seems to be the only way to reliably get that huge gold surplus from wonder failure, and only if the AI and human have known each other many turns and the AI empire is a large population.
In any case, let’s keep an eye on possible fail gold
 
Cool, I plan to play 3 turns about 3 hours from now.

Oh!
The chariot exploration plan is to always be moving west, trying to find the 4 AI.

The galley can no longer help.

Will probably move onto that Arctic hill on T106.
 
Back
Top Bottom