PPP T127~T134
using
GPP here.
Golden Age:T128 use great artist from music
Civic Switch: T128 caste+mercantilism+pacifism
Research
T127 music
*T128 economics
*T129 economics
*T130 economics
T131 nationalism
T132 nationalism
T133 nationalism
T134 nationalism
Workers:
Heretic
T127~130 wheat fort
*T131~ move into plains forest 2N2E of clams and road it
Phillip
T127~T129 move to wheat and build fort and stop
T130 road fort
T131 move to plainshill SW of fort
T132 move into forest plains 3N of clams
*T133~ move into tundrahill forest NE of clams and road it
Joan Dark
T127~T129 move to wheat and road 1t and stop
T130~T131 move to forest plains 3N of clams city
*T132~T133 road 2N of clams city
*T134~ build workshop 2N of clams
Shepherd
T127 cancel the order made earlier
T127~T129 cottage 1N science and STOP!
T130~T132 cottage 1N1W science and STOP
*T133~
workshop 2E of cows
Rex
T127 move to plainshill 1S2E of cows
T128~T130 road tundra river 2E of cows
*T131 farm NE of cows and stop
*T132~ farm 2N of cows
Cowboy
*T127 - T130 Road silver
T131 - T133 Road 1S of deer
T134~ build silver mine
Cities
check food surplus and great person point every turn for each city.
science
avoid growth ON
T127 NE 0 sci 32/38+3f 49gp 88+44

T128 NE 1 citizen 35/38+3f 52gp 132+67

T129 NE 3 sci 38/38+0 active tiles:2 farms 1 gem 1 horse 61gp 129+52

T130 wealth 6 sci 38-4 103gp
T131 wealth 6 sci 34-4 202gp
T132 wealth 6 sci 30-4 301gp
T133 wealth 8 sci 26-8 400gp(GP 400)
T134 wealth 8 sci 18-8 126gp
cows
build wealth and run *Merchants
T127 wealth 0 28/38f+6 60gp
T128 wealth 3 34/38f+3 62gp
T129 wealth 7 37/38f-5 95gp
T130 wealth 7 32/38f-5 175gp
T131 wealth 7 27/38f-5 255gp
T132 wealth 7 22/38f-5 335gp
T133 wealth 7 17/38f-5 415gp
T134 wealth 7 12/38f-5 495gp
canal
T127 wealth 1 sci 36/44f+7 155gp
T128 culture 6 artists 43/44f-1 160gp
T129 wealth 10 sci 42-9f 220gp(GP 200)
T130 wealth 10 sci 33-7f 132gp
T131 wealth 10 sci 26-7f 244gp
T132 wealth 10 sci 19-7f 356gp
T133 wealth 10 sci 12-7f 468gp
T134 wealth 9 sci 5-5f 580gp(GP 500)
...
silver
T127 wb 2 sci 28/44f+5 14gp
T128 wb 9 sci 33/44f-5 20gp
T129 wb 10 sci 28-9f 101gp
T130 wb 10 sci 19-7f 206gp
T131 wb 9 sci 12-3f 311gp(GP 300)
T132 wb 9 sci 9-3f 105gp
T133 wb 9 sci 6-3f 199gp
T134 wb 9 sci 3-3f 293gp
profit city
starting building wb when Peter starts teching optics
T127 wealth 0 specialist 26/34f+6 100gp
T128 wealth 1 mer 32/34f+6 103gp
T129 wealth 7 mer 21/36f-6 121gp
T130 wealth 7 mer 15/36f-6 205gp
T131 wealth 7 mer 9/36f-6 289gp
T132 wealth 5 mer 3/36f-2 373gp
T133 wealth 3 mer 1/36f+2 436gp
T134 wealth 5 mer 3/36f-2 478gp
whales city
T127 the Parthenon work coast*2 horse silver to grow 34/38
T128 the Parthenon 4 sci work on coast+horse+silver+fur+3*seafood 19/40
T129 wealth 8 sci 18/40f-4 36gp
T130 wealth 8 sci 14/40f-3 127gp
T131 wealth 8 sci 11/40f-3 218gp
T132 wealth 8 sci 8/40f-3 309gp
T133 wealth 8 sci 5/40f-3 400gp
T134 wealth 6 sci 2/40f+1 491gp
clams
build wealth
T127 1 sci 19/40f+5 24gp
T128 6 sci 24/40f-2 27gp
T129 6 sci 22/40f-2 81gp
T130 6 sci 20/40f-2 144gp
T131 6 sci 18/40f-2 207gp
T132 6 sci 16/40f-2 270gp
T133 6 sci 14/40f-2 333gp
T134 8 sci 12/40f-6 396gp
Units
missionary 8
T127 board galley 1
T128 spread Confu to Vlad
*Only if no Tao in Vlad. Otherwise stay onboard and go back. Spread to Iron Island
Galley 2(near Peter)
T127~T128 get missionary to Vlad
*T129~ return to 2W of whales for G.merchant pickup.
**Galley 1 (near Whale City)
T127 - T131 Sail to 3S3E of Silver City and wait
T133 - Load Great Merchant from Galley 2 and take it to 1S1E of Silver City
T134 - Sail into Silver City and drop off Great Merchant, then sail to 1S1E of Silver City
T135 - T139 Sail to 3S of Cow City
**Galley 3 (south of Cow City)
T127 - T131 Sail to 4W3N of Cow City and wait
T133 - Pick up Great Merchant and sail 2N2W. Unload Great Merchant into Galley 2
T134 - Sail back to 4W3N of Cow City
T135 - T137 Sail to 3S of Cow City and pick up Great Person for 2nd Golden Age
T138 - T139 Sail to 1N1E of Profit City and pick up 2nd Great Person for 2nd Golden Age
T140 - Trigger 2nd Golden Age with both great people, then take Muskets from Profit and sail for Sitting Bull.
**Great Merchant (born in Science City on T131 from teching Economics)
T131 - Move to 1E of Cow City
T132 - Move to 3N2W of Cow City
T133 - Move into Galley 3 4W3N of Cow City, sail 2NW, unload into Galley 1, sail 2NW
T134 - Sail into Silver City and move to 1S1E of Whales
T135 - Move into Galley 2 2W of Whale City and sail to Vlad
200GPP (born in Canal City)
T129 - T135 Move to deer tile 2S1E of Cow City
300GPP (Great Scientist born in Silver City)
T131 - March for Sitting Bull's land to spy. Eventually it will bulb something.
400GPP (98% Great Scientist born in Science City)
T133 - If Great Artist, move to deer tile. If Great Scientist, head for Sitting Bull's land to spy.
500GPP (94% Great Scientist born in Canal City)
T134 - If Great Spy, move to deer tile. If Great Scientist, head for Sitting Bull's land to spy.
Trireme 1
move towards canal city for naval defense
Trireme 2
*go along with Trireme 1
Diplomacy
T127 banking to Peter for *compass+35g+slavery+org
*on the same turn sell Literature for all of Peter's gold
*T127 renegotiate fur deal to SB for 2gpt
Don't renegotiate Rice with Peter.
If he asks us to cancel deals with SB, discuss with the team.
Give in to any Peter demand except:
Gold demand will be discussed with team
Everything else is a probably Yes including Paper or our map(e.g. if Tao spread and he demanded switch we'd DENY that)
Every turn
Check if Confu/Tao spread somewhere
Check for fist
pause and Save at the end of each turn
EP spending on Peter just enough to keep eyes on research
*watch that SB doesn't have a galley north of Canal. We need to know if we need to defend that direction.
*check the number of hammers in what Moscow is building(harbor)
Stopping point
Peter or Sitting Bull demands

, pause and discuss with team the amount
*
Peter switches back to Taoism
Something unexpected happens
begin T135