[BTS] SGOTM 26 - Home Slices

Let me check that 1 tech will buy a Cease Fire with Charlemagne.
If Bismarck wants 2 or 3 techs to stop the war, the idea won't really work.

We are now Friendly with Bismarck T185 due to war ticking up to +4.
+1 resources should be T189 in 4 turns.
Replaceable Parts should be T187.

Astro doesn't quite seem to be enough for Rep. Parts now that I look.
I now think we want to do Astro + Education to Bismarck T189 for Rep. Parts + Cease Fire with HRE + gold
Friendly will be maintained and Germany won't plot against us.

Louis has 287:hammers: in Paris.
Hagia Sophia / Sistene Chapel / Taj Majal is confirmed.
Nothing else is bigger than 250:hammers:

Peter's St. Petersburg has 122:hammers:, but it will be slow going I think whatever it is.
Will keep an eye on it.
 
Playing Real Game now from PPP

Turnset #2 T185 - T187

Continuing from Mirrorguard's Turnset

T185 - Paris has 287:hammers:
Hagia / Sistene/ Taj confirmed

St. Petersburg in Russia has 122:hammers:

Huh, the island city Nuremburg has a Wall.
Will take 2 turns to knock down.

Traded Whale to Peter for 3:gold: to Peter
Traded Military Tradition to Peter for Free Market civic +70:gold:+map

All 3 civs asked to attack Aachen.

Our empire has 799:gold:
It is doing +1061:science: per turn and - 72:gold: per turn


T186 - Great Engineer born in Germany :eek:

Paris has 329:hammers:
St. Petersburg has finished and started something new.

Saladin has a stack of Horse Archers approaching Aachen.
I can't believe asking over and over each turn to attack Aachen really works.

Ugh, our deficit has jumped to -102:gold: per turn for absolutely no reason.
I don't think any of our cities even grew.

I think the 30:gold: jump in expenses qualifies as a financial crises, so I'll pause and upload until we can pin it down.
Log
Spoiler :
Reference number: 16518
Game: C-IV SGOTM 26
Your team: Home Slices
Your name: Kaitzilla
Date submitted: 2020-08-31
Software Version: BtS 3.19
Game date: 1260AD
Total turns played: 186
Session turns played: 1
Player race: Celt
Firaxis score: 2352
Session time played (hh:mm:ss): 00:53:50
Total time played (hh:mm:ss): 98:32:06
Game status: Incomplete
Submitted save: SGOTM 26 T186 1260AD financial problem paused.CivBeyondSwordSave
Renamed file: Home_Slices_SG026_AD1260_01.CivBeyondSwordSave

Right click the Renamed File link above to copy it.
You can then paste it into your team post as the download link for the next player.


Here is your Session Turn Log from 1250 AD to 1260 AD:

Turn 185, 1250 AD: The enemy has been spotted near Science!
Turn 185, 1250 AD: Cows has grown to size 15.
Turn 185, 1250 AD: Silver has grown to size 13.
Turn 185, 1250 AD: Whales has grown to size 14.
Turn 185, 1250 AD: Clams has grown to size 11.
Turn 185, 1250 AD: Bismarck has 50 gold available for trade.
Turn 185, 1250 AD: Deal Canceled: Stone to Peter for Clam
Turn 185, 1250 AD: Deal Canceled: Whale to Peter for Clam, Gold Per Turn (1)
Turn 185, 1250 AD: Bismarck has 50 gold available for trade.
Turn 185, 1250 AD: Peter has 70 gold available for trade.
Turn 185, 1250 AD: Charlemagne has 90 gold available for trade.
Turn 185, 1250 AD: You are the worst enemy of Sitting Bull, Charlemagne.
Turn 185, 1250 AD: Sitting Bull is the worst enemy of Peter.
Turn 185, 1250 AD: Charlemagne is the worst enemy of Saladin, Louis XIV, Bismarck.
Turn 185, 1250 AD: Saladin will trade Horse
Turn 185, 1250 AD: Louis XIV will trade Iron
Turn 185, 1250 AD: Peter will trade Clam
Turn 185, 1250 AD: Will Trade Map: Bismarck, Charlemagne, Louis XIV, Peter, Saladin, Sitting Bull
Turn 185, 1250 AD: Will Sign Peace Treaty: Charlemagne, Sitting Bull
Turn 185, 1250 AD: Bismarck has 50 gold available for trade.
Turn 185, 1250 AD: Peter has 70 gold available for trade.
Turn 185, 1250 AD: Charlemagne has 90 gold available for trade.
Turn 185, 1250 AD: You are the worst enemy of Sitting Bull, Charlemagne.
Turn 185, 1250 AD: Sitting Bull is the worst enemy of Peter.
Turn 185, 1250 AD: Charlemagne is the worst enemy of Saladin, Louis XIV, Bismarck.
Turn 185, 1250 AD: Saladin will trade Horse
Turn 185, 1250 AD: Louis XIV will trade Iron
Turn 185, 1250 AD: Peter will trade Clam
Turn 185, 1250 AD: Will Trade Map: Bismarck, Charlemagne, Louis XIV, Peter, Saladin, Sitting Bull
Turn 185, 1250 AD: Will Sign Peace Treaty: Charlemagne, Sitting Bull
Turn 185, 1250 AD: Lady Stoneheart's Catapult 4 (Cows) (4.05) vs Sitting Bull's Scout (0.37)
Turn 185, 1250 AD: Combat Odds: 100.0%
Turn 185, 1250 AD: (Fortify: +25%)
Turn 185, 1250 AD: Your Catapult 4 (Cows) has withdrawn from combat with a Scout!
Turn 185, 1250 AD: Your Catapult 3 (Science) has reduced the defenses of Nuremberg to 42%!
Turn 185, 1250 AD: Clearing a Forest has created 20 ℤ for Canal.
Turn 185, 1250 AD: Peter adopts Free Market!
Turn 185, 1250 AD: Silver celebrates "We Love the Prime Minister Day"!!!
Turn 185, 1250 AD: Alexandre Gustave Eiffel (Great Engineer) has been born in Berlin (Bismarck)!

Turn 186, 1260 AD: The enemy has been spotted near Science!
Turn 186, 1260 AD: Louis XIV has 50 gold available for trade.

You may wish to copy it to Notepad for reference when you write your turn set post. It includes any entries you added with the in-game Chat facility
 
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One of our cities was in Love Minister Day on the last turn?
Yup, that's what it was. :thumbsup:
Not sure why I thought -72:gold: per turn was our natural rate, or why I didn't notice Silver City celebrating.
Probably brain damage or pop-ups turned off.
Spoiler :





Next decision is what to do about Bismarck's Great Engineer.
He can instantly complete Hagia, Sistene, or Notre Dame.

Bulbing Steam Power next turn would also be good! :eek:
Nope, Steam Power requires Chemistry, just like Biology.
Spoiler :
I think we have to put :hammers: into Hagia one turn somewhere. (Science City has a nice overflow)
1 in 3 chance with Louis plus 1 in 3 chance with Bismarck is 2 in 3 chances!

Thanks for the help @[B]WastinTime[/B] and @[B]MirrorGuard[/B]!
I need sleep.
Will try to play more tomorrow.
 
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We should consider stopping the attack against Sitting Bull's Scout I think.
It will take it 40 turns to pop another Great General, and the Catapult will do a lot of good against Charlemagne.

Also, it is time to switch all 9 merchants in Canal City to scientists since we have Observatory now.
That is losing 27:gold: per turn to gain about 50:science: per turn.

In 2 more turns Silver City and Clam City can work some merchants with good :gold: multipliers, but that's about it.
-100:gold: per turn deficit seems to be unable to be overcome unless Cow City or Clam City can afford to build Wealth.
 
Does the Observatory in Silver pay for itself? It finishes in 14 turns and we have ~35 more turns to play. It provides +13:sience: per turn with our current slider and specialist assignment. Maybe it does get past break even but those 6H could be put into Wealth with would put a tiny dent in our deficit.
 
45:science: (min) - 50 :science: (max) depending on rounding.
What other options do we have? the slider has to be worse than this, right?
A lot of other moneymakers require whipping.

Could we steal from Peter?
The amount of gold in Sitting Bull and Charlemagne is rapidly increasing.
In fact, I think I need to switch :espionage: this turn to Sitting Bull to be able to fund the -50% cost Treasury theft.
Then back to Charlemagne, I might have to switch a few specialists to Spy.
+18:espionage: per turn is rapidly becoming not enough just for the 2 AI.

Might keep the merchants in Canal ya.
Will switch them to scientists and lower to 90% slider to double check.
But I'm almost sure 100% slider and suboptimal merchants are best.

Any thoughts on Hagia?
It is our best odds play for 1 turn until Bismarck uses his Great Engineer to clarify things.
Paris might be rapidly building it too.

Sistene also has two 1 in 3 chances.
Might want to build that for 1 turn too.
 
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Does the Observatory in Silver pay for itself? It finishes in 14 turns and we have ~35 more turns to play. It provides +13:sience: per turn with our current slider and specialist assignment. Maybe it does get past break even but those 6H could be put into Wealth with would put a tiny dent in our deficit.
It will be sped to completion once we have 2 windmills.
It should provide a benefit ya.

The 3 chops in the far east will complete dun.
Drydock is not too bad with +100%:hammers: bonus due to us being Aggressive civ.
 
I have enough feedback to play 2 more turns about 1 hour from now.

Due to Great Engineer, will use overflow in Science to build Hagia for 1 turn and Sistene for 1 turn in Clam City.
France and Bismarck are both Industrious civs.

Just need one of the 2 wonders to get completed in the next 30 turns to get Wealth back, and both complete would mean doubling our money.

I'm also going to abandon the Catapult attacking the SB scout. 120 great general points is too many to spawn a 4th great general before the game is over. I'll see if the garrison Warrior in Science can go finish the Scout
 
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I might have to switch a few specialists to Spy.
No. It is a gamble that spies even survive. We don't want to give up 5:science: for 4 EPs.

the Dun in Silver before we learn Rifling.
I don't think we have any intention of getting Rifling, but good reminder.
I have enough feedback to play 2 more turns about 1 hour from now.
any reason you can't play more? We are still dragging a bit on the 4-5 days per turnset plan. We're still at 7 days +.
Any thoughts on Hagia?
AI probably picks the wonder they can build the fastest. Has any AI ever started Mids before GWall?
So, without any resource multipliers, it would simply be the smallest wonder.

But for GE rush, maybe it would be a larger wonder?
 
No. It is a gamble that spies even survive. We don't want to give up 5:science: for 4 EPs.


I don't think we have any intention of getting Rifling, but good reminder.

any reason you can't play more? We are still dragging a bit on the 4-5 days per turnset plan. We're still at 7 days +.

AI probably picks the wonder they can build the fastest. Has any AI ever started Mids before GWall?
So, without any resource multipliers, it would simply be the smallest wonder.

But for GE rush, maybe it would be a larger wonder?
Ok, no spy specialists
They do 4:science: and 4:espionage:, but our conversion on :espionage: to gold is bad even with -50% wait bonus.
Ya, spies die. :sad:

I'll play more than 2 turns if I can. :)

Smallest wonder?
I'm not sure.
AI are always stealing my Taj when they get Nationalism.
If Paris does Taj, at least the golden age would speed up further wonders.
Bis does not have Nationalism yet.
 
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I'm also going to abandon the Catapult attacking the SB scout. 120 great general points is too many to spawn a 4th great general before the game is over.
Are you sure? How many points can we get from HRE? Couldn't we get a GG around T210? That's worth it. ~100:science:
 
So how about pillage, kill HRE fast,and disband army? to save expenses.
Then we will know if the cat->scout can be stopped or not.
 
Are you sure? How many points can we get from HRE? Couldn't we get a GG around T210? That's worth it. ~100:science:
We won't get many.
Taking out the 2 Longbows and 1 Spear in the island city will make perhaps 7 Great General points.
Killing naval units is +2 Great General points each.
That only pushes 4th great general from T225 to T223.
Further victories against Charlie might push it to T220.

Frankly, we can get more benefits from Catapult to the front I think.

So how about pillage, kill HRE fast,and disband army? to save expenses.
Then we will know if the cat->scout can be stopped or not.
Longbows with promotions are just too strong.
We don't have a super medic for fast recovery, nor an Airship to whomp on the top strongest defender.
Killing HRE fast is not really possible.
 
45:science: (min) - 50 :science: (max) depending on rounding.
What other options do we have? the slider has to be worse than this, right?
A lot of other moneymakers require whipping.

Could we steal from Peter?
Here are the results from lowering the slider.

100% slider with 9 merchants in Canal: -102:gold: per turn +1084:science:
100% slider with 9 scientists in Canal: -129:gold: per turn +1134:science:
90% slider with 9 scientists in Canal: -94:gold: per turn +1071:science:
Spoiler :




I assume 90% slider with 9 merchants in Canal would be -67:gold: per turn and +1021:science: per turn.

Not as bad as I feared. :hmm:
It must be the absurd amount of specialists we are running.
 
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