[BTS] SGOTM 26 - Home Slices

Mirrorguard and WastinTime have flipped the table. (╯°□°)╯︵ ┻━┻


Science City will switch to 14 merchants and build bank in 6 turns.

Canal will work Merchants since we must survive the next 17 turns before payday happens.
No Wealth in capital will feel like -200:gold: as we build the bank.

UN in 14 turns thanks to Warrior -> 37:hammers: overflow means we don't have to blaze to Mass Media.

Resuming play...
 
Playing Real Game now from PPP

Turnset #3 T186 - T188

Continuing from Turnset #2

T186 - Great Engineer born in Germany :eek:

Paris has 329:hammers:
St. Petersburg has finished and started something new.

Saladin has a stack of Horse Archers approaching Aachen.
I can't believe asking over and over each turn to attack Aachen really works. :D

Pasture and farm pillaged for 4:gold: and 5:gold:

..........
Team has decided to change direction!

Science City is working 14 merchants to try and get 80% Great Merchant on T202
Science City will build bank in 6 turns with northern chop

Canal City will work all scientists and gulp down our gold!

Losing our Caravel, Galleon, or 2 Galleys is now not an option
All 4 are needed to chain Great Merchant on T202

Clam City is putting 63:hammers: into Hagia
Cow City is putting 56:hammers: into Sistene

New Tri spotted 3S1W of Charlemagne's island city

All 3 AI were asked to attack Aachen

Empire has 736:gold:
It is doing +1013:science: per turn and -113:gold: per turn


T187 - Bismarck completes Notre Dame, the wonder we put nothing in! :mad:

Paris has 371:hammers: in Hagia/Sistene/Taj

Ceasing all efforts to put hammers into wonders since the odds are now against us.
Gold past T202 isn't as helpful as gold now.
Hopefully France is not doing Taj...

Germany has 50:gold: and Replaceable Parts now

Island City Nuremburg has 3 Longbows and 1 Spear now
Will attack next turn hopefully

Mine and cottage pillaged for 7:gold: and 9:gold:

SB scout killed by warrior

Great General settled in capital for +3:science: per turn

SB Trireme charged into our territory 4S1E of Canal.
Caravel still healing with 2.8/3hp
Will swat the Tri next turn

Traded Education to Louis for 70:gold:
Traded Astro+Education to Bismarck for Replaceable Parts + Bureau + 50:gold: + Map + Cease Fire with Charlemagne

Charlie used great general to give both Aachen Longbow Guerilla 1.
They now have 24:strength: with castle and 1-2 first strikes

Asked 2AI to attack Aachen

Empire has 759:gold:
It is doing +1033:science: per turn and -102:gold: per turn


T188 - Peter Communism in 7 turns

Paris has 413:hammers:

Caravel won 96% fight against SB Trireme

HRE has a 4th Longbow in island city, and the 3rd one promoted to City Garrison 3.
Barracks + Feudalism for 5xp.

Switching :espionage: to Sitting Bull

Pausing to decide on Island City attack.
It is now well defended with Longbows now that we are finally in position.

Decided to upload since the fate of our army is in question.
Log
Spoiler :
Reference number: 16528
Game: C-IV SGOTM 26
Your team: Home Slices
Your name: Kaitzilla
Date submitted: 2020-08-31
Software Version: BtS 3.19
Game date: 1280AD
Total turns played: 188
Session turns played: 2
Player race: Celt
Firaxis score: 2412
Session time played (hh:mm:ss): 02:22:58
Total time played (hh:mm:ss): 100:55:04
Game status: Incomplete
Submitted save: SGOTM 26 T188 1280AD stumped on military ask team.CivBeyondSwordSave
Renamed file: Home_Slices_SG026_AD1280_01.CivBeyondSwordSave

Right click the Renamed File link above to copy it.
You can then paste it into your team post as the download link for the next player.


Here is your Session Turn Log from 1260 AD to 1280 AD:

Turn 186, 1260 AD: The enemy has been spotted near Science!
Turn 186, 1260 AD: Louis XIV has 50 gold available for trade.
Turn 186, 1260 AD: Louis XIV has 50 gold available for trade.
Turn 186, 1260 AD: Charlemagne has 80 gold available for trade.
Turn 186, 1260 AD: You are the worst enemy of Sitting Bull, Charlemagne.
Turn 186, 1260 AD: Sitting Bull is the worst enemy of Peter.
Turn 186, 1260 AD: Charlemagne is the worst enemy of Saladin, Louis XIV, Bismarck.
Turn 186, 1260 AD: Saladin will trade Horse
Turn 186, 1260 AD: Louis XIV will trade Iron
Turn 186, 1260 AD: Peter will trade Clam
Turn 186, 1260 AD: Will Trade Map: Bismarck, Charlemagne, Louis XIV, Peter, Saladin, Sitting Bull
Turn 186, 1260 AD: Will Sign Peace Treaty: Charlemagne, Sitting Bull
Turn 186, 1260 AD: Louis XIV has 50 gold available for trade.
Turn 186, 1260 AD: Charlemagne has 80 gold available for trade.
Turn 186, 1260 AD: You are the worst enemy of Sitting Bull, Charlemagne.
Turn 186, 1260 AD: Sitting Bull is the worst enemy of Peter.
Turn 186, 1260 AD: Charlemagne is the worst enemy of Saladin, Louis XIV, Bismarck.
Turn 186, 1260 AD: Saladin will trade Horse
Turn 186, 1260 AD: Louis XIV will trade Iron
Turn 186, 1260 AD: Peter will trade Clam
Turn 186, 1260 AD: Will Trade Map: Bismarck, Charlemagne, Louis XIV, Peter, Saladin, Sitting Bull
Turn 186, 1260 AD: Will Sign Peace Treaty: Charlemagne, Sitting Bull
Turn 186, 1260 AD: Louis XIV has 50 gold available for trade.
Turn 186, 1260 AD: Charlemagne has 80 gold available for trade.
Turn 186, 1260 AD: You are the worst enemy of Sitting Bull, Charlemagne.
Turn 186, 1260 AD: Sitting Bull is the worst enemy of Peter.
Turn 186, 1260 AD: Charlemagne is the worst enemy of Saladin, Louis XIV, Bismarck.
Turn 186, 1260 AD: Saladin will trade Horse
Turn 186, 1260 AD: Louis XIV will trade Iron
Turn 186, 1260 AD: Peter will trade Clam
Turn 186, 1260 AD: Will Trade Map: Bismarck, Charlemagne, Louis XIV, Peter, Saladin, Sitting Bull
Turn 186, 1260 AD: Will Sign Peace Treaty: Charlemagne, Sitting Bull
Turn 186, 1260 AD: You have plundered 4ℴ from the Pasture!
Turn 186, 1260 AD: You have plundered 5ℴ from the Farm!
Turn 186, 1260 AD: Your Catapult 1 (Science) has reduced the defenses of Nuremberg to 34%!
Turn 186, 1260 AD: Your Catapult 2 (Clams) has reduced the defenses of Nuremberg to 26%!
Turn 186, 1260 AD: Your Catapult 3 (Science) has reduced the defenses of Nuremberg to 18%!
Turn 186, 1260 AD: Louis XIV has 50 gold available for trade.
Turn 186, 1260 AD: Charlemagne has 80 gold available for trade.
Turn 186, 1260 AD: You are the worst enemy of Sitting Bull, Charlemagne.
Turn 186, 1260 AD: Sitting Bull is the worst enemy of Peter.
Turn 186, 1260 AD: Charlemagne is the worst enemy of Saladin, Louis XIV, Bismarck.
Turn 186, 1260 AD: Saladin will trade Horse
Turn 186, 1260 AD: Louis XIV will trade Iron
Turn 186, 1260 AD: Peter will trade Clam
Turn 186, 1260 AD: Will Trade Map: Bismarck, Charlemagne, Louis XIV, Peter, Saladin, Sitting Bull
Turn 186, 1260 AD: Will Sign Peace Treaty: Charlemagne, Sitting Bull
Turn 186, 1260 AD: Clams will grow to size 12 on the next turn.
Turn 186, 1260 AD: Bismarck has completed Notre Dame!

Turn 187, 1270 AD: The enemy has been spotted near Canal!
Turn 187, 1270 AD: The enemy has been spotted near Science!
Turn 187, 1270 AD: Clams has grown to size 12.
Turn 187, 1270 AD: Bismarck has 50 gold available for trade.
Turn 187, 1270 AD: Bismarck will trade Replaceable Parts
Turn 187, 1270 AD: Your Catapult 2 (Clams) has reduced the defenses of Nuremberg to 10%!
Turn 187, 1270 AD: Your Catapult 3 (Science) has reduced the defenses of Nuremberg to 2%!
Turn 187, 1270 AD: You have plundered 7ℴ from the Mine!
Turn 187, 1270 AD: You have plundered 9ℴ from the Cottage!
Turn 187, 1270 AD: Lady Stoneheart's Warrior 4 (Science or) (2.20) vs Sitting Bull's Scout (0.43)
Turn 187, 1270 AD: Combat Odds: 100.0%
Turn 187, 1270 AD: (Extra Combat: -10%)
Turn 187, 1270 AD: (Fortify: +25%)
Turn 187, 1270 AD: Sitting Bull's Scout is hit for 31 (4/100HP)
Turn 187, 1270 AD: Sitting Bull's Scout is hit for 31 (0/100HP)
Turn 187, 1270 AD: Lady Stoneheart's Warrior 4 (Science or) has defeated Sitting Bull's Scout!
Turn 187, 1270 AD: Your Warrior 4 (Science or) has destroyed a Scout!
Turn 187, 1270 AD: Clearing a Forest will create 30 ℤ for Clams.
Turn 187, 1270 AD: Cows will grow to size 16 on the next turn.
Turn 187, 1270 AD: Silver will grow to size 14 on the next turn.
Turn 187, 1270 AD: Whales will grow to size 15 on the next turn.
Turn 187, 1270 AD: You have discovered Replaceable Parts!
Turn 187, 1270 AD: Bismarck has made peace with Charlemagne!
Turn 187, 1270 AD: Bismarck adopts Bureaucracy!

Turn 188, 1280 AD: The enemy has been spotted near Canal!
Turn 188, 1280 AD: Cows has grown to size 16.
Turn 188, 1280 AD: Silver has grown to size 14.
Turn 188, 1280 AD: Profit has become healthy.
Turn 188, 1280 AD: Profit will become unhappy on the next turn.
Turn 188, 1280 AD: Whales has grown to size 15.
Turn 188, 1280 AD: Peter has 60 gold available for trade.
Turn 188, 1280 AD: Bismarck has 5 gold per turn available for trade.
Turn 188, 1280 AD: Charlemagne is no longer the worst enemy of Bismarck.
Turn 188, 1280 AD: Lady Stoneheart's Caravel 1 (Cows) (3.60) vs Sitting Bull's Trireme (2.20)
Turn 188, 1280 AD: Combat Odds: 95.9%
Turn 188, 1280 AD: (Extra Combat: -20%)
Turn 188, 1280 AD: (Plot Defense: +10%)
Turn 188, 1280 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (85/100HP)
Turn 188, 1280 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (70/100HP)
Turn 188, 1280 AD: Sitting Bull's Trireme is hit for 25 (75/100HP)
Turn 188, 1280 AD: Sitting Bull's Trireme is hit for 25 (50/100HP)
Turn 188, 1280 AD: Sitting Bull's Trireme is hit for 25 (25/100HP)
Turn 188, 1280 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (55/100HP)
Turn 188, 1280 AD: Sitting Bull's Trireme is hit for 25 (0/100HP)
Turn 188, 1280 AD: Lady Stoneheart's Caravel 1 (Cows) has defeated Sitting Bull's Trireme!
Turn 188, 1280 AD: Your Caravel 1 (Cows) has destroyed a Trireme!

You may wish to copy it to Notepad for reference when you write your turn set post. It includes any entries you added with the in-game Chat facility
 
Last edited:
yeah, just try to keep afloat with conquer, pillage and tech trade.
Gnn, alright, scientists in Canal and -160:gold: per turn it is!

Wall Street is at 131/600:hammers: currently.
Technically it only needs to make it to 201/600:hammers: before Clam City can switch to Merchants and build Wealth before Warrior + UN

I'm using the Clam City slack to build wonders right now, for 1 turn anyway.
Will see next turn.
 
yep and then all the aqueducts are done too, so our expenses get pretty low. Burn up -160 for now. When can you raze the HRE island?
 
yep and then all the aqueducts are done too, so our expenses get pretty low. Burn up -160 for now. When can you raze the HRE island?
I might go for it next turn with one City Raider 3 Catapult and 0% city defenses if it stays 2LB + Spear
Don't want to see another Longbow.
 
Hmm, Germany has 50:gold: again and Rep. Parts

Shall we do the Cease fire + Bureau switch + Rep. Parts deal now for Astro+Education?

We will be pleased with him for only 2 turns, and HRE is a land target.

We can get the cash and the risk he plots against us is very low for those 2 turns

We can bribe him Free Market on T197 and Free Religion T207.

We won't care what he picks T217 as a civic


Louis has 70:gold: if we care to trade him military Tradition or education
 
I will do both deals soon then.

Education to Louis for 70:gold: and map

Then the mega deal with Bismarck

**Edit**
Both deals complete!
Bismarck Cease Fired with Charlemagne
 
Last edited:
The island city is producing Longbows every turn, but now it is at 1% defenses finally.

We have 5 Muskets, 3 Catapults of which 2 are CR3, a medic chariot, and an amphibious chariot
Charlie has 4 Longbows (CG3 has no fortify yet, so about 12:strength:) and 1 Spear
Spoiler :

Now that is has whipped down to Size 4 and reinforced, I'm not sure if it is still worth storming.

If we wait 1 more turn, the Galleon can have 3 more muskets ready to amphibiously attack, of which 1 is about half health
Our chariot on the galley can also get onto land

But Charlie might make 1 more longbow and promote another to CG3.

Hmmmmm
Spoiler :

Collateral damage table indicates that sending all 3 Catapults to die with 5:strength: vs. 7.5:strength:, 5:strength: vs. 6.87:strength: and 4.9:strength: vs. 7.5:strength: again will yield 4.4/6hp Longbows.
Perhaps 4.1/6hp longbows if the 2nd attacker does Collateral Damage 2 instead of City Raider 3

12, 12, 10.5, and 9:strength: Longbows with no catapults

Tldr; All 3 Catapults will die, and we will probably take the city, but we might not.

The Spear is a hard counter to our Chariots, so we need all 5 Muskets to win to take the city. :sad:
I think we should pillage 2S of the City with Chariot, try to draw out the Spear.
Get 3 more muskets

If the city gets another Longbow next turn, forget about attacking the city and just focus on pillaging.
Sail the army for the western city.
 
Last edited:
If the city gets another Longbow next turn, forget about attacking the city
We might need to do some luring. I think some longbows will come for a chariot in the area even if they can't reach it. Ideally the longbows move 2 tiles and then we can unload units to block their return to the city. Let me look closer at the map.
 
We might need to do some luring. I think some longbows will come for a chariot in the area even if they can't reach it. Ideally the longbows move 2 tiles and then we can unload units to block their return to the city. Let me look closer at the map.
Ok, let me upload.

We are hurt by only 1Galleon and no airship.
We are slow with war.

Log
Spoiler :
Reference number: 16528
Game: C-IV SGOTM 26
Your team: Home Slices
Your name: Kaitzilla
Date submitted: 2020-08-31
Software Version: BtS 3.19
Game date: 1280AD
Total turns played: 188
Session turns played: 2
Player race: Celt
Firaxis score: 2412
Session time played (hh:mm:ss): 02:22:58
Total time played (hh:mm:ss): 100:55:04
Game status: Incomplete
Submitted save: SGOTM 26 T188 1280AD stumped on military ask team.CivBeyondSwordSave
Renamed file: Home_Slices_SG026_AD1280_01.CivBeyondSwordSave

Right click the Renamed File link above to copy it.
You can then paste it into your team post as the download link for the next player.


Here is your Session Turn Log from 1260 AD to 1280 AD:

Turn 186, 1260 AD: The enemy has been spotted near Science!
Turn 186, 1260 AD: Louis XIV has 50 gold available for trade.
Turn 186, 1260 AD: Louis XIV has 50 gold available for trade.
Turn 186, 1260 AD: Charlemagne has 80 gold available for trade.
Turn 186, 1260 AD: You are the worst enemy of Sitting Bull, Charlemagne.
Turn 186, 1260 AD: Sitting Bull is the worst enemy of Peter.
Turn 186, 1260 AD: Charlemagne is the worst enemy of Saladin, Louis XIV, Bismarck.
Turn 186, 1260 AD: Saladin will trade Horse
Turn 186, 1260 AD: Louis XIV will trade Iron
Turn 186, 1260 AD: Peter will trade Clam
Turn 186, 1260 AD: Will Trade Map: Bismarck, Charlemagne, Louis XIV, Peter, Saladin, Sitting Bull
Turn 186, 1260 AD: Will Sign Peace Treaty: Charlemagne, Sitting Bull
Turn 186, 1260 AD: Louis XIV has 50 gold available for trade.
Turn 186, 1260 AD: Charlemagne has 80 gold available for trade.
Turn 186, 1260 AD: You are the worst enemy of Sitting Bull, Charlemagne.
Turn 186, 1260 AD: Sitting Bull is the worst enemy of Peter.
Turn 186, 1260 AD: Charlemagne is the worst enemy of Saladin, Louis XIV, Bismarck.
Turn 186, 1260 AD: Saladin will trade Horse
Turn 186, 1260 AD: Louis XIV will trade Iron
Turn 186, 1260 AD: Peter will trade Clam
Turn 186, 1260 AD: Will Trade Map: Bismarck, Charlemagne, Louis XIV, Peter, Saladin, Sitting Bull
Turn 186, 1260 AD: Will Sign Peace Treaty: Charlemagne, Sitting Bull
Turn 186, 1260 AD: Louis XIV has 50 gold available for trade.
Turn 186, 1260 AD: Charlemagne has 80 gold available for trade.
Turn 186, 1260 AD: You are the worst enemy of Sitting Bull, Charlemagne.
Turn 186, 1260 AD: Sitting Bull is the worst enemy of Peter.
Turn 186, 1260 AD: Charlemagne is the worst enemy of Saladin, Louis XIV, Bismarck.
Turn 186, 1260 AD: Saladin will trade Horse
Turn 186, 1260 AD: Louis XIV will trade Iron
Turn 186, 1260 AD: Peter will trade Clam
Turn 186, 1260 AD: Will Trade Map: Bismarck, Charlemagne, Louis XIV, Peter, Saladin, Sitting Bull
Turn 186, 1260 AD: Will Sign Peace Treaty: Charlemagne, Sitting Bull
Turn 186, 1260 AD: You have plundered 4ℴ from the Pasture!
Turn 186, 1260 AD: You have plundered 5ℴ from the Farm!
Turn 186, 1260 AD: Your Catapult 1 (Science) has reduced the defenses of Nuremberg to 34%!
Turn 186, 1260 AD: Your Catapult 2 (Clams) has reduced the defenses of Nuremberg to 26%!
Turn 186, 1260 AD: Your Catapult 3 (Science) has reduced the defenses of Nuremberg to 18%!
Turn 186, 1260 AD: Louis XIV has 50 gold available for trade.
Turn 186, 1260 AD: Charlemagne has 80 gold available for trade.
Turn 186, 1260 AD: You are the worst enemy of Sitting Bull, Charlemagne.
Turn 186, 1260 AD: Sitting Bull is the worst enemy of Peter.
Turn 186, 1260 AD: Charlemagne is the worst enemy of Saladin, Louis XIV, Bismarck.
Turn 186, 1260 AD: Saladin will trade Horse
Turn 186, 1260 AD: Louis XIV will trade Iron
Turn 186, 1260 AD: Peter will trade Clam
Turn 186, 1260 AD: Will Trade Map: Bismarck, Charlemagne, Louis XIV, Peter, Saladin, Sitting Bull
Turn 186, 1260 AD: Will Sign Peace Treaty: Charlemagne, Sitting Bull
Turn 186, 1260 AD: Clams will grow to size 12 on the next turn.
Turn 186, 1260 AD: Bismarck has completed Notre Dame!

Turn 187, 1270 AD: The enemy has been spotted near Canal!
Turn 187, 1270 AD: The enemy has been spotted near Science!
Turn 187, 1270 AD: Clams has grown to size 12.
Turn 187, 1270 AD: Bismarck has 50 gold available for trade.
Turn 187, 1270 AD: Bismarck will trade Replaceable Parts
Turn 187, 1270 AD: Your Catapult 2 (Clams) has reduced the defenses of Nuremberg to 10%!
Turn 187, 1270 AD: Your Catapult 3 (Science) has reduced the defenses of Nuremberg to 2%!
Turn 187, 1270 AD: You have plundered 7ℴ from the Mine!
Turn 187, 1270 AD: You have plundered 9ℴ from the Cottage!
Turn 187, 1270 AD: Lady Stoneheart's Warrior 4 (Science or) (2.20) vs Sitting Bull's Scout (0.43)
Turn 187, 1270 AD: Combat Odds: 100.0%
Turn 187, 1270 AD: (Extra Combat: -10%)
Turn 187, 1270 AD: (Fortify: +25%)
Turn 187, 1270 AD: Sitting Bull's Scout is hit for 31 (4/100HP)
Turn 187, 1270 AD: Sitting Bull's Scout is hit for 31 (0/100HP)
Turn 187, 1270 AD: Lady Stoneheart's Warrior 4 (Science or) has defeated Sitting Bull's Scout!
Turn 187, 1270 AD: Your Warrior 4 (Science or) has destroyed a Scout!
Turn 187, 1270 AD: Clearing a Forest will create 30 ℤ for Clams.
Turn 187, 1270 AD: Cows will grow to size 16 on the next turn.
Turn 187, 1270 AD: Silver will grow to size 14 on the next turn.
Turn 187, 1270 AD: Whales will grow to size 15 on the next turn.
Turn 187, 1270 AD: You have discovered Replaceable Parts!
Turn 187, 1270 AD: Bismarck has made peace with Charlemagne!
Turn 187, 1270 AD: Bismarck adopts Bureaucracy!

Turn 188, 1280 AD: The enemy has been spotted near Canal!
Turn 188, 1280 AD: Cows has grown to size 16.
Turn 188, 1280 AD: Silver has grown to size 14.
Turn 188, 1280 AD: Profit has become healthy.
Turn 188, 1280 AD: Profit will become unhappy on the next turn.
Turn 188, 1280 AD: Whales has grown to size 15.
Turn 188, 1280 AD: Peter has 60 gold available for trade.
Turn 188, 1280 AD: Bismarck has 5 gold per turn available for trade.
Turn 188, 1280 AD: Charlemagne is no longer the worst enemy of Bismarck.
Turn 188, 1280 AD: Lady Stoneheart's Caravel 1 (Cows) (3.60) vs Sitting Bull's Trireme (2.20)
Turn 188, 1280 AD: Combat Odds: 95.9%
Turn 188, 1280 AD: (Extra Combat: -20%)
Turn 188, 1280 AD: (Plot Defense: +10%)
Turn 188, 1280 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (85/100HP)
Turn 188, 1280 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (70/100HP)
Turn 188, 1280 AD: Sitting Bull's Trireme is hit for 25 (75/100HP)
Turn 188, 1280 AD: Sitting Bull's Trireme is hit for 25 (50/100HP)
Turn 188, 1280 AD: Sitting Bull's Trireme is hit for 25 (25/100HP)
Turn 188, 1280 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (55/100HP)
Turn 188, 1280 AD: Sitting Bull's Trireme is hit for 25 (0/100HP)
Turn 188, 1280 AD: Lady Stoneheart's Caravel 1 (Cows) has defeated Sitting Bull's Trireme!
Turn 188, 1280 AD: Your Caravel 1 (Cows) has destroyed a Trireme!

You may wish to copy it to Notepad for reference when you write your turn set post. It includes any entries you added with the in-game Chat facility
 
Back
Top Bottom