Folket, I’ve described everything that I intend to do in the next several turns, specifying every semi-subtlety (such as farming one turn before moving to pasture sheep and getting workboats out a turn ahead of expansion, so that seafood can be netted on same turn as expansion). I can’t believe you want me to detail where I will place every citizen and every unit on every turn. That would change the SGOTM into a tedious exercise in technical writing. You’ll have to trust that I can do what I say I’m going to do. (I have tested this.) I’m oblivious to anything challenging here, but if there is something that you think I might miss, please call it to my attention.
The best way forward regarding the more macro decisions is less clear. Shulec argues for Mining >BW and Slavery early. Do you still prefer Sailing>Mining>Wheel>Pottery, then BW? If so, make that case, especially if you think there is a significant advantage to your research path.
Also, reiterating: Workboat on coast of TC can sail either toward Canal City to net crabs there if it is founded in about four turns, or it can head toward 6R (would get there in time for expansion) or possibly to help establish a 6RWest. Asking for feedback (hopefully soon) on this and best research path.