CommandoBob
AbstractArt
ControlFreak said:(Again, I'm not picking on you, I'm trying to instruct you. It's not easy to give powerful techs away. You need to learn not to shoot yourself in the foot being greedy about tech trades. What good are two government techs going to be for the Ottomans. And what good will Mono be for us ?
Iron sharpens iron,
So one man sharpens another. Proverbs 27:17
To point out mistakes is not to 'pick on' someone.Faithful are the wounds of a friend Proverbs 27:6
Now that the turn is over, I see that my first turns I focused on tweaking cities and moving galleys. Once the Eastern Way was found safe, I concentrated on getting units to the Celtic shores. And lastly I focused on terrain improvements.
On techs, it is obvious I put them on the back burner. Since we could get techs in 4 turns, I thought that any tech would do. By the time I was really aware that the Tech Race was not going as I expected, it was on Turn 10. I was not willing to make a big tech trade (for me) on my last turn and have it be the wrong thing to do. In this case I thought it better to do nothing, and let the team decide the best course, than for me do something a bit hasty and force the team to recover from that decision.
However, the team had already decided and I overlooked that decision.