scoutsout said:and I recruited another low-post count guy.
tao said:This is not new. IIRC the pillage capability was removed for GOTM (bic?) because it was considered exploitive,since the AI nearly never attacks armies.
Mauer said:Just wondering, what is the official submission date?
mad-bax said:There is no submission date for SGOTM. The plan is to provide a new game every two months and for the games to be completed within 10 weeks, but this is not hard and fast.
AlanH said:This came up last time around and finished up being a redundant question. We're less than a month into this one. I suggest we deal with it if and when it happens?
Oh, ye of little faith! Your only question is which AI civ will have the conquest victorysamildanach said:I don't see that it matters. Even us lot have played 120 turns, another 120 turns and we may have a domination or conquest victory (although I doubt it).
Since you're playing the variant I don't think a milk run is an option. A fastest victory prize is rarely won in 2050 ADOne team has already finished in around 1300 AD. Thats only 140 turns from where we are. I don't think it is our intention to milk it for all 540 turns![]()
AlanH said:The biggest incentive last time was that the next game was appearing on the horizon.
mad-bax said:I try to fiddle with the variant until I *think* that most teams will finish within 10 weeks, but I cannot be sure. I'd look pretty silly if I set a date that no team could meet wouldn't I?
In SGOTM2, when we (team scout) started lagging, we went to 12-turn sets.samildanach said:If it begins to look like we are going too slow, then I suppose we could up the turns that each member has to play to 15.