SGOTM3 Rome - Team Ankka

Uh... I also check this very often, several times a day. Or actually, not so often, only when I see new replies have arrived, subrascriptions are useful...


So, Wacken looks like the best player of our team... Who would lke to start? I think this would be a nice order:



WackenOpenAir
shoe35
EL OSO
Jeff1787
waitingtoderail
Ankka

Any objections?

Please reply somehow if you are able to start, Wacken. If not, I will, but starting plays are one of my worst parts... I''ve never been good at them. :blush: :(
 
Not a hurry, we have 10 weeks time, I think. We can wait for Wacken to start... now if he would somehow reply... I think his ban lifts today or tomorrow.
 
hello guys, I am no longer banned ! :banana:

I just downloaded the file and am gonna look at it and think about it now.

We should really make clear some long term decisions though. There is a chance we will change them later if the game situation calls for it, but i think it is good to start discussing them now.

1: What victory type? I have not yet played any GOTM's and also have no experience with actually trying to get a high score. The only goal for me in the game has always been to finish it on the highest possible difficulty. It does seem to me though that conquest grants the best score, is this correct?

2: How will we fight wars? There basically are 2 options to fight a war. You can use the standard units, mostly fast movers that give you speed and versatillity, but they are fairly expensive and you will lose quite some of them. This is the best way to fight weaker opponents like normally is the case on lower difficulties. The other way is to go for bombardment units with a few defenders and a few attackers to destroy the weakened units. This will allow you to fight virtually without losses but it is much slower. This is used a lot on deity/sid.
It may sound stupid, but i have no experience playing on emperor, i always played deity and sid. Only am i now playing the GOTM (not S) wich is on monarch, and i am amazed to see how backwards the AI is at that level both on tech on millitairy strength. So that is good to do with fast movers. Well, emperor is in between, so i am not sure....

3: How will we obtain technology primarily? Are we gonna research ourselves? will we start researching ourselves only later in the game or are we gonna rely on the great library? Do you think we should start a 10% research on writing, or go all out on it?

4: WHAT techology to persue? well, this depends on the former choises mostly of course, will we go for the GL? what victory type will we go for?
etc.... For now, i vote writing alse if we do not go for the GL, it opens acces to many other techs including very important, the path to republic (i by the way advise that we go to republic and stay republic for ever) We can trade it to get the other needed techs, the only downside would be if we cannot trade pottery early enough to start a settler factory as soon as we find a food bonus resource. The risk that happening depends of course on how easy to reach our enemies will be.
 
1: Doesn't matter. Any is ok for me.

2: I think it is good to go with just a lot of troops in the beginning, but later in the game we will just have to use bombardment. It is the key.

3: I think the 10% (20 in the beginning) is a good idea.

4: Writing is ok, we can trade with it for other techs.
 
Thanx,

OK, because i didnt know what technology costs on emperor, i just started another game, just a standard random game on emperor and tested researching on 100%. In my test game, i researched writing at turn 40, making use units for MP so that i would not need the luxury slider.

edit: 40 was instead of 50 at 10%, in our game i see it is 40. I need to look into the differences between PTW and C3C :)
 
I have played the first 10 turns:


4000BC: Rome founded
. Worker moves west, mine -> roads.
. Writing started at 20%
3750BC: First warrior ready, moves in northern direction for scouting.
3550BC: Second warrior ready, moves in eastern direction for scouting.
3500BC: Meet greek hoplite.
. The greek have bronze working but do not want to trade it for WC + all our 41 gold.
. Luxury slider to 10% (exploration is more important that gold, so no MP as of yet)

Now is the choise how to continu with our capital.
We can make it a 6 turn settler factory by cutting the game forrest, then irrigating that tile for 4 food. The problem is, we do not yet have pottery to build a granary :mad:
I do now regret not having researched pottery at max :sad:
The worker starts cutting the forrest though.

3350 BC: I meet the French, they have pottery for trade ! It aint cheap, but i buy it for WC + 1gpt + 48 gold. Since the french also offer bronze working, the greek are now willing to offer that for either pottery or WC and they even add 10 gold in the deal. I don't think it matters very much, but i give them warrior code for bronze working. I immeadiately swich production to granary.
The french are 2 techs ahead of us (masonry and ceremonial). The greek are 1 tech behind on us (pottery). I no longer regret going for writing :goodjob:
 
Hi,

Sorry for the absence. I'm reporting in. I'll download the save and look at it and post later on today when I have a moment.
 
I must be blind because I don't see a link for the save game on that page from the first post in this thread. Could someone email it to me please?

el_oso AT warofinfamy.com

Either that or point me in the right direction so I can find it.

Thanks

Edit: Nevermind I found it.
 
Ok for an introduction. I play C3C pretty much exclusively now except for some PBEM games I'm involved in. I am probably a Monarch level player in C3C but play most of my games at Regent since I haven't figured out all of the techniques yet to master the higher level of AI.

Now IMO this would be the best opening sequence of play:

sgotm03a.jpg


Terraforming these squares will yield 10F, 10S, & 10G plus what the city center is producing.

I would research Pottery ASAP. I think this could turn out to be a pretty decent settler pump eventually.

First two builds would be warriors.
Then either a barracks or an archer.
I generally like to wait until the town is size 4 before building a settler.
I think it would be wise to wait until we have a second worker to go after the wines on the hills. A road and a mine will make it produce just like a BG but takes too long to build to waste our early efforts on the square. Use the luxury slider as needed to keep the people happy until we can hook this up.

I'm not sure about victory condition at this time. I like to keep my options open. I also hate triggering the GA early. Late middle ages or early industrial age seems to reap the most benefits in the games I play.

I vote to not play the variant. I'd like to focus on the basics of the game without constraining myself to outside rules.
 
Well, i am done with my 20 turns. The granary is soon to be ready.

If the next player wants me to, i can calculate ahead how exactly to get the settler factory running. But since this is a team game, and obviously everyone wants to make his own decisions, i will only do so when asked to.

Little advise though: Be carefull not to let the city get too small so that it cannot produce 30 shields anymore in 6 turns (keep in mind the growth it gets after 3 of those 6 turns) and maintain the 6 turns settler factory.

Also, please make sure you do not get into war with the greeks, we can't fight hoplites until we are out of ancient age :) (or use loads of catapults).
I did not calculate yet for the settler factory, but maybe it is an idea to build a spearmen before the settler so we can send it with the settler for protection.

Sorry EL_OSO, your post was too late to be considered in the opening play, the first 20 turns have been played already. :) I agree about the wines.
My build que was: warrior-warrior-warrior-granary.

Have fun !

PS: we have a higher score than the other players because actually i made a mistake :) a few turns i had more happines than needed.
 
I think we were gonna play PTW, that was the version mad-bax listed in the roster in the announcement...
 
http://gotm.civfanatics.net/saves/sgotm3/Ankka_SG003_BC3000_01.SAV

Took some tries before succes, but its uploaded now, have fun !

PS: don't expect much screenshots from me, i only have MS paint to edit graphic files and for some reason at cannot make jpg files anymore (i really remember it used to do someday, maybe in my previous windows version)
Also, the quality after resizing is laughable with MS paint.
 
Anything the next player should remember?

What should our strategy from here be?



WackenOpenAir - just played
shoe35 - UP!
EL OSO - on deck
Jeff1787
waitingtoderail
Ankka
 
I dont think of very specific strategies now, just the obvious:

-do not get into war with greece
-scout for more AI's
-expand as efficient as possible
-trade technologies when possible
-read everything said previously in thread and ask questions if you have any.

My personal way of playing with a settler factory is to produce a worker with every city i found. Some make it immeadiately, others first make a warrior.

I am used to playing without barbarians though, so maybe we will need to make some more millitary first in some newfound cities. When more tiles are worked around the capital, it may be able to provide a both a settler and a warrior every 10 turns (needs to make settlers in 4, meaning 7 production (the missing 2 will come from the "growth bonus")

I normally never make any workers from my settler factories. They cost half the investment of a settler, but the "return on investment" of a settler is MUCH bigger.

For GA, i personally don't care very much when exactly it is as long as it is not in despotism. (Also not too late, because who knows we might have won by that time already :))
So try at least delaying it until we are a republic. A good golden age is MUCH more important than using your UU to the maximum. (not always, but in this situation it is)
 
Please could everyone post a post that indicate their experience on playing Civ.


I personally play At max Deity level in SG's, Emperor maybe in own games, although I won the WW2 in the Pacific Conquest on Sid with China once.
 
When i started playing civ3, i was of the oppinions i should beat deity. It took me about 6 games and reading all forums etc before beating deity. I played a few more deity games before getting bored of it. After that i did not play until conquest came.
I saw there was a new difficulty level, sid and decided i should be able to beat that. First attempt failed. second attempt i still have on my harddrive, the beginning looked good as i conquered one of my neighbours decisively, but then noticed i had made a mistake with the less agressiva AI settings, there only had been one war in the world and that was the one i had fought. I was at the end of the middle ages at 300 AD or so deu to the great library, but investigating cities showed me most were defended by 20 units. So my goal, conquest seems unlikely now. I do not know if i will continue that game for a UN victory since that type of victory does not feel real to me.
I will start a new sid game someday and i think i now have enough experience to win that next one, given a decent start. (if it is not decent i wont play it)

I am also playing the GOTM now, being almost ready with it, i feel am doing very good at it. This is only monarch difficulty though.

So the amount of games i have played is not much, but i have read just about everything there is to read about the game, and i play the highest dificulty levels with care and patience :)

PS: civ2 is what caused my competetive fanaticism in games. like 8 years ago, i played it casually and thought deity was impossible, until i heard about someone beatin that (no internet yet at that time) It became my mission to beat civ2 deity. After that, it has never changed, when i play a game, i must know every little detail about it (most noticably starcraft, diablo2 and civ2&3)
 
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