1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

SGOTM3 Rome - Team Ankka

Discussion in 'Civ3 - Succession GOTM (SGOTM)' started by mad-bax, Jul 12, 2004.

  1. EL_OSO

    EL_OSO Warlord

    Joined:
    Jan 19, 2004
    Messages:
    259
    Location:
    Chicagoland
    No problem. I was late to getting involved so this is to be expected. Now I'm going to ask lots of questions (because I want to have the mindset to beat Sid level).

    What was wrong about my suggestion to go for pottery first?

    What's the benefit of researching Writing first?

    Are we hoping to trade it to the other AI for the other techs?

    I always go for writing first in C3C when I start with Alphabet to get to Philosophy but the rules are different here.

    Why did you choose the cut the forest down before you had a Granary in the build queue?

    Is the food gained through irrigating that square more important than the 2s it produces by default?
     
  2. EL_OSO

    EL_OSO Warlord

    Joined:
    Jan 19, 2004
    Messages:
    259
    Location:
    Chicagoland
    This is a point that I never really considered before. I generally go for a combined arms approach with a balance of units for the assault. I probably don't build as much artillery or the slow units as I should since I tend to grow impatient.

    Just for an example, could you list what you think would be a good balance for an assault force?
     
  3. Ankka

    Ankka Deity

    Joined:
    Oct 5, 2001
    Messages:
    7,299
    When we get legions, we should produce a nice SoD of them and then whack everybody in range. After others get infantry, if it gets there, we will have to build artillery, not before that, I'd say...
     
  4. Ankka

    Ankka Deity

    Joined:
    Oct 5, 2001
    Messages:
    7,299
    I think you answered this question yourself. :)
     
  5. EL_OSO

    EL_OSO Warlord

    Joined:
    Jan 19, 2004
    Messages:
    259
    Location:
    Chicagoland
    Did you play this in C3C?

    It won't load in PTW but will load in C3C.
     
  6. waitingtoderail

    waitingtoderail Chieftain

    Joined:
    Apr 16, 2004
    Messages:
    52
    I don't have a lot of experience and can use all the help I can get!
     
  7. WackenOpenAir

    WackenOpenAir Deity

    Joined:
    Sep 16, 2003
    Messages:
    3,198
    Location:
    Eindhoven, the Netherlands
    yes i played this in c3c, i thought c3c would do for ptw since it includes ptw. ?

    I just found moderator mail that playing it with c3c is not good.

    I only have original and c3c disks, what should i do?

    In answer to some questions:

    I did writing because all the first level techs are usually tradable anyway. i always try to research as much in a horizontal line in the tech tree as possible since that gives you the best chances to get monopoly on a tech by having it first. Also is republic something to aim for.

    I cut the forest because yes food is everything, growth is everything in the beginning. The extra growth will more than make up some loss of shields.
    Also does the cut give 10 shields.
    irrigated it will give 4 food instead of 2 shield+2 food. At this early stage of the game, i consider food to be twice as valuable as shields. It will make growth in 3 and thus a 6 turn settler factory. without irrigating this field, you'd have a 10 turn settler factory (which is not a settler factory, but a city that occasionaly makes a settler)
    In early game there is only 1 thing that really counts, and that is growth.

    Basic philosoph for strategy games:
    You can always spend your resources on 3 things:
    -technology
    -millitairy power
    -empire growth.

    Usually empire growth is the best thing to do as long as it does not mean the lack of spendings on the other 2 causes you to be defeated. Militairy power is a short term investment and only should be done if needed for survival or if you expect to get more of a profit from it than the cost (victory in the game of course being the greatest profit possible) Technology is kinda in between being a short term spending and a long term investment, but this is not even a subject here since it is about food vs shields.
    In all strategy games i have played this far, the nr1 issue is to balance militairy production vs growth where militairy strength is what forces your opponent to spend less on growth.
    Therefore, in strategy games it is good to make your opponent think you are stronger than you actually are since it will make him build more army instead of investments in the future. If you manage to survive while investing in the future, you will beat him when you reap the rewards of your investment.
    In this case, the opponent wont attack us if we are a little weaker than them, so we should invest in growth.

    Well, that was a long story to explain what everyone knows already, food rules in early game :D. But i just came home after going to the bar, so excuse me for long stories (it can get much worse, people write books about such topics :p )


    A good artillery army in early game for example would be 16 catapults, 4 spearmen and 4 archers/swordsmen. This stack takes cities defended by a maximum of 4 units without losing any units. Also do i usually add 1 or 2 horses in the stack (instead of archer, not in addition). This way, if you meet a stack of opposing units, after bombarding them red, you first attack with archers until 1 is left, then attack that one with the horse so the horse still has a movement point to retreat back in the stack and you dont have to split the stack.

    ankka, i think i agree about starting bombardment later in the game, but am in doubt about the legions attack. I really dislike despotic golden ages. Also, a war needs a reason, you don't just attack a country because the CIA sais it could have bio weapons.... ehm oh well, what i mean is: We should only attack in despotism if somehow the rewards are worth the cost (cost being the bad GA)
     
  8. waitingtoderail

    waitingtoderail Chieftain

    Joined:
    Apr 16, 2004
    Messages:
    52
    Have you uploaded the save? It's still showing as "start".
     
  9. EL_OSO

    EL_OSO Warlord

    Joined:
    Jan 19, 2004
    Messages:
    259
    Location:
    Chicagoland
    Isn't PTW part of C3C? I'm not sure since I bought each one separately but have heard that it is.

    Look in your install directory of Civ and see if there is a CIVPTW directory. There'll be an .exe in there if that's the case. It should start up with your C3C disc in the drive if that's the case. Just make sure the version is 1.27f in the lower left hand corner. If not, you'll need the patch.
     
  10. WackenOpenAir

    WackenOpenAir Deity

    Joined:
    Sep 16, 2003
    Messages:
    3,198
    Location:
    Eindhoven, the Netherlands
    I have uploaded it, but it was played in c3c.
    Since c3c includes ptw, i expected it to function like ptw when beginning with a ptw file. the forest cut costing 10 instead of 4 turns and the tech research 40 instead of 50 made me confident in this believe.

    I recieved an email from a mod that it does not work and i must replay the turns in ptw.

    I only have the original disk and the conquests disk, am i able to play it ptw?

    sorry for my ignorance on this subject.

    edit: THANK YOU !

    oh i really got afraid i would have to step back because i dont have ptw -sweat-

    luckilly, you are right, there is a ptw folder, i am now gonna replay the turns exactly the same way i did them before. expect a new upload within an hour.

    edit again:
    unfortunately i cannot play it exactly the same, in ptw, the french do not have pottery to trade with us.

    edit once more:
    Luckilly the greeks now offered pottery so it still is pretty similar, the only difference is we now got different deals in tech trading. I now got:
    -pay WC+58 gold for pottery with greece
    -pay pottery+WC for bronze + 12 gold with france.

    AI movements were also different but that has no influence.

    Uploading now.....
     
  11. waitingtoderail

    waitingtoderail Chieftain

    Joined:
    Apr 16, 2004
    Messages:
    52
    so who's next? Shoe?
     
  12. Jeff1787

    Jeff1787 Sarge

    Joined:
    Jun 4, 2003
    Messages:
    574
    Location:
    The Dog House
    I play at monarch level. So we each play 20 turns????
     
  13. waitingtoderail

    waitingtoderail Chieftain

    Joined:
    Apr 16, 2004
    Messages:
    52
    No, the first player does 20 turns, then 10 each.
     
  14. Shoe35

    Shoe35 Chieftain

    Joined:
    Mar 24, 2004
    Messages:
    76
    Location:
    Vancouver, WA
    okay, to let you know I have been playing the SGOTM since it began, doing okay I think. However, I have also tried and failed on each GOTM that has been run during that time.

    Got it
     
  15. Ankka

    Ankka Deity

    Joined:
    Oct 5, 2001
    Messages:
    7,299
    Wacken: go check the Civ 3 folder you have. It includes folders both C3C and PTW, separately. :)

    Then replay your turns in PTW, please.
     
  16. WackenOpenAir

    WackenOpenAir Deity

    Joined:
    Sep 16, 2003
    Messages:
    3,198
    Location:
    Eindhoven, the Netherlands
    I have done that as written in the posts above
     
  17. WackenOpenAir

    WackenOpenAir Deity

    Joined:
    Sep 16, 2003
    Messages:
    3,198
    Location:
    Eindhoven, the Netherlands
    shoe you also doing the currrent conquest gotm3? I am pretty close to finishing it and i think im doing damn good :D.

    But i'm spending some time do everything very meticulous. For example when i hav 17 production in a city and producing a knight for 70, i will let it produce 1 turn then rush buy the 3 shields for an archer, then need 3 more turns to finish it, making it take 4 turns instead of 5. And basically checking every city every turn and swiching tiles between cities constantly etc....
    Takes a while, but works wonders.
     
  18. Ankka

    Ankka Deity

    Joined:
    Oct 5, 2001
    Messages:
    7,299
    So you replayed the turns? Good. :)


    I wish I had the patience to do that. :)
     
  19. WackenOpenAir

    WackenOpenAir Deity

    Joined:
    Sep 16, 2003
    Messages:
    3,198
    Location:
    Eindhoven, the Netherlands
    Since everyone now only has to play 10 turns, maybe we could have such patience this game? :D
     
  20. Ankka

    Ankka Deity

    Joined:
    Oct 5, 2001
    Messages:
    7,299
    That is true. I usually do it in the beginning, as it has a bigger effect and the civilization is small enough so it isn't so hard... later, if the civ is huge, it's a pain in the neck, so I usually just check through the Domestic advisor that no cities are rioting...
     

Share This Page