SGOTM3 Rome - Team Bugsy

I agree completely. I always love these variants though. For me this isn't so much about winning the prize and playing the game and playing on a fun team. MB will have a variant that we will kick butt in like that first one. In the meantime, I'm just going to enjoy this and learn from it.

I think it was R&L that said after last game that scoring is based on land area and happi population. If that is the case, then a lot of samller cities would help.

When it comes to military, I like to attack with overwhelming force. There is nothing I hate worse than having a 1 hp defender left in a city after pummeling it and not having the one unit to finish it off.
 
I'll agree that we seem to be methodical, but I for one wouldn't mind trying to have a methodical conquest... :D

The 7-ring did seem to have a lot of options, but I agree with the need for a tighter build. I tried a short test scenario with similar conditions, and I did have a problem with WW in Monarchy. I also got a GL at a time right about now, and grabbed the GLib. B-I-G cascade there...
 
i can get this tonight so we keep this thing moving. thought i'd be around last night but the RL bug got me again and i had to take the red-eye in last night.
 
G-man - If Alerum hasn't grabbed it by the time you're ready. Take it.
 
I'm sorry guys, it's been hetic for me the last few days. I did "write" a got it this morning, but for some reason it never posted.:( I probably forgot to hit Post Reply on my way out this morning. Anyway, I'm fine with letting Gram take it, as I'm up in another game. I didn't even know I was up until this morning... sorry again.
 
Preflight check: Move vet warrior out of Cumae since a vet warrior is due in 1T.
Trades: sell our WM to Babylon for 14g, buy Germany’s TM for our WM and 11g, buy Myst from America for WM and 60g.

Change Veii to spearman as we need this town to grow more before we start pumping settlers. A little patience will go a long way here.

IBT: Cumae warrior -> warrior

T1: 975BC Near Athens: Legion (Marc) kills archer and promotes to elite; Legion dies to vet archer on mountain (2/4); 4/5 archer kills 2/4 archer. Athens is on a hill and will require more units.

IBT: Rome Legion -> legion.

T2: 950BC Position troops for Athens Upgrad a warrior.

IBT: Cumae warrior -> warrior; French warrior is next to our 4/5 archer on a hill.

T3: 925BC 4/5 archer attacks warrior and wins (2/5)

IBT: Pompei barracks -> warrior; an English archer appears near Veii; Veii spear -> spear

T4: 900BC Move warrior and spear to protect the workers chopping the game near Veii.

IBT: English archer moves to hill SE of Veii. English warrior/archer pair is headed down from our N. Looks like Greek units are going to try to utilize the mountains to our East to approach Rome as I spot an archer coming our way.

T5: 875BC Maybe I’m a wimp, but I don’t like our chances @ Athens with 4 Legions and 1 3/5 archer so I move the units to cutoff Athen’s roads.

IBT: Chop near Veii finishes and completes a spear -> settler

T6: 850BC 4/5 archer kills an English warrior NW of Antium in the desert.
Russia come calling but I send them away.

IBT: Pea Shooter (5/5 archer) is ambushed near Canterbury, to the far N.

T7: 825BC Cu (elite spear) kills French warrior near Antium; 3/5 archer Julius dies to English archer (2/3) and a Legion finishes it

IBT: A French sword attacks Cu across a river and kills Cu flawlessly.

T8: 800BC Legion kills Cu-killer sword (2/4) and sees 2 French swords and 1 archer S of Chartres; Legion kills Greek warrior on mountains.
Attack on Sparta: 4/4 Legion dies to Hoplite (2/3); 4/4 Legion dies to Hoplite (2/3); elite Legion kills Hoplite but attack stalls. Move another Legion up but this group is exhausted.
.
T9: 775BC Clautis (4/4 Legion) kills French archer and promotes
@ Sparta: Brutis (4/4 Legion) kills 3/3 Hoplite and we raze the town (3/4)

IBT: France and Germany sign an MA against us. Veii Settler -> settler

T10: 750BC Outside Antium: vet Legion kills French sword; vet Legion dies to sword; vet Legion kills 2/3 sword and promotes, leaving a French warrior.
Settler heads E to claim the wheat.

Settler Pump @ Veii is setup [party] I strongly suggest we use the next settler to claim the spices and horses to our SW (1 tile NW of the spices, on the coast, would be great). We could use another lux and some fast moving troops. Also, the location specified will bring another BG into Veii’s area which can be worked to allow the city to continue to be a 4T settler pump after the GA ends.

The units near former Sparta are healing and should be good to go next turn. They didn't get as many cities as Denyd had hoped but I think that may have been wishful thinking. Hoplites are very strong vs Legions as demonstrated by my attack on Sparta. Don't expect things to get better when we go after France as they are likely to have pikes by then.
 
Good turns G-man! Feel like they were the most solid ones yet. Did you post to the server?

edit: Looked at the server and yes you did... Note to self... don't compare scores anymore, it's dishearting.
 
Denyd
G-man - Just played
Alerum is up!
Bede on Deck
R&L
Bugs
 
alerum68 said:
is 9:30 and just finished another SG. Will play tommorow instead. Post any suggestion on where we're going in that time.;)
I have workers near the GLib building city. I suggest they irrigate the plain they are on so we can continue to grow. You may also want to merge 2 workers into that town to bump up production if it seems feasible. The settler pump can be turned off for 1 round to get the 2 workers back in 4 turns. The most important thing right now is getting the GLib. Otherwise, we'll continue to be very backwards.
 
Yes, getting the GL is key, merging workers is a good idea.

Hopefully, we can get this thing moving again.
 
Sorry to go off topic here, but can one of you guys give me a quick rundown on the commands to use for controlling whole stacks? Move, move-to, etc.

Thanks!
 
RowAndLive said:
Sorry to go off topic here, but can one of you guys give me a quick rundown on the commands to use for controlling whole stacks? Move, move-to, etc.
Thanks!
actually, in ptw, i usually us the mouse buttons above the info panel on the right of the screen. however, if you want hotbuttons, check out this reference guide for ptw under Civilization III Complete Reference File -> http://www.civfanatics.com/civ3reference.shtml

it's an excellent rundown of everything (shield cost, tech tree, unit traits, etc) and the 1st page has the hotbuttons. hope this helps :)
 
The main ones I use are CTRL-J for moving the all the same unit type and SHIFT-J (capital J) for moving the whole stack and SHIFT-G (capital G) for single unit go to's

A couple of cautions:
1. A busy (working or fortified) unit will not go along with his buddies
2. The group moves until the first unit in the stack runs out of movement poin ts (a cavalry unit with a cannon will only move 1 tile per turn across open plains)
3. If a unit has moved to the stack and has movement left they could be the first to run out of movement.
4. If a unit has just joined the stack and has no movement left, they'll be left behind.
5. Once the path is set the units won't deviate from it even if there is now a new road/rail to speed them along.

I think a stack orders are cancelled when they contact an enemy unit, but I'm not positive on that.

Edit: Cross post & G-Man is talking about a great tool that I use all the time.
 
Turn 0 (750BC)
*We're running no science... we don't really need math do we? I mean... why do we need to throw stones when our house is fragile enough as it is.:p hehehe... Going to turn sci up to min. 35 turns is better then 0 turns.
*About joining workers into Antium. We can't yet. Or at least not more then 1 worker. Otherwise the city will start to starve.
*Going to send settler to a location 1nw of the spices. This will expand veii's and cumae's borders as well as making it a coastl city. With a temple it will also be able to pull in a fish.;) It's RCP-7 for ya Denyd.;)
*We are VERY backwards. I usually start to wimper and cry in solo games this bad... j/k... maybe.
*Believe it or not all of our core cities can grow to size 12. very nice placement of rivers by MB.
*How much longer on the GA? Who do I declare on? oh yes, Russia declared on us so we're in the free and clear until 450.
*Going to leave Cumae and Pompeii unhooked to keep producing Warriors. If it's cheaper to build legionaries, please let me know? I think PTW is still cheaper to upgrade then build. MM both of them a bit to even things out. Slow Cumae from 5 to 10 turns in growth, it's size 3. Pompeii, size 2 I MM to get growth in 7 and change it from a 3 turn warrior factory to a 2 turn factory, same as Cumae. They should both even at around size 6 or so, but by that point our GA will be gone and this won't be an issue.

IBT
Cumae and Pompeii builds warriors.
German warrior and settler pair move next to our Elite Legionary.
Turn 1(730BC)
Upgrade 1 warrior to Legionary.
Legionary take out french warrior next to Antium. We win, 2 dam, no promotion.
Legionary takes out french warrior out in the plains nw of Antium and Veii. Capture 2 workers from the settler. Workers sent to new city location to road horses and spices.
Worker moved into Antium


IBT
Greek hoplite cuts off our archer. We have no choice but to take out the other archer next to us. Will probably loose our own archer next IBT.

Turn 2 (710)
vet archer takes out regular archer near Athens. take 1 dam
even joins Antium Takes out 6 turns. I think I can squeze another worker into Antium. Have a nice size stack of Legions near Antium, ready to Take out Chartres and march northward. The Greeks are falling fairly quickly, and should be able to take Athens soon.

IBT
As I feared our archer near Athens fell. Should keep Archers with Legions for now.
Irigation finishes in Antium.
Warriors build in the Twin Cities.

Turn 3 (690BC)
Join worker to Antium. Growth in 4, TGL in 15.
Gather forces around Athens. It'll be ours soon.
Upgrade warrior in veii, and in Rome. We're a bit short on gold to pull another one.
Lux has to go up to 30% to make up for Antium being size 6. Have to turn science off now. Net growth of 22 GPT.
Legion in Antium takes out French sword.

IBT
Veii builds settler.

Turn 4 (670BC)
Send settler from Veii towards a spot s of Pompeii.
worker irriagtes near Antium
Upgrade warrior

Combat Calculator says we'll have a 32.3% chance of taking out the vet hoplite with our elite Legionary. Goes down to 22% with our vets. That's because he's forted on a hill. That will have to be our last city to take I'm afraid. I'm going to keep moving north.
We may want to think about limiting assults until we can get some catapults going. That's the only way to win AW. bombard, bombard, bombard!

IBT
French sword leaves Chartres.
Greeks come calling. Denied. Send a warrior out of Athens.
Warriors build in Twin Cities.

Turn 5 (650BC)
Send warriors to capitol to upgrade in 3 turns.
Found Pisae nw of Spices, pulling in horses and keeping RCP-7.
Set production to worker. Wanna squeze one out before the barracks.

*** Battle of Chartres **
Elite Legionary vs Reg spear - We redlined, but win.
Vet Legionary vs Reg spear - We win, Chartres is destroyed.
Elite Legionary vs sword that left Chartres - We win, lossing 2hps. May not have been a good idea as a english archers pops into view.
I think our GA is about to end.

IBT
we lose the legionary to the archer like I feared.:( Our Golden Age did end. Damn, I hate being right.
Antium riots, and GL build goes to 20 turns.

Turn 6 (630BC)
Send Legionary into Antium to quell riot and for MP.
upgrade warrior
legionary moves e to intercept greek hoplite on grassland instead of a mountain.
workers start road on horses.
1hp vet legionary takes out 1hp reg english archer. no promition.:(
4hp vet legionary vs reg spear on mountain.
CRAP! I stop workers building road before they finish. Will disband next turn. Can't belive I forgot to disband them before.

IBT
Order restored in Antium. Paris finishes the Great Library.
English switch to Great Lighthouse
Babs complete Great Wall.
Russians switch to Great Lighthouse.
Germans switch to GL as well
Germans complete GL
Nasty Cascade.

Stopping here and asking for advice. Save is attached.
 
Shift the GL over to a palace prebuild and hope we can get something out of it.

Press ahead with min science. Can we make any deals?
 
None that I saw. Not unless we want to sign peace.:p I wonder if there's a way to get the GL by starving the english down before we take the city? Or would that 1 natural citizen prevent it? We need to change our long term plans. I suppose our best bet is to just beating everyone so badly they remain in the AA or early MA? I really don't want to see pikes, but they're close already.:(
 
no way to go but forward. we'll need to capture the GLib city ASAP, that's all. the good news is that it's on our landmass and we can get it. keep building Legions and cities and press on :).
 
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