Turn 0 (750BC)
*We're running no science... we don't really need math do we? I mean... why do we need to throw stones when our house is fragile enough as it is.

hehehe... Going to turn sci up to min. 35 turns is better then 0 turns.
*About joining workers into Antium. We can't yet. Or at least not more then 1 worker. Otherwise the city will start to starve.
*Going to send settler to a location 1nw of the spices. This will expand veii's and cumae's borders as well as making it a coastl city. With a temple it will also be able to pull in a fish.

It's RCP-7 for ya Denyd.

*We are VERY backwards. I usually start to wimper and cry in solo games this bad... j/k... maybe.
*Believe it or not all of our core cities can grow to size 12. very nice placement of rivers by MB.
*How much longer on the GA? Who do I declare on? oh yes, Russia declared on us so we're in the free and clear until 450.
*Going to leave Cumae and Pompeii unhooked to keep producing Warriors. If it's cheaper to build legionaries, please let me know? I think PTW is still cheaper to upgrade then build. MM both of them a bit to even things out. Slow Cumae from 5 to 10 turns in growth, it's size 3. Pompeii, size 2 I MM to get growth in 7 and change it from a 3 turn warrior factory to a 2 turn factory, same as Cumae. They should both even at around size 6 or so, but by that point our GA will be gone and this won't be an issue.
IBT
Cumae and Pompeii builds warriors.
German warrior and settler pair move next to our Elite Legionary.
Turn 1(730BC)
Upgrade 1 warrior to Legionary.
Legionary take out french warrior next to Antium. We win, 2 dam, no promotion.
Legionary takes out french warrior out in the plains nw of Antium and Veii. Capture 2 workers from the settler. Workers sent to new city location to road horses and spices.
Worker moved into Antium
IBT
Greek hoplite cuts off our archer. We have no choice but to take out the other archer next to us. Will probably loose our own archer next IBT.
Turn 2 (710)
vet archer takes out regular archer near Athens. take 1 dam
even joins Antium Takes out 6 turns. I think I can squeze another worker into Antium. Have a nice size stack of Legions near Antium, ready to Take out Chartres and march northward. The Greeks are falling fairly quickly, and should be able to take Athens soon.
IBT
As I feared our archer near Athens fell. Should keep Archers with Legions for now.
Irigation finishes in Antium.
Warriors build in the Twin Cities.
Turn 3 (690BC)
Join worker to Antium. Growth in 4, TGL in 15.
Gather forces around Athens. It'll be ours soon.
Upgrade warrior in veii, and in Rome. We're a bit short on gold to pull another one.
Lux has to go up to 30% to make up for Antium being size 6. Have to turn science off now. Net growth of 22 GPT.
Legion in Antium takes out French sword.
IBT
Veii builds settler.
Turn 4 (670BC)
Send settler from Veii towards a spot s of Pompeii.
worker irriagtes near Antium
Upgrade warrior
Combat Calculator says we'll have a 32.3% chance of taking out the vet hoplite with our elite Legionary. Goes down to 22% with our vets. That's because he's forted on a hill. That will have to be our last city to take I'm afraid. I'm going to keep moving north.
We may want to think about limiting assults until we can get some catapults going. That's the only way to win AW. bombard, bombard, bombard!
IBT
French sword leaves Chartres.
Greeks come calling. Denied. Send a warrior out of Athens.
Warriors build in Twin Cities.
Turn 5 (650BC)
Send warriors to capitol to upgrade in 3 turns.
Found Pisae nw of Spices, pulling in horses and keeping RCP-7.
Set production to worker. Wanna squeze one out before the barracks.
*** Battle of Chartres **
Elite Legionary vs Reg spear - We redlined, but win.
Vet Legionary vs Reg spear - We win, Chartres is destroyed.
Elite Legionary vs sword that left Chartres - We win, lossing 2hps. May not have been a good idea as a english archers pops into view.
I think our GA is about to end.
IBT
we lose the legionary to the archer like I feared.

Our Golden Age did end. Damn, I hate being right.
Antium riots, and GL build goes to 20 turns.
Turn 6 (630BC)
Send Legionary into Antium to quell riot and for MP.
upgrade warrior
legionary moves e to intercept greek hoplite on grassland instead of a mountain.
workers start road on horses.
1hp vet legionary takes out 1hp reg english archer. no promition.

4hp vet legionary vs reg spear on mountain.
CRAP! I stop workers building road before they finish. Will disband next turn. Can't belive I forgot to disband them before.
IBT
Order restored in Antium. Paris finishes the Great Library.
English switch to Great Lighthouse
Babs complete Great Wall.
Russians switch to Great Lighthouse.
Germans switch to GL as well
Germans complete GL
Nasty Cascade.
Stopping here and asking for advice. Save is attached.