Turn 7(610BC)
Move workers into capitol to upgrade when we get the gold. Move legionary onto hill, hoping to make a trap for the hoplite who's posted on the mountain.
Loose a legionary taking out a spear/settler combo. Finish him after. Disband workers on the spot.
Switch GL to Palace. It builds in 6 turns. Can slow it down only 1 turn by MMing... either that or we can starve it down, but I want growth.
IBT
cool. Hoplite did move onto flat ground with a road so we can attack and regroup. French spear appears in view, and 2 greek archers come from the east.
Veii grew but didn't produce settler?!
Turn 8 (590BC)
our legionary takes out the hoplit with only 1 dam
other legionary moves to intercept archers.
Upgrade warrior. Move 2 warrior south to intercept archers as well.
fort spear in Pisae. All cities are now guarded.
Veii didn't grow because of corruption. Looks like a 5 turn factory unless someone knows a trick to MM so we don't get corruption? Anything to get this back on track?
stack moves outside to Pharsalos. SHould remove them next turn.
IBT
Veii Settler - > Worker in 2, growth in 2. No loss. Is a 6 turn factory if we move from working game to regular BG.
Lot of units approaching us from all sides.
Turn 9 (570BC)
Move settler to Rome.
Fort legionary on Wines.
Fort Legionary on Iron.
Odds aren't great for our Legionary vs the archer, because we're crossing the river and he's elite. The other option is to sacrifice the warrior and let the legionary take him down. That seems the best bet. Was a tough call. Almost just move everyone into Popeii.
We loose warrior, but take him down to 3 hps.
Kill regular archer.
Wish we didn't have all these mountains around us.
Make a small line of Legionary to block spears coming from the north.
*** Battle of Pharsalos ***
Elite Legionary vs reg Hoplite - we win, 2 dam
vet legionary vs reg hoplite - Ouch. Redline hopltie, but loose.
ELite archer vs 1hp hoplite. We win, take 2 dam, but no leader.

vet legionary vs reg archer - We win, no dam.
Destroy Pharsalos.
Damn it! The battle against the hoplite near Pompeii produced a leader for them.
Wake vet warrior and attack the 2hp archer. is a GIANT gamble, but I want the leader gone.
We win, go elite, and destroy the leader. Warrior will probably fall next turn, but we have another being produced in Pompeii and no way for it to be attacked without Tanks appearing from the fog.
IBT
Germans come calling. Tell them to go away.
Our warrior falls to the archer.
Cumae and Pompeii both build warriors. Fort the one in Pompeii, send the other to Rome.
Turn 10 (550BC)
Vet legionary vs 2hp vet archer near Pompeii
Move legionary back north to protect our wines.
Move another legionary on mountain top to the east to watch archers coming from Greece.
Skip settler, leaving him active.
vet legionary takes out reg french spear, taking 2 dam
Found Ravena s of Pompeii, again RCP-7. Set production to Barracks
left 2 legions in the mountains to the northeast active... not sure what to do with them.
fort Legion in Ravenna until I can get a warrior down there.
End:
We should sign an MA with Babylon againat as many people as we can. Have another 30 turns before we have to declare on them.
Gotta figure out a way to fix the settler factory in Veii. Build a courthouse maybe? Will stop growth. We can also switch it over to build workers. Was hoping for 2 full rings, but not sure if we need it, and we have a nice kill zone just outside of our current borders.
If we do build workers, (which we badly need, and I already started... we only have 1 right now!) we should connect Pompeii up to the trade network. It's going to get alot of attacks from the east. Cumae we can keep as it is since it's not going to see an attack until things are grim.
Need to figure out what to do with the Palace in Antium. We have nothing to trade to a tech, and unless we want to starve Antium down the palace will move there in 3 turns.
We're running out of locations to build cities on. We may want to send settler to take the hill location that's 3 sw of Cumae. Is highly defendable, nice coastal location, and RCP-7.