SGOTM3 Rome - Team Bugsy

Your right... the reason I said spear first because I was thinking of sending him alone, and wanted the high defense. I bow to your expertiese.;)
 
East

SGOTM3Bugsy550ADeast.jpg



North

SGOTM3Bugsy550ADnorth.jpg


West

SGOTM3Bugsy550ADwest.jpg


SGOTM3

450-550AD

Tough doesn't describe it. Took an hour before I could press enter to kick this off.

It was not the best of times, nor was it the worst of times.. Built three towns, two northwest, one south of Virconium. Razed Oxford. Rouen's spear upgraded to musketeer on interturn so army pulled back to heal.

Americans and Babylonians started sending knights and pikes and longbows from NW, French sent knights at The Gates, there has been a constant stream of settlers (Russians, Americans and French). Killed 'em all. Octavian was spawned in a battle with American knights and escaped to The Gates, though the escorting swords were killed and one catapault captured. Two armies are moving on the French cities (one north, one east) with pillaging swords attached. Horsemen were built and dispatched north and east. Have not reached their covering armies yet. There is an army in The Gates and another at Lunacantorium.

We aren't on the offensive but are doing pretty well at killing invaders.

Germans built Sistine, French Copernicus, Americans Leonardo's.

There is a settler awaiting orders in Virconium.

Not much was built other than legions, 2 settlers and 2 workers.

Roster check:
R&L - UP
Bugs - on deck
Denyd
G-man
Alerum
Bede
 
Yes, very nice... glad you were able to get a pillaging group out into french lands. That was probably the most important thing we'll do in the next few rounds.
 
Keep at the defense. We will reach a point where the scales will tip in our favor. Just keep building settlers and killing invaders.
 
Very nice work Brother Bede:

As for our future, I think we will need to consolidate the south ASAP and head north. With knights already on the board and muskets in France, the world is not far from cavalry. We've been able to do pretty good so far against knights, MDI & LB (Level 4 attackers), but once cavalry is on the board (with attack of 6) we'll become little more than ground beef.

While I agree that pillaging would help reduce France's production, if she gets cavalry we're toast. It's getting close to damn the torpedos, full speed ahead time.

Edit: X-post with Bugs: Beg to differ fine sir. Against a single opponent that's quite true, but with the continuing waves that's not likely to happen. We faced the Greek & Babylonian golden ages and fought off their waves of units. We're soon to be facing waves of French LB & Knights as they are in their GA. After that Russian Cossacks will be showing up in mass. We have to start moving forward ASAP.
 
What we want to get to is critical mass. Our production is greater than the production of our enemies. Usually in AW you keep the cities you conquer, which gets you to critical mass quicker. Think about how many times we've razed cities to our southeast in the former Greek lands. You'll know when we've reached critical mass. Things will suddenly starting getting a lot easier.


Edit - another thought - we may want to build a galley and get a unit over to the other continent and get them on a war footing. Right now they're just building lots of infrastructure.
 
Nice turn set Bede, although compared to your usual write ups, this one left me wanting more... :sad:
Thanks for the maps.

Given the four armies, and the available leader, if I can pop 3 more cities, we can get another army, IIRC. I'd rather have a wonder though - Leo's would have been convenient for the variant. At this point, I don't see the value in creating another legion army. Perhaps knights, or do we not want to take the dead-end tech step? Any votes?

Although it still looks like defense will be the mandatory actions, I agree with Denyd, and would like to find a way to get the armies on offense, while defending with discrete units. Then again, given that our primary offensive activity at the moment is pillaging, perhaps the armies should play defense, while the dicretes go pillaging. It would also keep our support costs down. ;) (I say... I say, that's a JOKE, son!)

Regardless, acknowledged, and I will get the file tonight at home.
 
[butt in mode] Anyone else find Bugsy's opinion set against his sig even mildly ironic? :mischief: [butt out mode]
 
MB - We'll take risks, just calculated ones. There is a difference between a calculated risk and just being stupid. :D Although I haven't always been able to know the difference. :crazyeye:

How about building an army and not filling it? We can then fill it with knights.
 
Sir Bugsy said:
How about building an army and not filling it? We can then fill it with knights.
sounds ok to me. we could also fill it with legions if one of the others gets smoked. with all the battles going on, we denfinitly will get another soon enough, though i doubt we'll get to a tech fast enough to rush a wonder :lol:
 
I aggree with Denyd on bring the hurt to France. Not actually assulting cities, but just killing units, pillaging improvements and destroying workers. Good idea on rushing the leader, but do we have enough cities to support another army?
 
Octavian is cooling his heels at The Gates waiting for an opportunity to head back to Antium or Rome or for an army to get destroyed so he can form another.

@R&L:
Apologies for the brevity of the report but peering into the mountains looking for incoming bogies left me cross-eyed. Promise to do better next time.
 
550AD – 0
Reset prefs & quick review.

IBT: Neocaledonium is razed by French LB after first LB dies. Legion lost to American knight near Antium. Legion defeats German sword near Lagash.
Rome horse > horse. Lutetia walls > cat in 7.

560 – 1
Octavian can’t form army yet, as not enough cities.
Near Veii, cat bombard fails to hit American knight, second cat from near Antium takes knight to red, vLegion from near Veii -0 kills knight, but no promotion. Reinforced by eLegion.
3/4 vLegion near Antium dies taking Am LB to red.
@Viroconium, 2 cat shots miss, vLegion dies taking 1 off Fr LB.
@Byzantium, 2 cats take 2 off of Fr musketeer, rest miss, hope he’ll withdraw.
near Rouen, army -3 kills Fr LB.
Send reinforcements E, Send Octavian toward Antium.

IBT: Legion in Viroconium dies to Fr LB, Am LB takes 3 off eLegion near Veii.
Cumae Legion > Legion, Pisae spear > spear, Viroconium Legion > Legion, Lugdunum cat > walls in 2.
German SoD – 3 each swords & LB – near Lugdunum. English SoD – 6 LB – 2N of Aesonesium.

570 – 2
Octavian to Rome.
@ Viroconium/Byzantium, cats take 1 off of Bab spear & 1 off 2/3 Fr LB, cat from Byz takes another off of Bab spear, vHorse -2 kills Bab spear & promotes. Disband workers. 6 cats transfer to Viroconium, & take 2 off of Fr LB. vLegion -0 kills red LB. eLegion from Bys -0 kills red LB.
@ Lugdunum, should I use eLegions to try & hold mountains from SoD? Sure.
Near Rouen, 10/13 army -0 kills 2/3 Fr LB, eLegion -0 kills Fr 3/3 LB.
Near Paris, Legion pillages mountain mine, army escorts, even though could go for kill on musket, would hate to get hit by a cav.

IBT: 3 Russian knights (1 dies, 1 retreats red) kill vLegion near Veii (hill + river).
Fr knight retreats red from eLegion -1 near Rouen. German SoD avoids legions.
Rome horse > legion. Antium legion > legion. Pompeii legion > legion. Byzantium legion > legion.

580 – 3
@Antium, vLegion -0 kills Rus LB.
@Viroconium, 2 cats take 2 off of Fr LB, vLegion -1 kills red LB, vLegion -0 kills red LB. Move rest cats to Byz in prep for musketeers.
4 Bab knights @ Aesonium.
MM Pompeii & add worker, pop > 7, legion in 3 vs 4.
@Rouen, 4/5 legion -2 kills red Fr knight. 10/13 army -8 kills German pike & disbands settlers. OUCH!!!

IBT: Japan offers TM for TM + 63g (all our $). They’re up currency, republic, construction. Accept. India trades TMs even. Japan & India met in 580AD!!!
Army in N wasn’t offered for move, and eLegion dies after kills 2 knights. :rage:
German SoD onto plains at Lugdunum. Bab & Rus knights swarming hills at Aesonium.
Veii settler > legion. Lugdunum walls > legion.

590 – 4
<save>

Sorry about the N legion... :blush:
So far lost 1 city, but killed a bunch o' LBs in SE. Threat now E & NW
 
I think we have to declare on Japan right away, then on India in 20 turns, or 780 AD.

R&L are you done or still playing?
 
Still playing.

AFAIK, the only settler that I have was just built. It'll probably take 4 turns to get him down to where he's needed. I'm hoping not to lose Aesonium this turn, and trying to find a way to get the unescorted army out of a new city in the SE, without losing it immediately. Should be able in a few turns.

I don't think that we have to declare yet, but am unsure - that's why I posted the year and order of contact - to get input. Unless I hear otherwise, I'll declare when I start again tonight.
 
You might for some deals with Japan or India before declaring, though I doubt there's much available.

We really need to kill off those southern interlopers, so we don't have to worry about having to defend them as well as attacking to the north.
 
denyd said:
You might for some deals with Japan or India before declaring, though I doubt there's much available.

We really need to kill off those southern interlopers, so we don't have to worry about having to defend them as well as attacking to the north.

I'll look again, but I doubt it. Both were contact trades, so neither values our WM, and I just gave Japan all of our remaining cash. Without embassies, and no units to upgrade, there isn't much to spend on.

At the moment, I'm very concerned about the NW. The SE has 2 armies, and many legions & cats, so that's just movement & time. I had really hoped to do more pillaging, but it's not looking good. The German SoD should take some serious damage this turn. Incidentally, how does the AI move to a non-roaded tile with a foot unit, and fortify on the same turn... :hmm:
 
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