IBT: Lose 1 vet Legion in Caesarea from American cav 34-12. Indians come calling but I dont answer.
Kill 1 Cossack in Lauriacum
Kill 1 French cav in Neapolis 36-12
3 Babylonian cav come into view near Arretium, 2 more near The Gate
T6: 1540AD Turn research back up to 40% (metal in 11 @ -8gpt)
In the NE
At Curia, cats go 5 for 16 on 2 Babylonian rifles.
At Neapolis, cats go 0 for 5 on a German rifle on a hill.
Use a knight to kill a 2/4 German knight near Curia 37-12
Center-North
At The Gate, cats go 4 for 7, reducing to Babylonian cavs to 2hp each.
Death in the South moves N to hill with 6 cats and 1 settler.
At Tarentum, cats go 5 for 15, redlining an American cav and a Babylonian rifle.
Use a 4/5 knight to kill the redlined cav 37-12
Use the Defenders of Rome to kill the rifle 38-12
Center
Bombard ships in the bay, redlining a Greek galley (1 for 2), hitting an American ironclad (redlined), and the Galley it was protecting (3hp of 5 left)
Not sure, but I think Babylon is abandoning ships at sea as a galley that was protected last turn no longer has its escort will be frozen again.
Redline a Greek galley near Hippo Regius
Blue Bolts and Caesares Army can heal this turn and get back to full strength for next turn.
Look around and decide to use Ceasars Savages in Curia to attack a 2/4 rifle, killing it but losing 13hp 39-12
Hit space before I get any more bright ideas.
IBT: See a redlined Greek galley take out the redlined American Ironclad. Now thats balls.
@Lauriacum: 3 Cossacks die vs cats and Legions 42-12
@The Gate: Cossack retreats
@Neapolis: Cossack retreats
See this happy sight
infantry, just when we start to pull even, they pull away again
T7: 1545AD
In the NE
At Neapolis, cats go 1 for 5 vs a German rifle on desert (3/4)
At Curia, cats go 3 for 9 vs German rifle on mountain, redlining it.
At Lauricum, cats go 1 for 6 vs Babylonian rifle on mountain (3/4)
Center-North
At Tarentum, cats go 3 for 7 vs French rifle on desert (1/4)
Near Caesarea, cats go 3 for 4 vs 3 Babylonian cavs (all ¾)
Blue Bolts kill 1, Elite Knight dies flawlessly to a second 43-13
Bring out 8 cats to redline the 2 cavs, then kill 1 with the Blue Bolts and a third with a 3/5 knight 45-13
Caesares Army kills the redlined French rifle 46-13
Cover exposed cats with 2 Legions (1 English cav in range)
Settler with Army and cats moves N near the Gate.
Core
Cats hit various ships. Looks like a Jap galley may land @ Pisae instead of the bay.
IBT: various things move back and forth. Japs Samuria and LB dropped off N of Pisae, away from our cats. English want to talk but I show them the hand. Barracks in Arretum are destroyed by a French frigate
Lose 1 Legion covering cats 46-14
T8: 1550AD
In the NE
At Curia, cats go 4 for 16 vs rifles and Cossacks, taking 1hp off 4 German rifles.
At Neapolis, cats go 2 for 5, redlining one of the rifles.
Vet Knight kills it 47-14
Found Gramstand NNW of The Gate. Cats in that town go 3 for 6, dinging 3 cavs nearby. Use Death in the South to kill an American cav 48-14
Move 3 more cats and an Elite* Legion into town.
Center-North
At Arretum, cats go 3 for 13 vs 2 English cavs, redlining 1 but not touching the other.
3/5 knight kills ¾ English cav 49-14
Caesares Army kills a French cav 50-14
Blue Bolts kill an English cav 51-14
core
Cats go 2 for 4 vs Jap Samerai
5th Knight Army kills the Samurai but is badly damaged (3/12). Didnt realize I would loss so many movement points attacking and now I cant get the damn army back to a town.
Kill the longbow with a vet Legion 53-14
IBT: Retreat a Babylonian cav at The Gate, Walls in Arretum are destroyed by navel bombardment, too many units move in on us, much more than we can handle.
Aztecs drop off a rifle in the core
T9: 1555AD
in the NE
At Neapolis, cats go 2 for 5, damaging a German knight and a Cossack.
At Lauricum, cats go 0 for 6 on 2 Cossacks on the adjacent mountain.
Reinforce a couple of towns to make sure the Cossacks cannot capture anything.
At Gramstand, cats go 0 for 9 vs rifle on mountain
Use the 1st Knight Army to kill a redlined Cossack, revealing another Cossack behind Rheims
Center-North
At Tarentum, cats go 3 for 9 vs Babylon cav to redline it but an elite knight loses 5 straight. Kill it with a vet knight 55-15
Use 5 cats to redline a Babylonian cav on a hill near Antium, then kill it with a legion 56-15
Kill another redlined Bab cav near The Gate 57-15
Caesares Army kills 2 reg French cavs but is badly damaged (9/18) 59-15
At Arretium, cats go 1 for 3 on the cav, then hit 2 of the 3 infantry (2 for 11). Rush walls in Arretium.
Core
Near Pompeii, cats go 0 for 3 vs rifle on irrigated grass.
Longbow dies without scratching it 59-16
Knight retreats, taking off 2hp, Knight is redlined but kills it 60-16
IBT: Lose 1 Legion at The Gate, retreat 1 Cossack and kill 1 Cossack at Augustadorum
(retreated 1 as well) 61-17
T10: 1560AD Science rate is unsustainable. Turn it down 10%, increasing time to metal from 7T to 9T.
In the NE
At Lauriacum, elite legion kills redlined Cossack 62-17
At Curia, cats go 2 for 2, redlining a Cossack. Kill it with an elite Knight 63-17.
At Curia, cats go 2 for 13, taking 2hp off a Babylon rifle on a mountain
At Gramstand, cats go 4 for 9, redlining a ¾ American cav and taking 2hp off a Babylon rifle.
Center North
At the Gate, cats go 1 for 5 on German rifle on mountain
At Tarentum, cats go 9 for 17, damaging 3 cavs (2 ¼, other 2/4) and 1 rifle (3/4)
At Caesarea/Teurnia, cats go 1 for 2, damaging a French cav.
At Arretium, cats go 6 for 14, redlining an infantry, taking 2hp off an American rifle, and doing 1pt of damage on another Infantry.
At The Gate, elite* legion redlines but kills American cav 64-17
Between Gate and Tarentum, Knight kills redlined cav (promotes) 65-17
Caesares Army kills other redlined cav 66-17
Defender of Rome kills a full strength American cav 67-17
Blue Bolts kill the ¾ French cav flawlessly (15/18) 68-17
Blue Bolts move out and kill a French 3/3 cav (12/18) 69-17
Vet knight kills 2/4 American cav and promotes 70-17
Core
Redline an Aztec Caravel with 2 cats (2 for 2), but lose a galley trying to sink it 70-18
Cats go 1 for 2 redlining it again (1/4)
Found my alma matter, Syracuse, on a gold hill in the S that was never going to be worked, hoping to boost income but it doesn't do anything but add unit support.